(WIP) Drink Your Villain Juice! (Superpowers, Horror | 349k) Patreon 28th April 356k

I went with parasite

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The legacy has eclipsed the man, as it must.

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Holy mackerel that’s a lotta comments!

  • Don’t piss off Arcade too badly in the opening chapter (or he attacks you early because he’s holding a grudge)
  • Don’t take the slow approach to joining the fight with Arcade/Phalanx/Enfilade (so don’t climb the wall)
  • Have very high observation or Beth as your best friend.

Correct!

You are our bravest warrior.

Thanks for flagging this! It was an oversight in the chapter skip code where, with a pseudonym, this wasn’t being set properly.

This is what I get for having 6 different MC name variables.

You are also our bravest warrior.

I did wonder if people would connect that name to league of legends, but I liked it enough to keep it in - guess both names have the same root of y’know, threshing.

Glad you enjoyed! And yeah Catalyst sucks.

Alas, Dion’s got Spoiler Stuff blocking him from being an RO.

Pleased to have surprised you!

The old friends will come up again. I don’t want to say too much but there’ll be closure one way or another.

As for Juice… well, you’ll see.

Bad stuff.

This is something I’m intending to ramp up over time, particularly with future encounters likely to involve more civilians. I’m still finding the right balance of actual skill checks and I didn’t want to have the Zone stuff in particular be ā€œmash violence to winā€

Every fighting style has a means of being extra brutal/ruthless in the opening, you can be vicious with Ranger separate from intentionally injuring him afterward, badly hurt a DPR officer patrolling and attempt to mess up Vantage (also a sort of hidden option - one of the tactics for fighting her, if you picked that you don’t care about killing, results in trying to smash her in the head with a rock).

I get why you’d feel the opportunities are lacking though! There definitely isn’t an extra-vicious option for every fight (again, kind of a case of… being particularly violent doesn’t necessarily avail you advantages in all circumstances). I’ll put it into my considerations as something to add for earlier on.

Hm. Yeah, that check is off. I’ll need to calibrate it.

  1. wait and see : )
  2. Good point! I’ll add that to my list of things to review Later On :trade_mark:.
  3. Because my wife, who built the poll, is a chaos gremlin.

sgsgl yeah that guard is uh. Look, dude meant well.

You have to consistently pick anti-Coven/bitter-about-current-situation style options! It’s intentionally hard to access.

RE: Surpass, only a very high Guts MC can fight to a standstill (tagging her without getting hurt themselves). But it’s possible to last through the fight without severe injuries provided one plays their cards right, and most builds should have at least one option that enables that possibility.

It would be, I guess! I dunno, when I first created the options, it just felt wrong to allow you to be like. Actively muscular yet somehow physically weak? (only the muscular build option should prohibit weak guts tho! Tall should be fine!)

Yeah I kinda made my bed with the title at this point.

It’s been mentioned before that the title gives a different impression (and forgive me if I’m repeating myself from this thread, but I think I was replying to a tumblr post last I discussed this), but DYVJ is, well, by far the best name I could come up with? Like nothing else was anywhere close to as memorable or as interesting, so I kinda banked on that Horror tag up there to clue people in that the tone isn’t all that goofy,

I dunno, it’s absolutely a good point, just can’t imagine changing it now barring some kind of magnificent bolt of inspiration.

Oh lemme get out the popcorn.

Theory: Munch munch munch :popcorn: interesting…

Interesting thought! Though bear in mind regarding Wil, there’s a couple of scenes (albeit one is specific to relationship content) where they express discomfort with being touched.

Other theories: The Hounds do participate in outreach, huh?

  • Alistair/Arcade: Can confirm not to be the case. Arcade (Sammy) has a POV piece I wrote a couple months ago on Patreon. Sticking to non-supplementary stuff, Arcade’s probably due some more explicit description sometime soon; it’d be evident to MC that Arcade and Alistair are different ethnicities (Arcade is Japanese-American). Maybe something for an editing pass.

Mal erasing footage: Well-observed! Dime does not find such a note!

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It’s too cool a name to leave in the hands of Mr. Rito James alone and it helps with my therapy.

Plus yes very appropriate for one who threshes. As my naming scheme implies I’m very literal with my cape names lmao.

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You fool! You've activated my nerd brain!

Altruists

Dion - Can create energy projections which emerge from terrain, e.g. walls, floors, ceilings. These can also extend from each other to a more limited extent. They specifically seem to manifest as geometric shapes, as in, rather than just a vertical energy barrier, it would be a cube-shaped projection

Mal - Exceptional durability/resistance towards physical harm (cuts, blunt trauma, etc.) Capable of altering their own appearance, including height/bulk, but not precisely enough to accurately mimic others (could maybe hold up to a cursory inspection, but nothing more)

Kay - As well as having sheeplike physiology, she is able to absorb impact (and energy to some extent?) and ā€˜charge’ herself with it, resulting in an electrical aura. More charge = harder hits and greater speed.

Teddie - Constant bone growths that push through his skin. Luckily for him, his body works with these to not be, y’know, constantly bleeding everywhere. Unluckily for him, he still feels the growth. And he can only get rid of them by breaking them off. He’s able to influence/stimulate growth to an extent, allowing him to construct exoskeletal armour for missions (hence his more elaborate setup on the two jobs so far)

Wil - Able to drain energy from others via touching them, temporarily boosting their own strength and speed. Apparently works on constructs like Portrait’s too, neat!

Hounds

Surpass - Super strength, durability, and speed. Doesn’t work quite as straightforwardly as advertised, but we’ll get into that in time. ; )

Vantage - Creates precognitive simulations which enable her to predict roughly how likely a given course of events is to happen. The more information she has on the topic, the better her prediction. Has limitations: introducing outside factors to a simulation will likely render the previous simulation useless, and she’ll have to do it again, and she doesn’t have infinite concentration/mental energy to constantly run every possible permutation of events at all times. 97.65% was a bluff.

Arcade - Shoots lasers!! - fires colourful lasers from his hands, growing in intensity the longer he charges them up. Easily capable of causing burns/starting fires.

Enfilade - Augment. Cybernetically enhanced in various ways, boosting physical capabilities. Most prominently, her arms are almost entirely artificial, and one forearm houses a powerful bolt launcher.

Portrait - ā€˜Paints’ constructs from inorganic material, with the creations taking on some characteristics from the material (i.e. a concrete construct would be hard-skinned). The constructs have limited autonomy and are heavily reliant Portrait’s orders, which as you can imagine is a significant weakness. Struggles to maintain more than three at a time, though there’s no diffusion of overall power (they don’t get weaker as he makes more) Unclear whether the animal theme is a preference or a requirement.

Phalanx - Telekinetic manipulation of metal (so nope, she’s not Magneto). Metal she’s manipulating exerts force roughly proportional to the weight/size, meaning she’s liable to dragging herself around. Though that essentially renders her capable of flight, score!

Coven

Hypothesis - Still a secret!

Catalyst - Physical attacks are repeated threefold. He punches you once, you feel it thrice. One two three.

CG - Superhumanly perfect balance. As in ā€œcan run on walls and stand on pretty much anything capable of bearing her weightā€ perfect.

Variable - Can teleport themself a short distance, leaving behind a weird membrane like they just shed a shell.

Gremlink - Augment. Cybernetically enhanced with a particular view towards integrating tech with her senses. Absolutely none of this was done through legal channels. Tinkers her own cyberware because, to be frank, she’s possessed of a reckless disregard for her own safety.

Lullaby - They sing, you snooze.

WPP

Ranger - Can produce a temporary chameleon-like effect, allowing him to blend in with his surroundings. Maybe chameleon isn’t quite the right word as it’s maybe a bit more like stealth camo from Metal Gear? Anyway, he goes gloes to invisible, albeit still possible to make out a silhouette, with effort.

Hit - Greatly enhanced accuracy, especially with projectiles. Technically works in close combat but uhhh he’s kind of shit in a fistfight.

Mis - Greatly enhanced reflexes. Operates on kind of a scale depending on how close and direct something threatening physical harm is. Hence, in a straight up brawl it’s nigh-impossible to land a clean strike. Nowhere near as effective with grappling or indirect attacks, and, well, she doesn’t have eyes in the back of her head and she’s no stronger than any other young adult in decent shape.

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I love Kay’s powers, shes just Izuku Midoriya lmao

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I’ve found my people.

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Want to report a coding error:

If I skip to Chapter 5, during my discussion with CG and after getting fisted by Surpass, every so often I get called ā€œUnknownā€ rather than my alias. No idea if this happens if I jump to an earlier chapter or if I use my real name rather than an alias. It only happens sometimes, and not at all if I play through from the start no skipping.

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Oh! I thought I’d fixed that, turns out I uploaded a version of the scene file without the correction :sweat_smile:

That will work properly from here on, thanks for bringing it to me!

excellent username.

I do not know anywhere near enough about MHA to accurately respond (as in, I had to look up who that is), so I will just nod and say mm yes yes of course.

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Super awesome to see how exactly each characters’ powers work! I can tell you put a great deal of thought into them. On the topic of powers, I was really surprised that the mc can separate his tentacles (and maybe other parts of himself with wild mutations) and control them. Can’t wait to see if this is further expanded on or if we’ll find out other applications of our powers.

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Pretty much, he has an ability to store energy and re-release it, and output is often represented with electricity in his case, whether through one of his other abilities or the aforementioned one

If you care at all, even the first few seconds of this clip show what i mean: https://youtu.be/jKlxg-q6UJ0?si=HU4S6JLMlsfpvWG5

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This game inspired by worm, by any chance?

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I love the idea of MC craving punishment because it will snuff down notions of rebelion and notions of rebelion will get you killed. Lesser violence that keeps you safe even though it’s the source of the danger.

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Surprise! A poll! Well, it shouldn’t be much of a surprise. I keep making them. You should be used to it by now.

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first part

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Can you win against surpass in the last update?

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Only tie or get out without having a new hole

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Author is so real for Our Life Beginning and Always. The 1.25 Our Life games are genuine peak, I actually cried at the first one and the new one, Now and Forever, sure as hell got me close.

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Well I feel dropping a building on her is very much a win, but no, you can’t win against her in a fair fight, or even three on one with Kay and Teddy.

But feel free to join the ā€œdropped a building on Surpassā€ club, we have cookies. Shaped like buildings of course.

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What does the ā€œI was fistedā€ club get? Donuts?

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