I’ve been wanting to make a ChoiceScript interactive tutorial that expands on the home system, and so I started tinkering with making one in Twine, and I thought I’d show it to people while it’s in a rough stage to see what people think about it before I fully dive in. I love organizing things, and this system has been percolating in my head for some time now.
The plan is to have both a guided tutorial as well an index of all commands.
Each command has example sets of (1)Basic variations, (2)Fancy [rarely used] variations, and (3)Game-breaking bugs common with those commands. [See the *fake_choice example]
I also took some liberties naming things, so curious how that reads or if it’s just confusing. [See the Visualizing ChoiceScrip page]
I know that other people ( @fantom ) have taken some stabs at these sorts of things in the past, so this isn’t wholly a new suggestion, but I’m curious:
- What do people think of this interactive approach?
- What do you think of the 3 categories, of the different forms of navigaiton, of the command groups and lists?
- Should the tutorial show the different variations, or just the extremely basic version?
(And if anyone has Twine experience and wants to review my code to suggest better code, I’d appreciate that too. Right now it’s all functional, but somewhat unwieldy.)
I’ll be prioritizing finishing up my actual ChoiceScript game The Sea Eternal, and mostly doing this on the weekends, but I thought I’d get feedback started so I can start processing it all.