(WIP) Aura Clash SFW Discussion [652k Words (828k Patreon) | Eastern Fantasy | Adventure | Martial Arts]

So, my two cent theory about Goro’s absurd power is that he has essentially two people’s power, one half of his own and one half of his sister, Kagura.

From the casino heist, we know that Kagura has fluctuating power that can go up and down from, which coincided with when Goro was supposedly fighting.
She also called out for Goro like she has some mental connection with him, which I think was Goro pulling power from Kagura for the fight, it explains why her power vanished so fast during the heist

Another detail is that Goro is reported to have 2 different Styled Chi, Sacred and Cursed, from Mao’s information. If Goro is indeed sharing a pool of Aura Pressure with his sister then it would make sense that he can also use Aoyusumu Style.

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Their whole family is an expert on powerful objects.

The cursed coin that Goro uses to makes it seem like he punched the MC.
Pouch of speed and different elements of the little brother.
The cursed and scared swords encounter with the sister.

It’s seem that the whole family found a whole city of powerful weapons and objects.

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Patreon content for now.

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does the game end before the tiger trial?

Quick question, cause I don’t really know if this is supposed to be locked out of the “public” demo version, or if it’s something else that I’m missing or did not do, but are the 3 options that are disabled supposed to be like this after you arrive in the City and check out the Residential District?

I am unable to select Desdemona, Tian Fang, and Noble options it seems. So, am I supposed to do or accomplish something first in order to unlock them?

Or did I miss something that should’ve been done before I got to the city?

Or are they only accessible in the “Patreon” version of the demo?

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I love Kiihakai, it is litteraly the “I am a cheating wizard” build.
Without spoilers, I am sure that Jack go to sleep every nights thinking “Gods I hate handseals !”.

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All 3 are blocked by design, the angelo desdemona and fang quests were cut to meet the deadline, working on them for the cleanup update. What was supposed to be only “chapter 7” (current ch7 and ch8) is at 370k words and still has more to go.

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The chapter keeps grinding aura pressure, it won’t go down that easily…

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Incidentally, a minor bug: the chapter title image, ap-chapter-seven.png isn’t uploaded on cogdemos and results in broken picture icon.

Yes.

Hmm seems like there’s a pretty nasty bug with the change to how combat checks are handled:

[Wind Event: +1 Battle Prowess]
[Cursed Chi Clue: +1 Battle Prowess]
[3 Fortitude Cores Spent]
[Fortitude 8 Check Passed]

This is a base 8 combat check. The modifiers should reduce it to 8 - 2 = 6 difficulty combat check. My MC has 5 fortitude cores, so she should surge 6 - 5 = 1 core in order to pass it.

But instead as you can see, the game surges 3 cores, something that’s now even possible for my MC since she could at most pull 2, with her techniques setup at that moment. That extra core drain is going to have pretty negative effect on subsequent checks, where previously the game would incur no such thing.

edit: from the look at the script, it seems the reason for it is the game don’t taking into account the cmod value when actually surging cores, and only doing it in the initial checks:

relevant script bits
		*elseif (((({{combatstat}} + {{combatskill}})+cmod) >= (combatdiff - {{combatsurge}})) and (({{combatstat}} - {{combatspent}}) >= (combatdiff - (({{combatstat}} + {{combatskill}})+cmod))))
			*set val (combatdiff - ({{combatstat}} + {{combatskill}}))
			*if (val > 1)
				[b][${val} $!{combatstat} Cores Spent][/b]
			*else
				[b][${val} $!{combatstat} Core Spent][/b]
			*set {combatspent} + val
//...
	*elseif ((((({{combatstat}} + {{combatstat2}})+cmod) >= (combatdiff - {{combatsurge}})) or ((({{combatstat}} + {{combatstat2}})+cmod) >= (combatdiff - {{combatsurge2}}))) and ((({{combatstat}} - {{combatspent}}) + ({{combatstat2}} - {{combatspent2}})) >= (combatdiff - (({{combatstat}} + {{combatstat2}})+cmod))))
		*temp switchcores false
		*temp corecost (combatdiff - ({{combatstat}} + {{combatstat2}}))
		*label dualcoresurge
		*if (switchcores = false) and (({{combatstat}} - {{combatspent}}) >= 1)
			*set val + 1
			*set switchcores true
		*else
			*set val2 + 1
			*set switchcores false
		*set corecost - 1
		*if (corecost != 0)
			*goto dualcoresurge
		*if (val != 0)
			*if (val > 1)
				[b][${val} $!{combatstat} Cores Spent][/b]
			*else
				[b][${val} $!{combatstat} Core Spent][/b]
			*line_break
		*set {combatspent} + val
		*if (val2 != 0)
			*if (val2 > 1)
				[b][${val2} $!{combatstat2} Cores Spent][/b]
			*else
				[b][${val2} $!{combatstat2} Core Spent][/b]
			*line_break
		*set {combatspent2} + val2
		*goto combatstat1and2pass

The value of val should be modified by cmod before it’s applied across the core(s)

edit: it can get even worse ;/

[Kurokonton Event: +3 Battle Prowess]
[Wind Event: +1 Battle Prowess]
[Not Enough Fortitude Chi Remaining]
[Fortitude 11 Check Failed]

My MC has 6 fortitude cores at this point, with 5 free to spare:

So, she should be perfectly able to pass this with 6 + 3 +1 = 10 - 11 = surging a single core. But the game tries to surge 11 - 6 = 5 of them and decides that nope. there’s not enough Chi remaining in the cores.

Edit2: out of curiosity i have tried that with 6 free to charge cores (forspent is 0) and it still failed, with the same message.

The bonus silly point? I have a snowsteel weapon on me which should, supposedly, allow that last fortitude core to be charged infinitely. But, haha, nope.

plx fix ;/

edit3: it’d seem that there’s a mistake responsible for the above in the bit here:

	*elseif ((({{combatstat}}+cmod) >= (combatdiff - {{combatsurge}})) and (({{combatstat}} - {{combatspent}}) >= ((combatdiff - {{combatstat}})+cmod)))
//...
		*goto combatstat1pass
	*elseif ((({{combatstat}}+cmod) >= (combatdiff - {{combatsurge}})) and (({{combatstat}} - {{combatspent}}) < ((combatdiff - {{combatstat}})+cmod)))
		[b][Not Enough $!{combatstat} Chi Remaining][/b]
		*line_break
		*goto combatcheckfail14

if you substitute values from my scenario for the variables you get:

	*elseif (  ((6+4) >= (11 - 2)) and ((6 - 0) >= ((11 - 6)+4))  )

That last +cmod should be -cmod or combined with the combatstat the same way it’s done in the first part of the check, because as it is, in the part after the and it increases amount of cores needed to pass the test by the value of cmod, than make it easier by the same amount.

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Would be cool if one of the treasure we could make into a specific item was the one we can steal from the sect before meeting our teacher.

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How can I sleep at my own boats

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Looks like you have ships available, must be a code issue

Tiny text variant bug:

	*if ({trialdeets#4} = 0)
		
		Despite her makeup difference, you recognize Nakamoto Sakura.

That probably should be != 0 because just like my MC i have no idea who Nakamoto Sakura is at that point, and yet apparently recognize her.

On a different note, is that intentional that the same crates of loot you can sell in Ch.6 for ~350-400 silver sell for about ~40 silver in Ch.7? I mean, i get the supply and demand, but 10x difference in price is a bit steep and means it’s no brainer to sell all the crates you have on you in Ch.6, once you’re aware of this disparity – with the money you get you can buy some 6+ crates for each one you sell.

edit: and an inconsistency with Leona heist:

  • after you pull of the heist, Leona automatically gets leonacombat + 1 from the swords at the start of the final showdown
  • and she gets it again if you choose the option to gift her the swords
  • but she only loses that bonus (-1) if you take the swords from her through the suckerpunch. The options where you simply take them from her through thievery or ninja powers have no impact, even if you steal both of the swords from her.

edit2: another small one, “Combat Seals” technique is said to passively increase Handseals skill, but in reality it increases Alchemy.

edit3: adopting children for labor is so popular, it increases your reputation twice:

				[b][14 Children (5 Retainers) Recruited][/b]
//...
				*set lellarep + 5
				*set placevisit + 10000000000000
				*set lellarep + 5

also

			*if ({metguiren#1} != 2)
				*selectable_if ({orphanhelper#5} = 0) #Guiren

picking Guiren for help with adoption should probably require locating him in the city, first. As it is, it’s available without any real pre-requisities.

edit4: not sure if intentional, but Kurokonton option to deal with Sakura grants AP twice, once in the branch and once in the bit shared with other branches:

None of your targets make it past three shuriken.

[Aura Pressure +5]

Thanks to the momentum of their flying charge, the attackers do reach you. However they reach you while unconscious, slamming into the pavement with shattered auras. That'll leave a mark.

You turn back to Nakamoto Sakura with a frown. "We're done here."

[Aura Pressure +5]

edit5: Mao misgendering me on top of all other hostilities, smh.

Big Chu, get stabilization elixirs for the Laborer and his family.
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I thought the same thing. This’ll end up like bannerlord where I stop being a warlord and just travel between cities, selling and buying everything colored green. :sad_but_relieved_face:

That was so funny. I brushed it off as an easter egg but then met her. My MC then didn’t mention her when I saw the poster again (I reloaded because I couldn’t craft the lightbringer sword) :rofl:

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On a different note, i think the branches are swapped here:

*if ({trialdeets#1} = 1)
	Rin's carefree expression sours. "That's true...$!{name}, what should we do? The entire Thunderfall Sect will be looking for us. Jack will be looking for us. [i]Crusher Mao[/i] will be looking for us."
//...
*else
	Rin frowns at him. "Rude." Then she looks to you. "But what [i]is[/i] the plan? I'm no fighter and they barely trained us."
	
	"Oh that's easy." You say, withdrawing all three elixirs Chu gave you and passing one to each of them. "We cheat."

Rin is acting like the sect is going to be after you in scenario where you are actually on amiable terms and received the stabilizing elixirs from Big Chu, and MC suddenly pulls said elixirs out of the ass (on top of already stolen fruit etc) if you snuck in to break them out after getting kicked out by Mao.

edit: re-checking, this seems to be in the special case where you have declared independence from the sect but then used the legal loophole to stay on good terms.

Checking further, this seems to be result of my trialdeets variable at some point changing form 15-digit number to 21-digits, which confused the fuck out of the game. Not sure if this is result of earlier import or something in the current script, but for now t may be isolated incident.

Yeah that seems to be actually bugged, too – as in, the flag that you have met (trialdeets#4) isn’t set when you meet her outside of Thunderfaller Sect, so MC who visits the docks after is simultaneously acting as if they recognize her, but can ask around as they have no clue who she is, still.

On unrelated note, i <3 dishonorable MC, she’s my spirit animal.

But now i need to backtrack and pick one more ruthless choice somewhere, so i can punch Leona in the face to get my ship back ;/

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Wait so I’m confused, does this mean the public now has access to ch 7 and patreon now has ch 8?

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The public demo now covers adventures in the trial city until the Tiger trial begins, if i’m not mistaken. So like, 3 days there.

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