Apparently people love a girl who is directionally challenged lmao.
I’m starting to get it, honestly.
When you disrobe your garments you get a good look at your lower half and see why it feels as if your lifeforce had been sucked right out of you.
Your face isn’t the only place covered in purple kiss marks.
Yet another successful recruit to the Directionally Challenged Girl Group. Jokes aside I lowkey think all the ro options are quirky and fun which is why I am planning fully taking advantage of romancing them all… even the nutjob that is Leona.
Does getting 3 extra weighted clothing for the training and teaching Kosuke and the twins Buffer Barrier in chapter 3 have any special effect?(Other than AP gain)
Teaching them the barrier doesn’t set any specific flag in this regard, but it does raise all of their respective combat
variables by 1 point. Same for the weights, it improves the combat
parameter of each person who receive a set by 1 point.
The value of combat
variable is used to see how the person in question handles facing various opponents. So far it’s mostly used for Kosuke (e.g. having combat skill of 7+ allows Kosuke to win the spar with the Endless Beating student) but i’d guess it’ll have effect for MC’s siblings as well.
Patch pushed, way too many little fixes to record a changelog, especially while in the face of screaming babies while I did what I could. Mostly typos, some mechanical things like fixing the amount of silver gained from selling crates in ch6. I also finally gave Athletics some purpose, it now adds to the AP gained by weighted clothing every time weighted clothing activates (fights and time passing, so 2 athletics means roughly 40-50AP more than before now)
Very tough decision… but I choose foxgirl as well.
be fr was it tough with the Seduction Option?
It’s already hard to choose which one to pick advance style or element and now foxgirl and demonic power
Athletics has joined the holy trinity of stats among Alchemy and Handseals. Goku builds are finally meta
Yo what?

spoilers
Summary
[Power + Athletics 9 Check Passed]
Daichi’s just dropped into the water and doesn’t see the attack coming in time until it slams into his groin. A forty pound ball of solid wood crunching into his undefended nethers without resistance or warning, only a mere four inches of saltwater available to slow down the kickshot.
It’s not nearly enough.
Bubbles come to the surface of the water as he screams into the sea, eyes nearly rolling into the back of his head.
Fucking ouch
So, uhhm, i don’t want to be a pest, but aside from first few most of bugs reported in the post here remain unfixed.
This is, admittedly, probably my own fault for adding them all to single post instead of making 15 different ones but, well, figured i’d mention it in case the edits went simply overlooked.
Fox Girl? You mean Desdemonda or Feng?
um… idk if this is a problem with everyone or just me, but the game isn’t progressing after this point -
It simply keeps on loading.
I’m sorry if this has already been discussed in a prev comment


This is the end of the public demonstration (if you want more you will have to subscribe to Patreon or wait for a new chapter to come out)
Oh okay, thanks for informing me
Apologies for missing this, my crying babies have been up my ass for 48 hours and even now, at 5am after putting them down at 7pm and 10:30pm, they are still yelling at me while I try to concentrate. It’s unreal how grounded they are the second they’re old enough to comprehend it.
As for the edits:
#1, fixed
#2, it’s > 0 because I need to set leonagone to a value higher than 0 for her to be gone.
#3, base weight is 1 so the +5 from weighted clothing sets it to 6 (spaghetti code)
#4, fixed
#5, that’s a hint to something that happens with a mentor option in ch8 where you can get your elements adjusted and focused on their yin-yang aspects. Since development takes forever it’s unfortunately missing, but it’s a good idea to put a hint in when I get to that point if you have a crest.
#6, fixed
#7, fixed
#8, fixed
#8b, fixed
#9, fixed maybe
#10, fixed
#11, fixed
#12, fixed
#13, fixed
#14, fixed and added an option to decline, since the combat ship gives you a different stat check. Would hate for someone to fail a check they were passing because of a “reward”.
Pushing these to dashingdon in a sec
So, my stupid ass just noticed this a couple of minutes ago, but apparently there are a lot of “cut content” in almost every single chapter so far? And some of them do sound pretty cool and interesting…
So I was wondering if there are any plans on implementing/adding them later on in the far future, or including them in the final version of the game? Or are the stuff labeled as cut content not ever going to be included no matter what? Are they like just abandoned ideas.
They’re “nice to haves” when I’m not behind schedule on the next update and don’t have a 9 month old reaching over me and slapping my mouse and keyboard making me rewrite this 3 times. I was planning on taking a break around chapter 8 to sit back and add reactivity and anything that was missed, as well as cleaning up any text to flow better.