I read through comments of Courting of Miss Bennett , the complaint about it is Gender locked Female is not apparent, in fact some of the person who gave it 1 or 2 stars were females[ by their name ] , it was about story and gameplay mostly rather than gender lock… However the rating had risen to 3.8 , which is good
As for Slayers of Evil, it is still new, hence it is hard to say
However, it could be that those who don’t like these 2 games are because of other factors than female gender locked
Even many non gender lock games had been given low ratings, hence i think it is not fair to assume fans grade a lower rating to HG/CoG when they are gender locked
As far as I can see, there’s only one person who’s thrown a tantie over the gender locking so far for slayer of evil, and none saying anything positive about a female protagonist. Small observation, but on these forums, it’s kind of preaching to the choir. Most would agree you shouldn’t one star game just because they happen to have a female protagonist. IMO the best thing that could be done to counteract it, is to leave supportive reviews to drown out any of the 1* because it’s female ones.
I’m currently working on two games (yeah, I know, bad idea). I’m not gender locking them. The player can decide at the start whether they want to play as a male or female. It adds a lot of extra work because there’s no point allowing gender choice if the only difference is a few words here and there. As much as certain people would like to argue about it, men and women are different and their responses to given situations generally vary.
That all has to be accounted for and, when I’m considering how to write this, I’m thinking I’ve made a rod for my own back by even having that option. Having said that, I do like to have that choice myself so I felt sort of obliged to include it in my game.
A key factor in this is that it’s not the audience as a whole who are review-bombing games. It’s a small, loud, and tech-savvy minority who are engaged in a consistent campaign of hatred for women in gaming across all platforms, using the anonymity of the Internet to protect themselves from accountability.
While yes, female-locked (or even some female-optional) games will attract the trolls, they should be treated as a hazard and unfortunate consequence of the netspace rather than as customers, and our writers should keep this in mind and not try to deal with them in good faith. They are not representative of the people who will actually buy the game (unless they’re actually buying and enjoying the game, but still want to stir the pot for the lulz - this does happen).
Toonami pretty much says it all. Always, always ignore the haters, and don’t be afraid that their poop bombs will damage your game’s sales. Whether or not they make a dent, if it’s a good game, that’ll shine through.
At the time of this posting, mine isn’t on Google Play yet though, as far as I know…?
But back on topic, Missing Wings will have the option to pick male, female, non-binary, or angel. I put in “angel” because the premise of the story is that you’re playing as an angel trying to help an archangel. I figured it would just make sense to include that as an option.
This made my morning. Thank you for that! No, heh. Apparently, we’re just waiting on Apple.
Partially why people prefer to gender-lock. They want some difference to be felt between the genders, but if they can’t do that simply out from a lack of time/effort, they just center it around one.
But yeah, I agree, it’s pretty shallow to allow gender-choice and give no differences. However, there is a point - the game might never mention it again, but, as text-adventure focusing on your imagination, it’ll disrupt your gameplay. You’ll envision yourself as someone you aren’t.
I just want to take the time to quickly say thanks for this discussion. It’s showing that people aren’t as against set characters/genders as I thought, and it’s helping to restore my faith in things, as I sat down earlier and decided to give it another go writing an interactive story while sticking to my guns regarding a set character, written from the first person perspective. (Where people have said something shouldn’t be rated one star simply because of the character’s gender has helped a lot, as I feared that was the view of many and so I asked myself why bother.)
i just want to say that i personally dont play the ones genderlocked as female because when im reading i like to picture myself as the mc and its kinda bhard to that when the npcs are saying her and she towards me if you get what i mean its not that i dont like stories with females as the mc its just harder for me to get into that being said i dont mind playing video games with a female mc but when it comes to reading like i said i like to imagine im the mc i dont do that in video games also in saying all this i inow for fact there are great stories out there with the female as mc and i hope that writers wheather they be females or males countine writing stories with female mcs
I have the exact same opinion, but switch female for male MC.
I really have nothing against genderlocked games, I just don’t play them if they are a cog game and male locked. And I know I will be missing great stories, but it really breaks my immersion to play as a guy and then I am all game feeling uncomfortable and incapable of focusing on the story.
This line did want me to restate something I’ve linked to before. If a person is more interested in selling numbers of copies, then having it non-genderlocked is the way to go, even if they go the CoG route of just changing pronouns (yes, I know that brings up other issues which is not the purpose of this reply).
Earlier this year, Jason had released a list of the 10 best selling Hosted Games, and a gender-locked male one didn’t break into it at the time. It is possible that changed, but unlikely.
I’m not saying some of them weren’t successful; I’m sure some made it into the top 20; after all, some were put on Steam and Hosted Games only tend to get put on Steam if they sell well enough.
However, if you’re looking for just trying to get as wide an audience as possible, then not genderlocking makes more sense.
I said I was going to butt out, but I do want to ask you a question, Meira. First of all, I respect your position and in no shape or form do I have a problem with it.
I said above I was going to write from the first person perspective. Yes, the character I have in mind is male. The reason I’d choose the first person perspective is to create distance between the reader and the character.
So, would you still not be comfortable wihen the author tries to create detachment? And likewise, this can obviously apply for female only characters (for others).
If it’s male locked, I highly doubt I would enjoy playing your game. I am guessing you will give physical descriptions, and that people will address the MC as a man. And to me, on a game about making decisions and shaping the story this is a big no, it makes me feel weird to play a game that is more personal as if I was a man.
And writing it in first person is just going to increase that sensation more for me. Specially if the MC is at points thinking about something that happened to them and gives this vibe of “this is writing for a male MC”, which is the case in your story.
Fair enough. Thanks for answering. It’d be more akin to something like The Walking Dead games and such. Character’s set, but you have some leeway in shaping their decisions and the direction the story goes.
For instance, in The Walking Dead, your character is a person of color and you’re forced to look after a girl. By having a set character, I can just more easily craft a specific story without worrying about readers who may not, as in The Walking Dead’s case, want to look after the girl if I make sense. I just have more control over things, basically, and can zero in on specific themes.
@DavidGil While I wasn’t the one asked here, but I don’t think the 1st person perspective actually causes detachment. At least for me the first person perspective causes for me to feel even closer to the MC even if the MC doesn’t feel/think the same way I do if that makes sense.
Anyway since it’s a male genderlocked game I highly doubt I would play it, sorry. But I still wish you good luck if you decide to write it.
For me, one of the main things that initially drew me to COG–really, the only thing–was the representation the games offered, because that’s something most other media doesn’t: I get to play a character of my own gender and orientation. In books, movies, games and comics, the protagonist is almost always a man, almost always cis, almost always straight and almost always white. If the protagonist is female, she’s usually sexualized for the male gaze. If she’s gay? See the previous sentence. I spent the majority of my life trying to empathize with male protagonists because the female characters included in their stories were usually two-dimensional props I couldn’t relate to, and I’m frankly pretty tired of needing to put myself in that position. While male gender-locked Hosted Games may treat their female characters better than most media, I’m still back in the position where I either have to see myself as a man or as a support character. It’s not ideal. I want a game that lets me, me, be the lead.
Coming here and finding games that said, “Hi, we see you. You’re welcome here. You get to be the protagonist and we’re going to treat you with respect.” was something I’d really been missing in my life. That’s the product I’m buying when I come to COG. That’s why I’m here. So, while I don’t mind that some Hosted Games are made with gender-locked male protagonists (I’m certainly not interested in silencing creative voices simply because their stories are different from mine), those games aren’t selling me the product I’m here to buy. I’m here to play the games that invite me in and make space for me, not the ones that ask me to leave my identity at the door.