I have immediately connected with the MC. I too have forgotten my meds from time to time and then slept way to long followed by having a shitty day because of it. This is damned good so far.
I always wonder, how do authors make up certain organizations names? Also nice to see you again author
it maybe recency bias, but the mystery past RO reminds me of Jun/ko
I just finished the demo, and I really like it! I like the mystery solving elements, and I like that our appearance actually effects the story.
I think Driver is going to be a great RO. I wonāt romance Castle, but I definitely want to know what sheās like off the clock. I think we could both use a friend.
I hope our ex is also an RO, I think long lost love stories can be really fun. Itās a complicated dynamic that Iām 100% here for
YOOOOOO THIS IS SO GOOOOOODā¦
Iām actually freaking out a bit. This is exactly my kinda game- we get to be competent, badass, AND still have nuance as a character!? (Excited to figure out more about our implants-)
And also likeā¦ our āexāā¦ I am SO interested in how THATāS going to turn out- Iām already fully invested in them-
Wow! Iām really loving the story so far Iāve been craving for more sci-fi IFs and this story just ticks so many boxes for me:
- Sci-fi?
- Cultists and summoning some unknown power?
- An experienced MC?
- An ex/old flame?
Iām already loving the banters with Driver. Also, MCās ex sounds really intriguing. Are they also going to be an RO with full route? Iām totally invested and interested in learning more about their history with MC and seeing how MCās and their relationship will develop further in the story. Surely, they have a lot of problems to solve first.
I keep reading you use āno doubtā
After finishing Edgerunners and Cyberpunk, Iāve been craving for more sci-fi stories and this is just what Iām looking for.
Great experience so far
Loving the interactions with Driver
You have a habit of using āno doubtā in your writing. Itās something you do unconsciously/without realizing, no doubt.
For me, itās āwell.ā We all have our ticks.
While it was interesting to read but not so much fun to play.
I understand that MCās past and alias are locked by the plot purpose, but it looks more like a novel with premade character than a cyoa game.
You were a rifleman through and through
I wish there was an option to choose MCās specialization
āItās a level six lock,ā Castle explains to Driver over radio.
and pick the lock
You run a hand over your short cut hair. You havenāt let it grow for almost nine years.
You tie your hair back into a tight, professional bun, the same style youāve had since your time in the Army.
and more customization (scars, hair length and color)
But youāre just glad to be back on a mission.
The familiar excitement courses through you.
and choices how your character feels about one or another situation or characters and relationships.
Many situations just scream about stats checks and choices (investigationās scene, infiltration in the police station, chasing), but there are none. Because of that I canāt say a player has an impact on the story.
The Stats screen is very humble. There are no stats or skills.
Everything else is alright. Thank you for your games. Really like the humor.
you canāt help but enjoy the music of fleeing
Reminds me
Benny Hill Theme
Sorry, canāt help myself
The simple stats screen, the limited customization, those are all intentional design choices, and if this game is anything like I, the forgotten one, itās going to be great
There are actually answers to some of this in the description of the story at the top of this thread. I also added my own opinions in, in case someoneās curious
There should be more customization later, but I do wish there was a little more off the bat. Some more basic stuff like hair color
If this is the case, then I think there should be more personality/skill based customization towards the start. But honestly, I think this is a mistake. Personality and skill stats are used in so many games for a reason. I think this limits the the fluidity of the character. Both skill and personality wise
This one doesnāt have anything in the description, I just wanted to say that I agree with this one
Personality wise, the character is mostly set already, but itās a set up that can work if written well. Youāre not going to be able to do a self insert here.
Thatās quickly becoming a hallmark of @Bacondonerightās work.
Oh well, my bad. Didnāt read Stats / Dossier part and must apologize.
But now Iām confused. There are already a body check (strength/agility=stats) in the chase scene and an indication about a youthful face (persuasion=personality?).
While there arenāt dice rolls, it gives a unique description, according to a chosen body (face?) type.
Yeah, it looks like each customization option has its own skill attached. But I think the character has the same basic personality regardless of which āskillā your character has.
I donāt mind a basic personality, or a starting personality, but I do hope the player can adjust the character as we go along. You know, a little more caring, or a little more quick witted, etc.
Either way, I still think the unique stat screen should include the skills and personality we have, even if itās stagnant throughout the book
Really good! Love playing such a unique character!
Also, I took the basement route and itās mentioned later about it being 100 hoursā¦ itās that the time it is or meaning 100 hours since we began our heist?
I was confused with that at first too, but now Iām pretty sure itās military time. That would be midnight, I think
Hot damn! This is amazing writing, and itās definitely getting added to my bookmarked list. Keep up the great work!
Iām working in a much less restrictive setting than my previous work, so locking romance options to specific genders wasnāt a concern this time.
Glad to hear it!
Personally, I say them aloud and see if they fit well in conversation. Nobody would be able to say something like āIām a member of the AOALSKDMAā aloud in real life with a straight face.
Iāve no intention of writing a full on anime-esque āyandereā character like Jun/ko. I donāt think itād fit properly with this setting and its tone.
I guess weāll just have to find outā¦
Happy to provide!
Hmmm. I never realized it. Itās a subconscious habit, no doubt. There are worse ticks to have, no doubt, but thereās no doubt that I might have to cut back on my use of āno doubtā, no doubt about it.
This is perfectly understandable. My style of IF writing is definitely not for everyone. The MC is definitely significantly more predefined than some other stories.
Thatās not a bad idea.
I feel as if that would make Driver a bit useless, though. The MC canāt do everything.
Iām sorry but I donāt think Iāll add any stat checks to these sections. I do not believe the narrative or entertainment value would benefit from them.
Honestly fits the scene lol
I didnāt bother with hair color because I didnāt realize that people would want it. Itās no skin off my back, though, so Iāll go back and implement it.
My (potentially) controversial opinion would be that I dislike the way stats are implemented the majority of the time. My biggest problem with some games I otherwise really enjoyed were the stats and personality feeling too restrictive. Iād pick a dialogue option only to gain +3 in a personality trait I wasnāt aiming to improve, or Iād pick an option and fail with no warning because I donāt have enough āfirearms skillā or what have you.
Definitely will be more options to pick on how you feel about characters and the plot later, but the MC liking the thrill of it all is a pretty essential facet of their character.
Not to the same degree as other games.
Your appearance / physicality dictates your abilities in certain cases.
Glad to hear it!
Itās military time for 1 in the morning.
Glad you enjoyed it!