As @Kaelyn mentioned, when you give me a choice only to mention it in a simple handful of words in the next paragraph before brushing it off forever. At best you get a few points on a stat, at worst, it was literally nothing but a flavor choice. My input was not needed. The scene was exactly the same aside from my black hair, or saying “good morning” instead of “how are you?” Nothing changed. I understand desire to spice it up, but I prefer choices that have an immediate and lasting impact, at least on stats, else it can become annoying.
Like, too many flavor choices are stopping me from getting to the good choices I (and the story) actually care about.
I’d say a decent question to pose yourself is: “Am I just putting this here because I feel like the text needs broken up? Am I feeling pressured to put a choice for the sake of another choice?” In this case you can always just break it up with a page break. If you insist on a choice anyway, ensure it’s not boring filler. Make each one unique and interesting, then give at least a sentence or two of acknowledgement.
As for when including a choice is important, questions like “Which characters does this affect and how? What stats and variables are altered from this? Is this something another character will notice, remember, and refer to later? Does this place the MC in danger or reward the MC? With what circumstances and stats will the MC be able to successfully complete this action? Does it deserve a branching scene all its own, or a single sentence/paragraph all its own? Will this progress the scene or stall it for time? What is the the MC thinking in doing this action, how can I reflect that in their dialogue and progress? Current setting/context?” etc. are helpful. Because there are, of course, multiple choices, the answers to each question vary widely depending on each individual choice included.