I was writing a post in the Disliked Elements thread and decided that perhaps having a discussion on this would be valuable, so I am making a new thread for discussions and am adding a poll so that I can gauge some things.
I was wondering about how important branching really is in these stories. If a player knows going in that a lot is predefined, would it still put them off to have choices limited to more key aspects rather than being able to choose a lot of reactions or the like? I know I myself would prefer to be able to, but what if it was something more linear but with a lot more meaning behind limited choices given. [While it is possible to do both, usually if you want to give equal depth but more choices, it increases the amount of writing you need to do to finish something. This can be at times exponential when choices build on one another. Hence how a story grows from being only 200k in first draft to over doubling in size for the finished project.]
For Example: In most IF, character creation ends up having very little impact on the game. If there is 12 choices for hair colour including a custom one, expecting the author to write customized descriptions or notes for each of them would be a tall order and perhaps unreasonable if it is not a primary focus of the story. However, with perhaps 3-5 hair colours, it would be a lot easier to integrate the hair colour you chose back into the story in terms of reactions or the like. This is just one example, but it would have meaning everywhere [not just in customization].
In my current WIP, the story remembers many of your choices, but there is so many that a lot of them might only have a casual mention once or twice later on. It is more particular than just having it contribute to a stat, but it also means a lot more work. Iâm wondering if limiting character choices in other projects in order to more readily integrate them back in the story is worth the cost of more variation in how the player can present their character.
- Meaningful Choices are far more important than Quantity - Few Options is better if it means more time to each choice.
- I prefer a balance - Even if there is some cost to depth, if it means there is more variety in options I think itâs worth it.
- Quantity of Choices is more important than their Impact - Having a vast amount of options is often times more important than anything else.
0 voters
Thoughts on the topic overall would be helpful, also I wish I could add more polls but honestly not even sure what polls to add so if anyone has ideas just let me know how to name a poll and Iâll add more haha!