I apologize in advance if this has been aforementioned…Haven’t read all of the replies yet.
What I personally think is missing from most IF games is, “real” consequences from the choices you’ve made/are about to make.
Having replayed ZE:SH tons of times(And at this point, let me say real quick,a huge thank you to Jim and everyone else who has contributed and still contributes to make this already great game,even greater.),i have to say that Safe Haven does an excellent job at that regard; rewarding you for possibly “benefiting” decisions and punishing you for “poor” judgment at different parts in the story.
For example,you have the choice to sacrifice,and by sacrifice I mean murder,other survivors whom you consider dead weight…I’ve seen in quite a few IF titles with similar “dilemmas”,only an acknowledgement with small passages of text.(Either in a summary of the ending you got at the end of the story,or shortly after such a major event happens.)
But ZE:SH goes as far as to actually make such a decision affect your group in a practical way as well![spoiler]
You got “rid of” the old-lady that was only fit to do the group’s chores? Now,you have to appoint someone else to do the task.BUT that means taking that person from their former job they were assigned to,which could be watch duty! Or constructing/upgrading the base! Or foraging! In the end it matters little,it means one person less,dedicated to one of those three jobs I mentioned above.Which can cause other problems,as having too few in specific tasks can even lead to other survivor’s untimely demise…
Following up to the same game,another example is that,you meet someone new that’s hostile towards you and your group of survivors? You may think, “How dare they! Let’s bite back at them…”.What you may have not thought of however,is that they could be in a bad moment at that particular point, so by choosing to escalate an already volatile situation,“wrong” choices can lead from alienating that character towards you and your group to even their death! Again, it matters little…As you might end up losing a potential new recruit for your group in the process! Unless that’s what you wanted to…
It’s the kind of realism that keeps you on your toes, keeps the adrenaline pumping even though you are lying on your bed reading a bunch of text!
Makes you consider every single choice you make, for it can have major consequences later on…or not,in some cases,but sometimes it’s the feeling that it radiates,that matters!