In recent weeks, there’s been a lot of discussion about what people don’t like in COGs and HGs, whether it’s ROs you don’t like or tropes,elements and mechanics people don’t like in COGs and HGs. I thought it would be interesting to take a different perspective and for people to tell more about what tehy want to see more often in COGs and HGs. This includes both options for your MC and in-story, types of stories and tropes you want to see more of and basically any kind of features and elements you want to see more often COGs and HGs. This also includes any features and elements that you feel have been missing from HGs and COGs so far and feel should be a part of COGs and HGs.
I’ll start of by telling you about some of the features, elements and options I want to see more often in COGs and HGs. Firstly, I want more COGs and HGs to give me the option to choose the height of my character. I’ve got a strong aversion against playing the big, strong hero type that is so common in several media, at least with male characters. When a COG or HG allows me to choose the height of my character, it also makes it easier for me to make it explicit that my character, at least in some ways, is not that kind of type, which in turn makes it easier for me to relate to and care about that character. It also makes it easier to explore dynamics I really like with the chosen ROs. As far as I know, the only HGs in which this is an option are Soul Stone War and(from book two onwards) The Wayhaven Chronicles and, mostly implicitly(by allowing you to choose from races that are canonically taller or shorter than humans on average), Life of a Wizard and the Evertree Saga. No COG have made this an option so far, although I know that HannahPS plan on making this an option when her Royal Affairs is released, which I really appreciate. I would really appreciate it if more COGs and HGs will follow suit and make this an option.
The next two both mainly applies to COGs and HGs written in the Fantasy genre, which is my favorite ChoiceofGames genre(and also one my favorite genres of literature in general). Firstly I would really appreciate it if more COGs and HGs gave me the option of choosing other Fantasy species/races than human. I’m particularly talking about the “typical” Fantasy races/species like elves, dwarves and halflings, with a power level roughly similar to that of human, I’m less interested in playing species such as werewolves or vampires.
I do think it’s interesting to play from a perspective that is a bit different from the usual human one and that it gives you more interesting options and in some ways it’s actually easier for me to identify with them than your standard human protagonist. This probably has something to do with me being an Aspie, so playing someone who belongs to a Fantasy race/species that is different from that which most of the NPCs belong to, mirrors my own experience of being different from most “normal” humans in a way that I can relate to. As far as I know the only HGs that gives you this option are Life of a Wizard, the Evertree Saga, Imprisoned and Raiders of Icepeak Mountain. As for COGs on the other hand, the few that you give you an option to play a Fantasy race/species other than a human, mostly locks you into playing a vampire, werewolf or rimilarly powerful Fantasy species, which, although it’s an interesting change of pace from playing a regular human protagonist, is not really what I’m looking for personally. So I do hope there will eventually be more COGs and HGs that allows me to play non-human protagonists like the “typical” Fantasy races/species.
I would also that like to see more Fantasy COGs and HGs(although seeing that in a Sci-fi or even Historical COG or HG, could be interesting as well) that uses a RPG-inspired character class system or something similar. Like I wrote in a different thread, I really enjoy the feeling of “building” and developing my character and having a RPG-style class system is one of the best ways of getting into that “mood”.The Lost Heir, Evertree Saga and Raiders of Icepeak Mountain are all HGs that uses such a system and the profession system of Pon Para seems to work in a similar way. However, as far as I can recall and as far as I know, those are the only COGs and HGs that uses such a system. Given the large number and great popularity of Fantasy COGs and HGs and popularity of Fantasy RPGs(whether tabletop ones or the computer/video ones), it’s a bit strange that not more people have tried implementing RPG-style character classes in their COGs and HGs.
Finally I would like to see more “Life of…” style COGs and HGs. I’m aware that the “Life of…” style is probably to different from the regular COG “standard” to be used in a regular COG game. But there is something intriguingly different and intriguingly large-scale about such HGs that makes them really enjoyable and that kind of structure also makes it really good for exploring different paths in a way that gives them immensely great replay value. So, although, I’m aware that those kind of HGs are not for everyone, it would be really great to see more people exploring that kind of structure.
But enoguh about what I’d like to see more of. What about the rest of you. Which features, options and other elements would you like to see more often in COGs and HGs? And are there any features, options and other elements that you feel have been missing from COGs and HGs so far and that you would like to see implemented?