I’m playing a woman, yeah, but she’s not very knightly and it’s pissing Arch off. Come on, Arch, fall for the charming, roguish, morally ambiguous rake…
Westbound Travel (post-apocalyptic, surreal fantasy-western) [Updated 6/28/25, approx 180,000 words]
Lol all I can say is good luck! I hope you didn’t kill Prince Geb at the very least.
Actually I think he liked my character’s little defiance more than she did.
Oh, he fully did. He thinks the world is in its death spiral and doesn’t see the point of carrying on beyond entertainment of taking anything seriously.
I liked this, it felt kind of clever. Personally I was never a fan of the souls games, but the theme fits really well in this format along with the surrealist stuff.
I like that of the choices and decisions you get to make feel really natural and fitting.
I liked that one of the options for naming your horse is ‘Glueboy’. and the gunslinger achievement, mwah, beautiful.
Glad I got to read it.
Ending stats stuff
Westbound: 59 Knightly: 54 Chulainnlike: 10 Noemi regard: 9 Styx regard: 30 Arch regard: 11 Passerine and Newt regard: 12 Path: west Arch or Passerine: Passerine Angelic’s regard: 5 Prophetic’s regard: 9 How you left Dridgen: violence
I’m honestly immensely grateful for this comment. I had gotten distracted by other writing projects and somewhat despirited in this project. And your comment really inspired me to write a bunch today, so thank you, seriously!
Also, yay! I was worried very few people would choose Passerine and I am glad someone did
No worries. Honestly I had a whole bunch of thoughts about it but I’m not even sure how to start talking about them. The writing was good though and I had to say something.
Passerine actually survived because I rolled the dice on that fight, but I was curious about them anyway so no complaints lol.
Oh, yeah, there is legit a random chance element that only comes up if you don’t intervene in the fight. Thank you so much for the comment!