Morning folks.
I’m trying to set up a system in the WIP I’m doing where it will automatically direct a player to a specific scene after X variable becomes… well… X actually.
A better way to phrase this is I’m looking for the character to be sent someplace after a certain amount of “time” has passed without the need for the user to input a *choice selection (though choices would be what’s passing the time).
Is there a cleaner way to do this? I currently have this variable: *create time 60
The time variable is used in a few other places but it’s mostly abstract in those areas and leads to a different scene WHEN THE USER CLICKS A CHOICE rather than “when time = x”.
The best I could come up with was putting *if (Time = X) at the end of every scene’s last page break but I’m hoping there’s a cleaner way to do this.
To clarify:
Do you want the player to be able to do thing between point A and B?
Cause then you can go with a
*temp time 5
and
*set time -1
at the choices and a
*if (time !=0)
*goto choices
*else
*goto thisscene
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I’m basically looking for them to pick a number of choices and then the scene automatically shift at the end of the scene if the time reaches 0.
*label choices
*choice
*hide_reuse #option1
*set time -1
*goto scene1
*hide_reuse #option2
*set time -1
*goto scene2
*hide_reuse #option3
*set time -1
*goto scene3
*hide_reuse #option4
*set time -1
*goto scene4
*hide_reuse #option5
*set time -1
*goto scene5
*label scene1
text and stuff
*if (time =0)
*goto newscene
*else
*goto choices
if CS protests that 0 is not a positive number you can also use
*set time +1
and have it be
*if (time =5)
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Ouch. That’s what I thought I’d have to end up using. I was hoping there would be a more clean way to implement it. Thanks anyways.
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While we’re here btw.
That was strange.
Anyways, while we’re here, is there a way to compare variables and have C-Script select the highest one?
There isn’t a built-in operator for it afaik but you could build it in a gosub (or gosub_scene) and call it whenever it’s required
CSLIB has a great tool for that! I think MAX_STAT is the one you’re looking for in this file. Just copy and paste the lines from *comment MAX_STAT
to *goto _max_stat_loop
into a new scene file, and you should be good.
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