I’m trying to set up a system in the WIP I’m doing where it will automatically direct a player to a specific scene after X variable becomes… well… X actually.
A better way to phrase this is I’m looking for the character to be sent someplace after a certain amount of “time” has passed without the need for the user to input a *choice selection (though choices would be what’s passing the time).
Is there a cleaner way to do this? I currently have this variable: *create time 60
The time variable is used in a few other places but it’s mostly abstract in those areas and leads to a different scene WHEN THE USER CLICKS A CHOICE rather than “when time = x”.
The best I could come up with was putting *if (Time = X) at the end of every scene’s last page break but I’m hoping there’s a cleaner way to do this.