So, at the moment the skill checks most of the times work this way.
In the startup file you create your skill, let’s say:
*create strength 50
And then in the scene file you have your check, let’s say:
*choice # Use brute strength *if strength >= 75 You smash the goblin's head. *else The goblin guts you.
I wanted to introduce probability, so if (let’s say) your strength is 45 and the check is 75 your will not automatically fail, but you will have a probability of success based on your skill level. In this case 60%.
I think I worked out a way, but if you think you can write it better (or I missed the target entirely and deluded myself), please do tell me.
This I what I did.
In the startup file I wrote:
*create dieroll 0 *create strength 45
Then in a scene I wrote:
*choice # Use brute strength *rand dieroll 0 100 *if dieroll =< ((strength/75)*100) You smash the goblin's head. *else The goblin guts you.
What do you think of it?