I must admit, I’m looking forward to a feature like this. My only concern is I know with some of my own games, save points will lock players out of branches/choices due to delayed stats (for example choices you made in a earlier chapter lock off a path or open a new one up) or due to accumulated stats. Is there any way to potentially flag there is a issue with using the save point or would you have to write it up under spoilers in the stats menu or a the start of the game?
I do worry that this will enforce that failing something = bad outcome and restart. I try to write storylines that can actually sometimes have the potential for better outcomes or at least storylines that are satisfying even if you “make the wrong choice” but on the other hand maybe it will encourage replayability as at the moment it seems like a large proportion of the audience doesn’t replay many of the games at present. The really long games in particular need a checkpoint somewhere for QOL sometimes I think particularly if they’re relatively linear, the shorter ones not always.
Yeah not sure I’m a fan except under perhaps some specific storyline purposes. I’m actually going the other way with a reset point on the game I’m currently working on to give the player the option to make it easier to get the outcome they’ve decided they want to make it less annoying to replay over and over given there’s an amount of RNG in that section and different paths lead from if you pass/fail. I don’t think that’s always necessary either for most games but I can’t think of many circumstances where restoring a checkpoint should be limited as it’ll just lead to frustration (especially if there are locking issues like I mentioned above- run out of restarts, replay all the way through again and still get locked out of choices).
I don’t think it should restart without a warning. IMO either error with an explanation it cannot be used yet as you haven’t reached the first checkpoint, or throw up a message that there are no save points and proceeding will restart the game. Proceed? Y/N
Just out of interest, will there be and option for multiple check points or the option to save or not save at a checkpoint? Or does it auto save as you pass through checkpoints in the game. Edit- I miss read that, looks like you can make the checkpoints? I’ll have to play around with it when I’m home.