Hey man, I played what was here in public access and only reached Jay’s house before it got closed because the game went further along towards release. That’s why I said “people say”. They could’ve been beta readers, i don’t know.
I only read the final product on steam so what you said is correct, the book feels like it was the beta version that was published by mistake and we are missing 2 chapters for the first book.
My demo runs ended before the party. I am perfectly fine with everything except one thing.
2nd run isn’t worthwhile until book 2.
How would male MC and Flit even have a daughter in the future?
I suppose by adopting ?
Considering is thaumaturg that is telling you that you have a daughter, I will suspect he did that fate cliche of getting cells from both parent despite gender just to have a child, in order to preserve our legacy through them, maybe in the future where all his superhero rival are gone, out of all them, he might have gotten that sick attachment to us due to a particular encounter between him and MC
That’s been my issue too. Especially when I don’t like kids. There HAS to be a discussion or definitely time with an RO. One night stand at party can’t happen. Same parts, no surprises, needs planned, unless as mentioned, Thaum did it.
Honestly, my choice was to try and stop them without going to the alt line. Adding a kid I didn’t get a chance to want, still wanting to stop them.
My question is this what’s the best way to take down subliminal as a time master? I keep getting flit hurt when trying to take him down by my self
Hmm… I love the story, but I also would like to weigh in on the ending things and I think that another problem is the wild variance in quality of the episode one climax.
The classic superhero get the most abrut ending, that doesnt´t really feel like a climax and more like being yeted over a cliff in a very sudden cliffhanger. It was just missing that end off episode 1 bang.
The second character I played was an antivillain elementalist who was moving towards a budding ecoterrorist career. That character had a really well done climax where it felt like my MC was pushed over the uncomfortable line they had been straddling in a very well done confrontation with Thelma and Flit. It felt satifying.
The difference between the two endings were very stark.
Yes, it did feel like the writers came up with a lot of endings and achievements in general that they were excited about for the villain MCs and ,to a lesser extent, the antivillain MCs and that they in their excitement forgot two things: firstly to make similarly interesting endings for hero MCs and, secondly, that a lot of people(me included) exclusively like to play heroic MCs or at least really don’t want to play villain MCs. Something similar seems to be the case for the earlier parts of this COG, withsignificantly more achievements and.branching available if you play a villain MC and, to a lesser extent an anti-villain MC than if you play a heroic MC. Actually,as far as I can tell, there are no achievements exclusive to heroic MCs outside of those 2-3 quite lackluster endings and no exclusive branching for them before that.
Which basically means that you have to play a certain kind of MC, a villainous(or at least kind of villainous one), if you want to experience all the more exciting endings, which is never a good thing and feels quite unfair, tbh. And a lot of those among us who really don’t want to play villain MCs and/or strongly prefer playing MCs who are heroes will then feel frustrated with the lack of proper endings.in our playthroughs. Don’t get me wrong, I still enjoyed this COG because it also has a lot of good qualities that meant it was still fun to play/read despite those issues. But these issues means that instead of getting a great COG, I only got a good one and there certainly are other people for whom proper endings are so important that endings that aren’t like that completely ruins a COG or HG for them.
I have to admit that I do wonder to what extent the extensive number of villain endings and “space” devoted to villain content vs hero endings and hero content was solely because of the writers themselves being so enthusiastic about it or whether they were also egged on to do this by the main beta testers/commenters. Because it does seem likely that devoting so much time and space to that vs making a proper ending for the hero path(s) and focusing on landing the story properly for all MCs was one of the reasons, though not, I think, the only one, that this COG ended up feeling kind of unfinished.
A free DLC that beefs up the endings, particularly the hero endings and maybe give a few exclusive hero achievements outside of getting the hero endings will go a long way towards solving those issues, I think. I just hope the writers won’t feel so guilty and/or discouraged by the criticisms that they become overly perfectionist and forget that there’s also a lot to like about this COG and also try to fix what doesn’t need to be fixed and spending so much time at trying to get everything perfect; when what we need isn’t everything, including the endings, being perfect; only the endings, particularly the hero ones, also being good and properly landing the story instead of being too abrupt,exposition instead of action-like and/or cliff-hangerish the way they are now.
I would argue that playing a villain is the branching there. Playing heroic MC is one branch, playing villain is another.
But it’s not very accurate way to put it, when the branching is more along the lines of “you can get more than dozen branches and outcomes as a villainous MC, or two otherwise”. And in the hero “branch” your outcomes are decided strictly by your character’s class and none of your choices. (that is, you simply get one outcome if your MC is a time manipulator, and the other for all who aren’t)
This is fine, but the feeling of disparity is caused mainly by the way the game handles the final part of the story. I suspect if there only were 1-2 villain outcomes railroaded similarly to the hero ones, then we wouldn’t see complains about disparity in this regard, but instead there would be complains both options end up lacking. :v
I meant in the earlier parts of the story (which you mentioned, which I quoted), not the endings.
Telling PARENTS to eat arse opens up a more interesting segment with the team on the run and the earlier possibility to learn about Derek’s true goals and get a hint on whatever the fuck happened between him and Flit. Didn’t check Blair content yet, but killing the journo also gives a pretty big segment about dead man’s switch from the journo and a subsequent scene where the truth comes to light.
Hero path is alright, I suppose, but it’s tied to Flit and Amir. Both are pretty flat and, in the case of Flit, hypocritical. I did like the contrast between Flit’s boyscout attitude and the things they can easily tolerate (like me killing Rattlebag if I tell them I want to kiss them real bad), but it really only shows its colours on less pristine routes.
I prefer hero routes, for reasons i can’t share.
If it has more content than heroic side, that sucks. But I don’t care about achievements to check villian vs heroic counts. Not an achievement seeker. Doubt I maxed heroic achievement list either.
Not sure where to report or if the author can even fix it now that it’s published. But, I noticed this
Flit watched my MC kill rattlebag- with fire- and even yelled at him about it. Lil biggie and Gosling saw it too- so it seems kinda weird they’d ask what happened to him.
They can definitely make a correction to a published work. The best thing to do when you find an issue like this is to send a screenshot and a description of the issue to support@choiceofgames.com.
Bought this on release and just now got around to playing it. I cannot express how disappointing, if not a bit disrespectful it felt to be met with such an abrupt and incomplete cliffhanger as an ending. I really wish I had waited for reviews before buying because if I knew it ended like this I wouldn’t have got it.
I was fine with the whole ending at cliffhanging. I also knew about a second book would be getting worked on too though.
Granted, ending at a cliffhanger causes nervewrecks due to a question. Will they make the next one?
Glad shows are pulling this idea of what if canceled. Cutting cliffhangers to a minimum helps.
If they don’t end up finishing it into a second book then I agree it’s bad.
I do prefer no cliffhanger endings.
I just finished my first “evil” playthrough but I still couldn’t stop myself from romancing Lilith and … she is absolutely ride or die, but you can in fact go too far and damn if it’s not a hell of a cliffhanger ending if you do.
There are so many ending states to this, it’s wild. I have no idea how this all gets lined back up for a sequel. FHR, going into Revelations, has 19 different permutations plus a bunch of other variables, but Malin made sure to keep them all still pointing in roughly the same direction. Unsupervised, I cannot begin to imagine that a bunch of these endings, if ported over to the sequel, don’t just end with you dying in the very first scene. But I’m excited to find out.