The simple solution would be to *comment out (or temporarily delete) the command before running local tests, then restore it before uploading. That said, it is possible to run it locally. As @Szaal said, that process is detailed in the topic for the save plugin, but here’s what I remember of it:
First, you download two additional .js files, and place them in the same folder as the other .js files.
Then you edit one of the index.html files, so that the new .js files will be called when the original .js files are called.
Then you use the *sm_init command.
It’s probably more trouble than it’s worth to implement it locally, but the option exists.
Edit: This should be the post with the relevant downloads and instructions, if you decide to implement it locally.
Okay, so I did a variable with values 1-11 for activity choices in my story. All well and good, but how late in the game I want to add another choice, and I can’t make it number 12 because it is a physical activity, and the physical ones were 1-5 and the mental ones were 6-11. Can I make a variable=5.5, or will that screw everything up?
Mostly just don’t want to change all the times I used (x < 6) to split the two categories up. I figure in this case those will still play. Might have to change a few (x > 5) options, but that’s only half the work, right?
It’s very tempting to use numerics for this sort of thing but I wouldn’t do it personally. I prefer strings, then you can just add to them. Start with “1” then “1.1”, “1.1.1”, “1.2”, etc… There’s no limit. It does mean you have to do more work to sort them out in following passages but the flexibility it gives you is enormous.
Course, that’s not much help if you’re already started… You can certainly use 5.5 or any other number though.
Well, CScript is just that kinky when it comes to conditional checks. It must give true/false result of all the pairings, and if something isn’t paired, it will give you error.
Huh, that’s odd. I never need to use a whole-wrapper thing and my game’s running fine, unless the check is used to lock choice #options. Speaking of which, is your check used in choice #options?