I have a head-scratcher, at least for me uhhhh!
So, I’m working on this WIP and I have a page in the stats screen that says “notes”
I have the player questioning an NPC where the player can ask 5 questions out of 25, and only one question per round (so 5 rounds)
I did not want to use hide_reuse because I wanted it to be more immersive
Also, each question has a unique answer so hide_reuse would have caused the player to go through all the questions and I didn’t want that.
Each answer to a question is tracked with a variable per rounds and the answers are “strings variable”
The questioning rounds goes like this:
Questions
1: Why the sky is blue?
*set round1 “answer1 well I don’t know”
2: Why you did this
*set round1 “answer2 I wanted to”
3: what happen yesterday
*set round1 “answer3 nothing”
4: is this yellow
*set round1 “answer4 no it blue”
5: how old are you
*set round1 “answer5 and so one”
conversations in between and another round of 5 new questions
6: Why the sky is orange?
*set round2 “answer6”
7: Why you said that
*set round2 “answer7”
8: what happen Friday
*set round2 “answer8”
9: is this blue
*set round2 “answer9”
10: how old is he
*set round2 “answer10”
conversations in between and another round of 5 new questions
11: Why the sky is red?
*set round3 “answer11”
12: Why you did that
*set round3 “answer12”
13: what happens today
*set round3 “answer13”
14: is this blue
*set round3 “answer14”
15: how old is he
*set round3 “answer15”
conversations in between and another round of 5 new questions
16: Why the sky is green?
*set round4 “answer16”
17: Why you did this
*set round4 “answer17”
18: what happens Monday
*set round4 “answer18”
19: is this yellow
*set round4 “answer19”
20: and so on
*set round4 “answer20”
conversations in between and another round of 5 new questions
21: Why the sky is red?
*set round5 “answer21”
22: Why you did that
*set round5 “answer22”
23: what happens today
*set round5 “answer23”
24: is this blue
*set round5 “answer24”
25: how old is he
*set round5 “answer25”
At the end of the interview, I displayed the answers to the 5 questions that the player had selected during the 5 rounds.
And asked the player to choose one, and add it to their notes.
Choice
#{round1}
*set note1 "{round1}"
#{round2}
*set note1 "{round2}"
#{round3}
*set note1 "{round3}"
#{round4}
*set note1 "{round4}"
#{round5}
*set note1 "{round5}"
Hence, the variable note1 will be displayed in the notes of the stats screen.
I did this and it worked, but… it created a never-ending loading bar, when I test the game, whenever I open the stats screen and can’t return to the game.
I passed quicktest and random test…even turn off animation between pages but still get the never-ending loading bar
So, I think the issue might be the fact that I am trying to transcribe one string variable into a second string variable lol.
So I guess the question is, is there another way I can code this? or should I bear with the never-ending loading bar lol
Thanks in advance beautiful people.