Note : This is not a thread to spread hate, especially towards to games you despise. We can hate certain games but please keep in mind that we all have different opinions on the same game so please be respectful of that and try to stay civil
So…… this was sort of “inspired” by this thread here “ https://forum.choiceofgames.com/t/im-sorry-but-i-think-we-should-see-other-people-ros-you-hate/114033”.
I noticed that while I was scrolling down the thread, while people were discussing about the ROs they dislike or hate, there seems to be some sort of correlation to how the authors seem to execute the characters in story.
I wonder what tropes in CoG and/or Hosted games bother players but seemed to be used frequently by readers? and are there any examples or outliers where an author uses a trope you’d usually hate but end up tolerating or loving it that story? And what makes that game different from other games before it? And how about vice-versa? What makes one execution work and one fail? 
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I personally roll my eyes when a game makes me make uninformed choices.
Like the text will say, “Marie is walking down the street towards you. Do you, A) Smile and say hi or B) Roll your eyes and push past her.”
And I’ve never met this character before so I randomly hit B and it turns out that Marie was just coming back from reading to orphans after she single handedly stopped aliens from invading and was on her way children’s hospital to donate blood and I just pushed her into traffic 
Or on the same note if the text punishes you for not liking a character because they’re the author’s baby.
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Personally, what I dislike the most about a COG/HG/IF games in general is being asked to provide an opinion about a character without knowing anything about them to form one. Scenes like:
This is X, you’ve known each other a while. You 1) Like them heaps, you’re besties. 2) Are neutral, you work together. 3) They get on your nerves.
If I don’t know this character, what would I like about them? What would make me dislike them? What would make my opinion conflicted? Being asked to decide my relationship and interactions with a character I know nothing about, simply because it is a choice to make, is annoying.
By all means, establish a relationship before hand. Or give me a few scenes before asking me this so I can make a judgement and decide what fits the rest of the choices. But don’t ask me this up front because that just pushes me to respond to all future interactions in a consistent way based on a choice I had no context for.
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I completely agree. It seems unfair, and almost like being cheated if you are forced to make a choice with no info, or at little to none at least concrete info beforehand that aids me in a choice. At least hint, at the very least of what my action may do/cause/affect.
It’s always better to have more info than less, even if it does end up being an infodump/unnatural at least I’m aware of the situation and possibilities. Also, yes. I do not like if I’m forced to like a single character or every “good” character. It’s best if given choices that negatively and positively affect a relationship/character’s perception of you, etc.
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Exactly. How do you expect me to make an opinion on someone based on appearance/looks? I can give my opinion but it will immediately change after I learn more about the character. It seems odd for the player to purely decide relationship status with a character, rather than natural progression with choices.
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As an author, I hope that I’m not guilty of this. I certainly have a favorite character, but I’d rather let the interactions between them and the player be organic as possible according to their personality. If they happen to be a major character that is important to the plot, then obviously the story would change based on your interactions with them.
I would love it if you could elaborate on this more. Giving some examples might make me or others more aware if they’ve done this accidentally.
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There’s already a topic for this: Tropes and stories you hate