Turncoat Chronicle (political fantasy) - updated 24-APR-23

I can’t pass gender selection, it’s just an endless loading acreen

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This screen?

Which option did you try to select? I can’t replicate it.

My bad I think it was my internet problems and not the game

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Firstly, I’d like to thank everyone who shared their thoughts about the MC’s appearance, especially @AnneWest and @Jackrabbit. You raised some interesting ideas, some of them in line with what I’d already tentatively planned to do. I was surprised by how overwhelmingly the players who voted prefer customizing appearance, but I’m still glad that I took the time to allow the player to disable it.

Some of the changes I’ve made will be reflected in the game’s next version, which should go public on Tuesday. Wednesday is the beginning of Pesach, which is a big deal holiday for me and my family. While I’ll still be checking in to make sure that there are no game-breaking bugs reported, you can expect to see a little less of me, for about a week. And the next major update after that will be when I submit the game and take down the beta.

Exciting times! I hope everyone is having a good time with their respective holidays, too.

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Oh, my grandma will be making us go over the house with a spoon and a feather on Wednesday, I can well imagine how busy next week will be for you.

Will there be a changelog when the new version posted? So we can look for the new changes without reading your (entirely enjoyable) comments in the code?

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Zissen Pesach! (Yep, that’s all I know.)

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Thanks for the update!

Lion mosaic banner

Welcome to version 0.11.2 of Turncoat Chronicle!

This version contains some bug fixes, additions, and alterations to existing scenes. It also allows you to choose multiple epilogue scenes to view, if they’re available for your route.

This is the last public version of Turncoat Chronicle.

Play the beta of Turncoat Chronicle here.

Changelog

Chapter 1:

New choice menus
  • New choice in Sheyer’s introduction (affecting personality stats).
  • Choice in Kidia’s introduction (affecting personality stats).
  • Edits to the scene where Sheyer suggests choosing Lux as fake heir.
  • Several added references to chargen appearance variables.

Chapter 2:

Edits to one major scene
  • Edits to the scene with Zariah and Pelene, including new flirt dialogue.

Chapter 3:

Several small text edits
  • Edited the end-of-chapter assessment to reflect Lux’s role in defeating Kidia.
  • Several small text changes.
  • Text changes to meetings with Kidia on Lux’s route.

Chapter 4:

Mainly tweaking and rebalancing
  • Multiple epilogue events enabled (tentative).
  • Several changes to scenes where Lux/Kidia are referred to by inconsistent names throughout.
  • Consort Harim now comments on the MC’s return, if they killed both Kidia and the King.
  • Rewrote the imprisonment scenario when defeating the King in battle.
  • Tweaked the conditions for joint rulership to make it more attainable.
  • Edited the scene after Kidia’s ambush to better reflect the correct timeline.
  • Minor text edit when being held hostage by Kidia.
  • Bug fixes and code cleanup.
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So glad to see this! It’s been one of my favourite WIPs!

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Currently, you can only see 2 of the epilogue scenes because the ‘Yes, I want to see another event.’ option is disabled after you choose it once. I think your code should look like :

*choice
*disable_reuse #Ariel’s festival, and the Masque of the Sun.
*set festleft - 1
*goto masque
*disable_reuse *selectable_if ((usurper = false) and (route != 1)) #My coronation.
*comment 21-SEP-22 only one coronation option (depends on route)
*comment sole monarch
*set festleft - 1
*goto coronation_suthis

I’d also suggest just having a last option for ‘I have seen all I wanted to see’ instead of using the two variables festopt and festleft.

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I’m grateful to you for reporting unexpected behavior in the game, but I would prefer if you just told me what was wrong, instead of making code suggestions. I can manage that part on my own just fine, I promise.

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Not sure why, but when I get to scene:

" Later that same day, you receive word of where and when you can find Teven alone. Before the appointed time, you summon Sheyer, trusting that your spymaster has been keeping abreast of palace happenings, and knows of what you intend to speak with them. They have never disappointed you yet.

You’re waiting in the balcony that opens out from your bedroom when you hear a faint rustle of cloth.

“My Prince.”

You turn around. “Sheyer,” you acknowledge them with a word. “You know your employment is safe, right? You no longer need to take pains to impress me with your skulking at every meeting.”

Sheyer, dressed in the livery of an Elladorian ambassadorial page, nods and smiles thinly. “As you say, Your Highness.” "

and click ‘Next’, I get this error message: “dashingdon.com says line 923: No selectable options” .

Hmm, that’s a pretty big problem. I’ll look into it today and try to upload a fix as soon as possible. Thank you for letting me know.

Edit: Okay, I’m looking at the code and this isn’t one of the new choices that were added in the latest version. It should also be impossible to be buggy, if you’re playing vanilla. @Verrine, is it possible that you used save-editing to make your MC’s skills higher? Or that you were playing from an outdated save, older than the latest version? What skills did you choose for your MC?

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Just finished the update. Was fun. My plan was for my MC to seduce Alme in a marriage alliance, but honestly found my MC falling for her.

Still not sure about Crow. Ended up winning him over, but was a little frustrated that it hinted at Crow being for more that just a merc/bodyguard, especially in that last scene with him with the question "but what do you want them to call you.

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Uh, that’s a good question. I have a bunch of old saves on different computers and I don’t name them, but I also sometimes use the console to edit stats, so now I don’t know which is the cause.

Edit: Besides the mandated 1 sacrifice to combat, I chose intelligence. I think my intelligence was 2 and combat was 1? Charisma was also 1? Sorry, I can’t remember. This was on my work pc.

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Well, I may not have specifically said this in my update post, which was a mistake, but new versions of the game introduce new variables, so loading from old saves is never recommended. There’s always a risk of unexpected behavior, and the game will often throw an error when it tries to access a variable with no value.

If you can recreate the error with a fresh save from this version (which shouldn’t be too hard, since the reported error is early in the first chapter), then I can look into it again. As it is, there’s nothing more I can do. I can’t recreate the error on my end, and I can’t reasonably support save editing due to scope.

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Quick update to let you know that I fixed a bug with the epilogue menu. It took a little longer than planned because I needed to test it more. In the end, it was the *allow_reuse command that provided the final piece of the puzzle. I’ve tested the fix locally through CSIDE and on my private testing copy on Dashingdon, and it seems sound.

Because of the delay, I’ll be leaving this version of the game live for a bit longer than planned. In fact, I probably won’t take it down until next Monday, so you’ll have the whole weekend to replay it if you want to.

Meanwhile, I’ll be going back to resting my wrists and romancing Beaumont in Royal Affairs.

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Didn’t happen with a fresh save. It was definitely something wrong with the old save. Sorry about all the trouble!

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Turncoat Chronicle Beta Closed

Last update before the long haul

Turncoat Chronicle has been submitted to Hosted Games for consideration. This means that the public beta period is now over, and the game is going into a period of dormancy. As soon as I know when it’s going to become public again, I will update the thread as well as my Tumblr account, but how long that takes is out of my control.

In the meantime, I’m happy to take questions, either here or on Tumblr, about the game’s background, characters, routes, or development process.

I’d like to take this opportunity to thank every one of you who has played my little game for sticking with me through a long, and at times grueling, development process. Turncoat Chronicle was a larger and more complex project than I had initially anticipated. With your help, it has also become richer, fuller, and (I hope) more satisfying to play.

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Hey I Just Found U Recently & Really Enjoy Ur Book Thus Far & Was Wondering If U Plan On Ur Character Being Able 2 Have Children If U Continue With More Books?!

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