So I had originally started planning something out for an idea outside of Choicescript, then I decided to start trying to do it here instead since it’s a text-based CYOA idea and I can handle this software better than others, but when copying the dialogue some of the characters have I realized there’s not an equivalent for the corrupted/demonic text look that you can use in word processors.
To clarify, here’s the sentence:
I’m not sure that you can use that in a published game though? (Best speak to COG directly, but no mods that I’m aware of are currently supported unless implemented by COG themselves into the finished game.)
You could just use png images and add them instead of text. If you’ve got a lot of them it’d be annoying, but if they’re just here and there, easily do_able. (Make sure to use the text image command with the plain text afterwards so it reverses with screen colour and can be read by screen readers.)
This isn’t achieved via any mods. In fact, unicode itself allows such rendering possible, so I believe you don’t need CoG’s permission to put it in your game in case of hardware/software compatibility – unless it’s about aesthetic design.
Huh ok I was always under the impression that the only text styles that were allowed were the ones in the CS package, but if it allows it without needed to mess with the code it might be ok then.
Come to think of it. Is it possible to put “custom voiceline” where the screenreader plays said sound/voice rather than reading the screen when it reaches a certain section of the HTML? Not strictly in CS.