I’m going to guess you’re a fan of visual novels. (Sorry about the ridiculously long rant. I started this off in the morning and got pretty instrospective about style)
I’m a fan of both, but the style of visual novels/anime and Choice of Games tend to be pretty different. CoG makes most romances optional, and keep the plot centralized while VNs tend to require you to pick a character’s route, with the plot focus changing based on who you’re with. And the plots themselves don’t often coincide.
You’re always welcome to try your own hand at it. Write what you want, y’know? If it’s good enough more people will try the style variation. I’m using elements I like from these games-- the character generation and personality variations-- as inspiration for a non-CoG. The melding is weird and tricky, but it’s definitely more satisfying than sticking to form.
But initiative needs to be taken. I’m trying to imagine the current lineup as having the things you listed, and it doesn’t mesh well with the setups you see in these games.
There are traces of everything you listed somewhere. A love interest in Ratings War has botched a few of my more volatile interviews in an attempt to keep me safe (they might get interrupted anyway, but not with the same priorities in mind). Anything more from the CoG lineup would be… tricky though. For one, soldiers and assassins and other such professionals common to these games should not prioritize one life over their duty, especially one they’ve known for a handful of days/weeks/months, and making it convincing requires some literary bending. For another, you’re writing a main character with a different set of priorities than they’d have normally which can have a pretty big snowball effect on the plot.
There are a few games on site that have idealism, if not naivete. Sixth Grade Detective lets you play a twelve year old and thus, you really are cutesy and childish (it’s a sweet little game). Others let you be idealistic, successfully or not (the Zombie Exodus games are good for it). Not over the top cutesy, but definitely not cynical.
I don’t think you’d see more of this without going into a project with the option in mind. A cutesy and naive character is not going to be treated the same as a more serious protag; you can’t just shift a few lines around and expect me to believe it. Most of the casts on this site would write such a character off as a liability and leave them at home. And in your position in most of them, you’re not likely to be naive in any case.
And I’m seconding Sydney and the cast of So You’re Possessed. The characters and behavior there tends to be more cartoony. The dry humor of the narrative brings it back down to earth so it’s not quite the same over the top feel you want, I’m guessing, but it’s definitely got a comical element to it. You get some goofy stuff in Choice of Robots as well, depending on how you build your robot. The overarching plot gets serious, but you get your moments.