The Wayhaven Chronicles: Book Two (Discussion)

I don’t get it.
you can turn off the lights while resucing sanja,and it’s a big benefit.
Why turn on the lights again so soon?Why not wait until everything’s over?

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Probably because then the detective would stand around in the dark for the whole fight, and that wouldn’t be very exciting storytelling :stuck_out_tongue:

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So I just finished a route where you save Sanja, and I’m was kinda let down a tad. Not for the post fight scene or anything, that was great infact I may do more where I dont save my Li to see what happens. But the very end before the epilogue sanja doesnt come talk to you or thank you, not personally anyways (least in mine ) i dont know maybe I’m a weird person for wanting to be thank for ya know saving there hide lol. am I the only one that feels this way? Lol

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According to Sera, we’re going to see Sanja again in later books if she’s saved so it might be rewarding after all! :slight_smile:

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Ah, I did not know that. See normally I dont save her, because i cant let my vamps get beat on, and because I’m a sucker for the "ball my eyes out scenes of the tragic loss. But I may do a few more runs where I dont save the Li to see how they play out the M route one was pretty touching depending on the choices you make

I have weird feeling about Sanja…

On one hand, she claim to be someone ‘who care’. You get that from Natkins route.

Then she get all coy when you go visit. Then you have to ‘Save’ her…

Dunno, something shifty with her :unamused:

Can you blame her , our mc might be weak but is practically is overflowing with lethal charm , hell even Douglas became our cult member and even likes of bobby want to get in bed with mc with the excuse of getting into. :smirk:

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I mean, why not? We have a traitor inside the Agency, we have Bobby trying to get in the bed with us, we have Douglas opening a freaking cult to worship us, we have a supposedly dead aunt who is the front-runner to sell us to the highest bidder AND we have N, who maybe is a GOD-TIER supernatural who can Thanos everyone out of existence if she somehow consumed our blood. So if Sanja does end up being shifty, I won’t be surprised at all.

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Well, you could easyly make the trapper leader stumble forward and turn the lights on since she is the leader and probobly would know where the switch is. And then she would destroy it so we can’t switch lights off again. Having the detective turn the light back on their own is just very unwise since the darkness not only pretty much decides the fight in our favor but helps keep Sanja safe because trappers will have harder time finding her. Also the detective posses a flashlight so yeah… There are ways to involve detective in a confrontation without forcing them to make bad decisions.

It’s not really a bad decision. It was a quick moment to give Unit Bravo an advantage. Then the detective turns the light back on so they can actually see what’s going on, which is smart.

Edit: just to expand on this, yeah the Trappers could turn the light on themselves, but the detective needs to be the one to control this situation. Their eyes could adjust to the dark, or one could stumble too close looking for the light and surprise you, which would be bad, or they could have like, night vision goggles or something (really, it’s not that far-fetched. The have magic cattle prods, so who knows what other gadgets they have). So if the detective turns the light on themselves, they can control their awareness. It’s good strategy.

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I don’t see it that way. The sewers aren’t their base, but a hideout. The leader ‘stumbling’ forward, trying to find the lightswitch, while 2 vampires are in the room, who can see in the dark and could interrupt her, as well as the detective being right at the switch seem more foolish than strategic. In regards to Sanja, there were Trappers right next to her, so them not being able to find her doesn’t seem to apply either. Additionally, there is the risk of Trappers potentially hurting her by accident as well. And, there is a difference between you turning the lights on and knowing it’s happening and having someone turn the light on without telling you.
Also what @ladyfire said in regards to strategy and also in regard to the actual writing.
Wouldn’t have been an exciting scene, if we just read about noises in the dark and then it’s over. :man_shrugging:

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Increassing you enemies chance to harm your allies just to get involved in a fight is not a good decision. I never said MC should stand and do nothing. Furthermore the detective has a flashlight, so that would make it possiblt to find and secure Sanja. Think how it would be if you were in the dark with Sanja next to you and having to turn you flashlight acording to what you hear to stop trappers from harming her. The benefits of darkness outweights the cons in my opinion.

The point I’m trying to make is that the light is a temporary distraction. The main benefit is the initial surprise.

Also, a flashlight would be a beacon for literally every trapper in the room. It just doesn’t make sense from a tactical standpoint.

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Using a flashlight would give away the position and make the detective the main target - because it’s the only thing the Trappers could see.

@ladyfire Beat me to it again :laughing:

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If the lights are out the trappers have to chose if they focus on that flashlight or the vampires that they can’t see and can get them at any moment. If they chose the detective it would make a nice segment when we fight supported by UB. And dont forget that trappers’s(?? that’s how wo write it??) weapons also emmit light so they too would be visible to the detective.

Offtopic; should i keep bluring everything?? and is there a limit to number of replies in a thred?? Again new guy here :slight_smile:

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I’d blur if it’s something that could actually spoil other players or if discussing theories could spoil or take away certain information.

As for the detective becoming the main target - makes for a nice bargaining chip for the Trappers. If they’d be able to grab the MC, they’d be in a better position, and if that’s the only thing they could see, they wouldn’t have to focus on UB. And the weapons only emit light upon discharge, I’d say. So, they’d have to continuously discharge their weapons in the dark, endangering their own.

But I think we’re running in circles, so let’s agree to disagree :grinning_face_with_smiling_eyes:

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i wonder how the supernatural combat/research knowledge stat will come into play in future books. we have stat checks for the other skills (personality/professional), so i’m imagining it’ll be the same for this new one. are you guys gonna try to balance between the two, or will your mc’s focus way more on one area than the other?

one of my mc’s with literally 0% combat skill probably should have done some combat training, but the library was calling to her lol

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was surprised you had a different lines for each ones actually in this game.

You get one in the library if you pick ‘mind’ , and one with Tina for ‘science’, and of course during the carnaval .

Hum, focus on one is better. Splitting between them make some check not working. Like for exemple, I often pick ‘Geniune and Charming’ . Geniune being the 1st skill. Its weird, cose if I try to use charm against bobby…it totally fail even though its a second trait.

Or maybe that harpie is just immune… :unamused:

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Nope, he’s not and charming him actually made my detective and I nearly :face_vomiting:

As for the new skills, that’ll be a mix between my MCs. I think I’ll try to mix one and min/max the others.

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I know I’m late to the flashlight party. But I wanted to shed some light (badum tis) on the tactical aspect of a flashlight in pitch black room. your eyes take 10 to 15 seconds to adjust to darkness and natural darkness sits in about 10 to 30 lumen abosolute darkness is at 0 lumen. Now that said modern flashlights average around 100 to 300 lumen that more then plenty light to stun a person.now let’s assume are Mc has standard police gear and a police issue mag light.police mag lights are 800 lumen. It only take 150 lumen to temporarily blind sombody for about 3mins in pitch black. And if your strobe it it can cause seizures headaches and so on.

So from a tactical stand point killing the lights and using your flash light to blind people is a sound and used tactic IRL. Now I agree that it does literally make you a beacon but the flash light is so bright the only thing the enemy and ally alike would see is pure white it only benefits the guys on the back end of the flash light.

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