I’m not sure. I always choose Hazel for my MC’s eye color, and I’ve only gone through Tina’s route once so far.
Ohh, I’ll have to check it out, if it turns out to be the same color as the detective no matter what then that’s pretty suspicious and alarming.
Okay so, I’ve been dying to theorize with people about what makes N so special compared to the other agents.
Spoilers
We know that N has been categorized in Tier 8 AND Tier X. When preparing the vampire’s breakfast with F, we learn that N is extremely picky about the blood they drink. It’s a lot less than the normally full blood pouches everyone else gets, and it has to be “warmed” (not “warm”, as F puts it). And in the scene after MC wakes up from a nightmare and go find N, they can taste a metallic taste on N’s lips.
I’m thinking that N gets less blood for breakfast, but gets more servings throughout the day. I wonder if they have too much they might get all, Iunno, Hulk on us, lol. Or something like how M is kept in check with the crystal.
This may or might not also be a hint, but when N is paralyzed in front of the mirrors at the carnival, you see their eyes in the mirror and in front of you are a bright red. Once they snap out of it, their eyes go back to warm brown. I only mention this because all the other RO’s eyes get red and puffy, probably from crying. But it sounds like N’s eyes actually TURN red iirc.
What are your thoughts?
Edit: I just realized… Are we supposed to be hiding our spoilers?
Edit 2: I fixed it, just in case.
Edit 3: I added one more possible hint above.
I was guessing that they just snack late at night because they always end up a bit hungry, you know like being caught sneaking at night to your room with cake on your plate, lol
I thought she was going to die this book! The scene with her if you decide to go together to the auction scared me. Like MC remembering childhood memories out of nowhere, the somewhat bittersweet moment they share, her telling MC she loves them, etc. Those are all death flags! And when she departs, the line reads “and then she’s lost to the night”. And as much as I love that line, it’s kinda chilling. Almost as if that’s the last MC will ever see of her. I almost restarted to choose the branch where she does not go cause I was soo convinced she was gonna die!
But then she just shows up perfectly fine at the end, and even acts sorta condescending if you choose to save the kidnapped people instead of going after the auctioneer, so I guess that’s the same old Rebecca we know then lol
I haven’t played his route so I only know the basics. My theory was he used to be a Murphy-like villain and then the agency blocked their memories and had him join as an agent. If he asked for it, maybe its a spike asking for a soul type of situation.
I think the trope is still in play (why have a character who has amnesia if you are never going to remove it?), but obviously I may be wrong on how it gets there or why it was placed since I am not writing the story or know all the branching paths. Maybe the connection and closeness with the MC who has immunity to mental powers will be the cause of the removal. Maybe some magic blast from a bad guy ends up hitting both of them at the same time which causes the mental protection to transfer temporarily and it break the memory block.
-I think the warmed blood may have to do with the feeling of drinking fresh blood from a living being because the blood flowing through the human is pretty warm and maybe N prefers it like that which ngl kinda creepy.
-Some people have mentioned this before but the reason theorized why N doesn’t get as much blood as the others is probably because of they’ll go berserk.
-Obviously Agent Sewell is hiding something pretty big which I think has to do with the red eyes and it’ll probably be part of the huge conflict in B4 and B5.
Think back to when M was paralyzed in front of the mirrors at the carnival.
From what we saw, they were being tortured and experimented on. Then Falk determined they were Not Guilty. Even though M has no memory of any of that, I think Falk would be able to tell if M was a villain or not. And I think it’s pretty obvious that M was the victim here.
In Book 3, we learn about M’s crystal and the dangers that come from it getting too full. By the time M and the MC get to the place to recharge the crystal, M is getting severe trigger-responses. Like when the guy reaches out to them and they freak out. I’m sure that if they were separated from the crystal too long or if it got too full, M’s memories and full powers would flood back.
Edit: Yikes, I completely missed the part where you said you hadn’t gone through the M route. Allllrighty, you might want to avoid my spoilers then. Sorry about that. ^^;
Yeah so far that’s the idea presented.
Seeing as M does not feel guilty they are probably not evil anything just out of control plus they asked the agency to remove the memories themselves so it probably has to do with it being too painful to remember.
For du Mortain it’s pretty easy to guess why they are “guilty”, probably their own personal guilt for their hand in killing their family although I’m pretty interested what happened in the moment in the mirror where they were grinning and about to stab someone. My theory is it has to do with “what they’re not proud of” doing to the Lord who killed their family.
Hauville is probably “guilty” about leaving their mom behind to probably be murdered by demon
Sewell is the most interesting because obviously there is personal guilt involved but there’s probably a chance they did something really bad and there’s too many unknown factors about them.
The maalused way of judgement is not good though, someone could have murdered a lot of people for the thrill of it but if they were not feeling guilty about it they would be judged innocent and the maalused would do nothing about it.
I personally think the agency lied to M about this or they did agree but under duress, after all if you mind wipe someone by force you would not tell them that you did it that way, telling them they wanted it would be better for the agency.
The whole M locked memories and op pheromones screams sus to me.
Quick question. Does anyone know how to be successful in avoiding mayor/captain during the blood donation event? In some of my playthroughs I managed to avoid them. But often times I replayed I get caught, even when I made the same choices.
Yeah that is a good point
Idk what’s going to happen but it seems extremely ominous.
I wonder if the B4 B5 big reveals will put the Detective (Do we call them “Agent” now?) in life threatening danger or nearly kill them and that’s fuel for everything falling apart.
The Captain’s event is at the Library, right? Either way, the safest thing is to always pick whatever options correlate with your highest stat. I usually choose the Mayor’s event. Then there are 3 other paths I can choose to explore.
I’ll be honest, I think there are hidden stats at play whether you get noticed or not. And I’ve only been noticed once out of all my playthroughs.
When I play a detective that focuses on People, I can easily handle quick distractions involving people in the moment. But another playthrough, I focused mostly ln Science. My People was just low enough that I made a scene and was discovered.
Thankfully, you’ve got your ol’ pal Elidor to smoothe things out when you have to “donate blood”.
On a different note, I have my own question involving stats.
I’m at the end of B3 with a detective that leaned heavily on People. It’s the scene where you want to save Elidor/Vierno, so you have to make a distraction. I always succeed when I pick the microphone option because it’s technology, which goes with the Science stat. But I’m not sure which option is the People one.
Screenshot
I think it’s the 2nd or 4th option, but I’m really not sure. I think Deduction is one of those, possibly the the 2nd one?
Better yet, could someone check the code to see which is which?
1-Combat
2-Deduction
3-Science
4-People
I now know this because I thought 2 was People in my first run and had my MC make an absolute fool out of herself lmao
Yes!! It went perfectly, thank you very much for the help.
Ahh I see now. Thanks for the explanation! I usually play a highly deductive Detective, so I probably chose the options that doesn’t align with it.
However, it’s kind of hard to tell which option is for deduction or science because some of the choices for those stats feel like it could be either, since they’re both kind of similar…
Well I just completed the playthrough with Tina’s route. Tina’s new “friend” is at the party with everyone, then it cuts to the ending we always get with the rogue supernatural leader outside. So I do think they’re different people. But I still think that they are hella sus, especially because there’s definitely spies in the agency.
I tend to use a Dark Phoenix metaphor rather than a Hulk metaphor (because there’s about eleventy billion different Hulk personas, and a surprising number of them are pretty chill), but yeah, “dark alter ego that comes out when overfed” has been my guess ever since the mirror scene in B2.
Funnily enough, he would not. Falk’s Guilty/Not Guilty verdicts are stupid, because they don’t measure what you did or why you did it, they just measure how you feel about it (which is why F gets a Guilty verdict). If you put a sociopath through the judgement, it’d turn up Not Guilty every time. Since M can’t remember, they can’t, by definition, feel guilty about it. Note that I don’t disagree that M was a victim (of experimentation), just that relying on Falk to determine anything is a tremendously bad idea.
@EvilChani and me go into a longer discussion of the crystal and the cleansing sequence way up above, and you can check that if you like, but TL;DR, my take on it is that the crystal prevents the memories from flooding back, and that’s great, because if they do so does the associated trauma, M instinctively does a defensive full-strength pheromone blast and everyone around them just drops dead from their brains melting. In short (too late!), the crystal doesn’t keep M’s full powers from manifesting, it just allows M enough mental stability to control them.
I presume the Mayor version is easier to avoid detection in, but in any case, when whatever commotion you picked happens, there’s a stat check that determines whether the organiser notices it.
On Tina: latest tumblr ask says that Tina and Pierson getting together depends of the MC’s choices and decisions, so I’d venture they’re on the level.