The War for the West [Releasing Nov 14]

You have to have a high combat stat to gain her respect and loyalty. I’m pretty sure you solidify her loyalty to you when you train with her and beat her in a fight.

If you win she tells you to “sard” her right in the training room (it’s empty by the way so know one will see). I think thats kinda the indicator that she’s loyal to you know and respects you.

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So, is there anyway to romance Jenneth without the Noyodes invasion ?

I know, but there’s nothing in the code to reinforce that :slightly_smiling_face:

Like, there’s no actual boost beyond “sarding” her. Perhaps there will be in a future update?

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Oh ok so like a relationship bar or stat. So something like this to whoever your married to or maybe your advisors to.

Hereya: Loyal
Lady Danna: Loyal
Petka: Loyal

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The advisors pretty much knew you your entire life, so I think they would be loyal no matter what.

I just remembered something: in my playthrough I died because my opponent (can’t remember his name) launched the corpses from the plague at my walls. I had a WTF moment when I realized my character didn’t think about destroying the catapults. I thought that option would be available since it’s a pretty basic thing.

I mean, sabotage shouldn’t be easy, but I think it’s doable. Or did I miss something?

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Ahhh. You are right, my bad. I was only testing with quick character. It’s fixed now, I promise!

Thank you!

I’m personally not a big fan of management games, unless they have a heavy focus on procedural storytelling. My intention was never to make a true simulator here, but give enough of everything to try to satisfy both type of players.

You’re right, thanks.

I made it consequential instead of obligatory. It depends on your decisions(how you treat her/deal with suspicions) and on your Social as well.

I’m for the most part not keeping track of the spouse’s relation with the player with a numeric variable, partly because I don’t want to delve in the dangerous territory of medieval consent here.

There’s indeed a “nice” variable(or something of the sorts) in some individual scenes, but it mostly keeps track if you have been doing things that the NPC likes in that particular scene. It might apply to more than one .txt with Petka because I have an annotation to give her a second date, but that’s mostly it. The rest are just boleans true/false conditions like “Is Hereya going to cheat on you?”

To be honest, her brother could just be trying to sell the fish there. :sweat_smile: But yeah, I made it non obligatory. I think its better this way.

I’m prolly adding the possibility of another sex scene with her if the player doesn’t go that specific path, but no actual “holding hands” romance.

If your character has enough Knowledge, there’s an option which he states that it is a bad plan precisely because the enemy can throw the infected bodies back. I also don’t think there’s a realistic way to sabotage all of the enemy’s catapults, since they’re probably deep inside their camp and you are under siege.

Edit:
To clarify, here’s my process of thought when I was making that scene:

1: “It would be fucking cool if the player could throw infected bodies at the enemy(if he had passed through the Gravemaker event)!”

2: “Wait, what happens if the enemy starts shooting back?”

3: “Oh. Well, lets put it there so the player can go through the same wild ride I was in.”

Considering that there isn’t a cure in sight and that you are in a more closed environment than the enemy(who can always leave the camp), I think it makes sense.

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That… Is actually a good point. I just imagined a siege ala Game of Thrones for some reason (even if they don’t make sense).

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These are the choices that make great games into perfect games…

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There should be an event in which someone see our many “affairs” and they want explanations about what we’re doing if that someone is our wife/husband, or if they aren’t they could try to blackmail us

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It’s okay, that’s what we do, to help you😁

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This is why I haven’t married yet. I’m waiting for all these encounters first before like the maid and whatever else is added.

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good job @MahatmaDagon
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I got the suspicion scene about Hereya with Jenneth. What’s the best way to handle this?

@Harroc @Jesus @MahatmaDagon
I traveled down to hell itself for you people.

Summary








She’s actually faithful unless you like this kinda stuff…

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I was very impressed with sheer amount of options and responses you can pick in Hereya’s supposed infidelity scene both with Jenneth and Hereya. You can really push it in any direction you want, from mad jealous husband to person with a certain fetish and anything in between. You can be nice and reasonable too, if that is what you want.. Moments like this really make this game something special. Great job :slightly_smiling_face:

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I don’t know if it bug or not, im playing as a man and i can still marrying lord dyllac son

Salutes and bowing :bowing_man:‍♂

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I checked up the other possibilities through the code, and to sum it up:
-spying on her results in her cheating.
-telling her what to do results in her cheating.
-trying to make that a threesome requires nothing.
-most of the options require a high social stat (30/40) or if don’t have that much you give her some leeway and tell her she can do whatever she wants as long as she remains faithful.

So there’s literally one option that allows you to keep her faithful without a social check.

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I think this happened because I forgot to check “female” as false if “male” was true during normal character creation. Should be fixed now.

That’s why I’m think I’m just gonna marry Petka, Danna or Wyneva?
@MahatmaDagon Will there be more Wyneva and Lady Danna scenes?

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