Hmmm, I did multiple playthroughs today just to check. Sorry for not responding earlier. Anyway, it would seem the deciding factor is the possibility of preexisting relationships. For example, I let the female character spend some private time with Vradnir just before the attack on the Sons of the Snake, then terminated the romance the day after, and in the epilogue she was able to have a second child with the husband. However, on a different playthrough in which fem!mc started her relationship with Vradnir before/after she married Dannel but terminated it in the epilogue scenes, it didn’t matter she ultimately chose to remain faithful- apparently the milk has already been spilled., and she doesn’t produce a second child. That’s probably why I got confused in the first place, I thought deactivating the romance flags in the epilogue scene was the equivalent of a flashback of fem!mc endings things with Vradnir soon after the Boglan campaign. Also, any entaglements with Lodka just scr*w up any possibility of a second legitimate heir. If fem!mc manages to have relations with him before her marriage, she can only put an end to those encounters after some time has already passed and Dannel has already sniffed out the situation. Ending things with him in the epilogue scenes can only happen after the war has ended, it’s not a flashback. This was probably obvious to everyone but me, sorry people.
I’ve been following your work I played multiple of playthrough. The one that interest me is the relationship between mc & Jenneth. Will there be an option for the mc about finding out Jenneth and the mc shared heritage through a dream or visions before or during betrayal and confonting her about it ?
I can understand how those descriptions on the late game can be confusing. I’m thinking of adding a visual queue (such as a hand holding an hourglass) and/or something like “Time passed…”
But yeah, it’s mostly a fastforward epilogue. I still don’t get why the game is making you not be able to have second children with your husband, though. I’ll keep looking at it.
There’s an option to learn that after the Summit, if you surrender yourself to her and her allies. I was also working on a direct confrontation between the two as well, but had to scrap it for time. Perhaps I can find a way to reinsert it in the game eventually.
What is the stat for poisoning Noyedas?
Social
But how high does it have to be?
Its pretty high, like 50.
Glancing at the relevant source code:
*selectable_if (social >= 50) #Poison your husband's drink. (Social)
*goto poison
@MahatmaDagon If it would not be too much trouble, would you please include the date of the most recent Update in the title of this thread.
Here is a typo in the latest version.
“There was this informant in particular who had been in my payroll for many years. A gambler that goes by the name of Sweetdices. It was him that pointed my men to the wrong room, when I went to grab your “bastard brother” to bring him to the castle. He has been missing since then, and while I am certainly looking forward to finding him, there is no way he could have know what was happening. I do not share the specifics of my orders with anyone but you.”
It should be known.
Thank you!
So this is far from perfect but I managed to get an idea of what my character would look like below. The sword is red in order to represent a specific sword you get in game.
This might be a spoiler but the handle isn’t supposed to be like that. Read at your discretion
It should be dark grey like lead since if you give some fragments to the Alchemy dudes, they’ll inform you that only lead can contain the star poison
Of course it’s fanart so it is what it is but since you’re modelling it after the actual thing I guess I might as well make sure you know the complete version
The program I used is quite limited, I was only able to color the red part so that’s why the handle is gold
Is there a way to have a good relationship with noyodas?
Also is there any way to enforce your child by Noyedas’s claim on Noyedas’s land?
According to the Changelog in the first post:
Here are some typos in the latest version.
#“I only married you to stop the rumors. I have no intention of consuming our marriage.”
It should be consummating.
When it finally came the time for you and him to be together and try to make an heir, he acted dutifully, although the defiant smile still stood there. His stamina was remarking, and if you were to enjoy such things then perhaps you would even find pleasure in sharing the bed with the man.
I think it should be remarkable.
#“You may have lovers if you wish to. I will not mind as long as you do it with the proper discretion. But if you are to anything to undermine my position publicly, I will have you killed.”
There are various things this could be. One option would be do.
*if (jennethStabbed)
Her suffering his evident.
It should be is.
No, there’s not. If you join him in the war, you will always be killed in Dullis, he always dies if you defeat him in battle, and if you play as a female who is married to him, he’ll let you die at childbirth or you can kill him before that.
Is it even possible to deal with some things if you don’t have a high combat score? Because I’ve hit a wall where I don’t think it’s possible for me to get a good ending with a high social & fairly high knowledge.
I’m considering some ideas to cimcurveint the battle at the ending, it is very likely to be implemented.
I dunno if this has been answered, but is there a reason why we can’t romance lady nellasha??
I don’t know why you can’t, but you can marry her off to your cousin.

