Been a while - Exams are dragging out, but writing is going ahead at a steady pace.
With this update, act 1 is almost complete (barring eventual rewrites) - Romances still haven’t been added, as they fit in around the last couple of scenes of act 1.
This update is very focused around combat scenes, which I find quite challenging to write. So any in-put is appreciated.
choicescript_stats line 50: Non-existent variable ‘eyeinjury’
I can’t access the stats screen. Actually, if you haven’t tried quicktest, start now. It saves tons of time, and you’ll kick yourself for not using it sooner.
I managed to, somehow, leave a *finish command in the middle of the fight scene. It’s fixed now, but it means that those who tried the update so far, only saw about half the content. Sorry about that
Just got the chance to play update and ran into a error in the fight when choosing to finish off green in the fight it came up after breaking his spear.
Hey this is unexpectedly good! I love your writing and the world building, and I can’t wait for more.
A little issue though, after I choose to finish off Green in the arena fight, there is an error message. I think it is about a file called “gladiatoring” or sth, but I am not sure.
I think I finally fixed the “Finish off Green” bug (sorry for not getting back to you, @Valixon) - It was a problem with indentation and a placeholder file being left in place.
I was thinking of waiting a couple more days to release this, so the last details would get in there. But I decided to release it tonight, so that I could share some really cool news.
I’ve commisioned cover art from a very talented friend of mine, Sophie von Seelen. It’ll be a couple months before it is actually ready. But if you’re interested in art, I highly suggest checking hers out at @vonseelenkunst on Instagram.
@KoegeKoben havent gotten to far yet but ive noticed mis spellings that are not the intended ones as well a line break error when meeting akil. Not to mention the save issue lol will play more later but i need a nap before work.
I did notice a few huge paragraph spaces caused by seemingly unneeded *line_break commands. I’m not sure if I caught all of them, but anyway.
*line_break
*line_break
Three knocks on the door. That is the signal that you must make your final preparations. Your turn is almost up.
and
"I'll offer you an [i]almost[/i] fair exchange on copper."
*line_break
*line_break
When Äu LÃ awoke the next 'morning', she'd been scared at first. Afraid to step out into the light. But with the assurance of Yawlong, they'd stepped out of the door together.
I’m not sure if there was some typo in the first sentence, it doesn’t make too much sense.
Friends is not a luxury you've never had. Akli is the first person you've ever met who neither fears nor uses you. You've grown to…
The interludes could use some fake choices, especially as interlude 3 is quite long. Just some thoughts.
Anyway, it was fun to try the update.
Also, sorry about what happened on the artwork thread. I wanted to make some causal cover art for other WIPs as a fun diversion, but somehow, the discussion ballooned more than I expected. It was all good-spirited, no harm meant.
Yeah, I’m considering the same thing in regards to the interludes.
I’ll correct the typos, line breaks and weird phrasings some time tomorrow, thanks.
What happened in the artwork thread? I haven’t seen it
Edit: Just checked out the thread. I don’t see anything to apologize for - I’m flattered. One of the ideas that came up is actually pretty similar to what I commissioned from Sophie von Seelen.
The biggest new addition is the introduction of the two main paths out of act 1, decided by whether you try to escape or not. Currently, the escape route is most fleshed out.