“Play as a gladiator in a changing world. Reclaim the identity that was stolen from you, or forge a new one in the pursuit of freedom.”
Hi folks.
The Shore of Two Seas takes place in a region heavily inspired by North Africa, but which takes elements from various regions and different periods, such as India, Arabia, ancient Greece and Rome, Southern Africa and pre-colonial Australia.
Foreign settlers have constructed city-states all along the coastline and exert their authority all the way to the mountains in the west, all at a great loss to the indigenous population.
You play as one of the Nu, a fiercely independent people inspired by fennec foxes, who was enslaved as a child and forced to become a gladiator in the city-state of Nes Ankar.
The story follows your journey as you seek not only freedom, but also to forge an identity, to replace the one that was forced upon you. It will span a period of several years, telling the story of an exceptional, but rather unimportant individual, as she navigates history-defining events far beyond her control.
My design philosophy for this project seeks to mirror the experience of the protagonist, with themes of disempowerment and deprivation of agency. At the start of the story, key parts of your identity, such as your name, has been forced upon you - But as the story progresses, you will be able to control more and more of these aspects, slowly reclaiming your own personhood.
The story is gender-locked, and I have no plans of changing that, due to specific planned content not making sense otherwise. Exploration of gender is planned to be a rather big theme towards the latter half of the story. Romance is planned as well, with inclusive options.
CW: Racism, slavery, references to sexual assault, substance abuse
Future CW for gender dysphoria.