You’ve probably seen me from one of the several thousand overly long posts I’ve left all over this forum over the past few months.
You’ve probably asked yourself who exactly this berk is, and why he’s so eager to comment on other people’s games when he hasn’t presented one of his own.
Well after today you’re only going to be asking one of those questions, because here is my very own attempt at a CoG game!
The game is tentatively called ‘The Myrmidon’ because names are hard, you guys…
It’s a far-far far in the future tale of power-hungry nobles and rebellious citizenry that also tangentially happens to be about robots and tattooed magicians living a sealed enclosure roughly the size of Texas, protected from the world outside by a two-mile high steel quadruped that forms the basis of its own religion.
… It is mostly about the first two things, in case I lost you there…
It contains romance, betrayal, intrigue, and a tortoise the size of a frigate.
I’d like a little feedback and perhaps some creative ideas about where the story might go from here (I have a decent idea but I’d like to see what you think).
This idea first came into being during an ultimately fruitless collaboration between various writers. While it didn’t amount to too much, I did put in a great deal of time and effort building my own world-space and writing scenes, so I thought I’d just go ahead and make my own game.
If you were involved in the original collaboration (and haven’t be eaten by either Orcas or the State of Florida) come on in and take a look, see whether you like where the scraps of that idea went.
Also, here is a collection of teaser scenes that have been written that take place in various places and times within the game:
The game now has a changelog of sorts on the stats page, but for those not willing to click that far, the latest change is the addition of Chapter One for the Rebel Path: An Upright Machine.
Nobody panic or react! Just updating the link to a dashingdon.com one. No new content I’m afraid. Just some existing content repackaged to be a tad more… usable.
I may reopen the thread at some point in the near future, but not until I have something new to show for it.
Once again, not too much in the way of new content so not re-opening the thread just yet. I’ll admit I’ve taken quite a long time off from this game due to a whole host of reasons that I am sure you will not be interested in, however I would like to tentatively start work on it again, and as a minor proof of concept I have redrafted the synopsis document to correctly detail the basic worldbuilding.
For now I’ll just say that I’m looking to start work on retooling the existing text and adding the beginning of the Noble path, although I won’t give a set deadline because we’re not quite there yet. Either way, I’ll let you know if anything happens worth noting and thanks for your continuing patience.
So I’ve re-opened the thread and am now officially looking to start writing again! I’ve written in a codex, redrafted the existing scenes, changed the third-gender pronouns from zhe/zher to they/them and will hopefully have the first section of the Noble path’s chapter one up in a day or two.
Thank you in advance for your playthroughs and critiques, and as ever any new ideas or thoughts about the subject matter are welcome too.