I think Kind vs Cruel and Good vs Evil is rather redundant.
You know that Choice of Games suggests not using Good vs Evil.
[quote]If you do want to add morality traits, we recommend using multiple virtues like “Honesty” and “Compassion” and not use an overall morality score like “Good” or “Evil”. We prefer moral dilemmas, where it’s hard to decide what’s right and wrong; when I’m literally choosing between two options, one obviously Good and one obviously Evil, I don’t think about the decision as much.[/quote] https://www.choiceofgames.com/2011/07/7-rules-for-designing-great-stats/
Personally I’ve been a bit more fond of the Lawful vs Chaotic system, although I wouldn’t use those terms. I like the dilemmas that are providing choosing between doing the right thing, and doing the legal thing.
Like that ethical dilemma of a herbalist has priced his potions extremely high. A man needs a potion to save his wife’s life, but he can’t afford the potion. Since the herbalist refuses to just give it to him, he steals it and is caught. Discuss! You have he broke the law, he should be punished (with or without leniency for the circumstances). Or the herbalist would have been responsible for the wife’s death so punish him. To this is what duels are for, stick them both in an arena, the one who wins is the one who’s right? (Strangely that’s rarely an option).
What about something along the line of Selfish vs Selfless? The needs of the many vs the needs of just you. Altruism vs Egoism.
In one of my games (based in Camelot) I was toying with the idea of a set of virtues like
Courage vs Cowardice
Chastity vs Desire/Lust/Lechery
Courtesy vs Churlish
Honesty vs Deceit
Compassion vs Cruelty
Charity vs Selfishness
I’d have to dig out my notes to remember the exact wording.
I’ve also been considering a Blunt vs Subtle Direct vs Indirect kind of stat, wherein well being Blunt isn’t always a bad thing, it’s a tell it how it is, get straight to the point, being brutally honest, vs willing to tell little white lies or soften harsh truths.