The Lost Heir: The Fall of Daria (Beta Testing Closed)

Don’t worry, my beloved Beta Testers, I haven’t forgotten you. You can be assured that I will respond to every email/suggestion/error/feedback you send me. If you haven’t heard from me, it’s because I have it saved in my Inbox until I have time to respond to it. :smile:

Keep sending me those emails. And those of you who are waiting for the next wave of testers, don’t worry, it’ll come soon.

I’m all caught up on my errors and suggestions. So, if anyone would like to join the beta test, I will accept another wave of applicants! Just read the first email in this thread and send me an email with your forum name. Thanks!

Is this error testing or should we give you our opinion on the game and what you need to improve it, or is it both?

All of the above! :smile:

Yes, find me errors, please. But also, suggest choices in scenes that you wanted to make, but weren’t there. Any other ideas, suggestions, feedback is all great. I send a little suggestion email with the link. :slight_smile: Please send all feedback through the email, to help me keep organized.

BETA TEST APPLICATIONS ARE CURRENTLY CLOSED

I would like to beta test in the next wave!

I’ll happily join the next wave, whenever that is. Life of a Wizard is one of my favorite CoG and a royalty-themed game strikes my fancy even more.

Please e-mail mike/lucid if you would like to beta test.

I will, when he says that he’s taking beta applications again. I don’t want to inundate his inbox for no reason.

I posted just to express interest.

Thanks and thanks! I will be taking the next wave very soon, perhaps in a few days, a week at the latest. :smile:

I have a question, for those who’ve begun testing. I have the stats Good vs Evil and originally, Nice vs Mean. It was mentioned that Nice and Mean seemed too childish, so I changed it to Kind vs Cruel. But, Cruel seems too strong and borders on Evil.

So, what should I use?

I’m leaning toward Kind vs Rude. Would that be best? Or, Kind vs Mean perhaps?

Snarky? Jerk? Harsh?

Would “Unkind” be too obvious or unfitting? ^^

I think Kind vs Cruel and Good vs Evil is rather redundant.

You know that Choice of Games suggests not using Good vs Evil.

[quote]If you do want to add morality traits, we recommend using multiple virtues like “Honesty” and “Compassion” and not use an overall morality score like “Good” or “Evil”. We prefer moral dilemmas, where it’s hard to decide what’s right and wrong; when I’m literally choosing between two options, one obviously Good and one obviously Evil, I don’t think about the decision as much.[/quote] https://www.choiceofgames.com/2011/07/7-rules-for-designing-great-stats/

Personally I’ve been a bit more fond of the Lawful vs Chaotic system, although I wouldn’t use those terms. I like the dilemmas that are providing choosing between doing the right thing, and doing the legal thing.

Like that ethical dilemma of a herbalist has priced his potions extremely high. A man needs a potion to save his wife’s life, but he can’t afford the potion. Since the herbalist refuses to just give it to him, he steals it and is caught. Discuss! You have he broke the law, he should be punished (with or without leniency for the circumstances). Or the herbalist would have been responsible for the wife’s death so punish him. To this is what duels are for, stick them both in an arena, the one who wins is the one who’s right? (Strangely that’s rarely an option).

What about something along the line of Selfish vs Selfless? The needs of the many vs the needs of just you. Altruism vs Egoism.

In one of my games (based in Camelot) I was toying with the idea of a set of virtues like

Courage vs Cowardice
Chastity vs Desire/Lust/Lechery
Courtesy vs Churlish
Honesty vs Deceit
Compassion vs Cruelty
Charity vs Selfishness

I’d have to dig out my notes to remember the exact wording.

I’ve also been considering a Blunt vs Subtle Direct vs Indirect kind of stat, wherein well being Blunt isn’t always a bad thing, it’s a tell it how it is, get straight to the point, being brutally honest, vs willing to tell little white lies or soften harsh truths.

I know they don’t like Good vs Evil, but in a fantasy setting, I really like it. :slight_smile: Not just evil, but Evil. There is a lot of fun things for Evil with regards to undead, divine influence and magic.

The Kind vs Rude is more about how the character treats people. I’m thinking of people who are rude, selfish, mean, jerks. The bad boy. But, these people could have a heart of gold or be utterly Evil.

I think I like Kind. It’s the negative that’s causing me troubles.

Unkind: Seems cheap.
Cruel: Too much like evil
Mean: Too childish?
Rude: Perhaps, but the stat also holds mischief in it.
Mischievous: But this also covers the jerk and the badboy, so not a good mix.

I think maybe Kind vs Mean is the closest.

Hmm. Why call Evil evil then? Why not call it something else if it’s not actually evil and good isn’t actually good?

I’m fond of the word Wicked, since I think it’s got a bit more grey in the definition and actually have a few positive meanings.

I like Mischievous. That’s a good one that doesn’t have an evil connotation.

Because there are 2 sets. Good and Evil, which I’m happy with.

And:

Kind and Rude/Mean/Cruel/Mischievous/Jerkish/Badboy :slight_smile:

@Lucid Kind vs Selfish maybe?Selfcentered?Douche XD Also Mean which you’ve got sounds good and doesn’t sound like evil and it doesn’t necessarily need to be evil.

Anyway,since you’ve updated the game can we…the “old” beta testers still play it?

@Lucid Keep Mean, paired with Kind it doesn’t sound childish.

So that covers “Rude/Unkind and Good”. But is there really a coherent character who’s Kind (or Nice) and Evil? If so, what does Evil mean?

I know you’ve said G&E are the pair you don’t intend to change, but I also wonder if they’re really ideal… they’re so broad, and so morally charged.

As for the opposite of kind, how about Harsh? or Callous?

I haven’t participated in beta testing (yet), although I hope to jump into the next round. I love @Lucid’s stuff.

The way I’m understanding this conversation, does “kind/rude” maybe represent out the MC outwardly treats people while the Good/Evil represents their true motivations?

I could see an evil person treating everyone kindly to mask their true intentions. I could also see a good person who is rather cold and standoffish because she’s focusing on the greater good and not idle chit chat.