You have some good and difficult questions there!
I have a timeline history of major events through the 1200 year journey which aren’t directly talked about but some of which are already evident through the demo. One of the most significant being the life limit of 60 to keep the population limit active and in check. Upon Arrival, the population is down to just under 10,000 due to another event in history that isn’t talked about (at least not yet). What I haven’t included anywhere yet are any major developments or evolutions. I… might… keep it like this. I’ll explain this in the last paragraph here.
The demo so far is entirely from the point of a generation ship. I am still debating whether to give the option of a view from a cryogenic ship as almost the entire game would play out differently. I have plans for a cryogenic opening to the game, but marrying it up with the generational ship is a major challenge. I do have a way to do it (which would be a big spoiler if I reveal it, so I won’t write it here) but either way there is a major problem that can’t be rectified: who are you in the game?
In a generation ship, you are a young adult raised on the ship with no real experience of Earth.
In a cryogenic ship, you are either the same person as the first game (giving you an age of at least 50) or a young adult who lived and experienced life on Earth.
That is 3 possible protagonists and your relationships with the people on the planet will be very different. (I’m not writing a romance line between a fifty year old and a 20 year old, for example, or vice versa). While I can recycle storylines, the characters all need to change…
I’m sure you can guess right now why I don’t want to add any big technological changes, etc to the generational ship - it would make things even harder to write in sync with the cryogenic ship!
Game is good and I get what it’s going for but half the time you don’t know what exactly going on it’s like you have no idea why you are even making a decision it’s more like since we can’t relate to the character and the things they are experiencing like why is the test important and why do everyone stay in line. I get that it’s demo but can’t tell half the time why is this important and why can’t I just start a revolting, since by the end it don’t take a lot to guess that there is only one shutter and it’s one way ticket since it’s about to end why not start a revolt. It will be a lot of fun to suddenly have independence for one’s and able to fight back it’s like getting clarity in a fever dream that can help make it feel it’s the player in control of there character and nothing beat like seeing your side win in a civil uprising against oppression elder system.
Revolution often comes with a fallacy that we the rebels will be more just, less corrupt, and equitable when we are in charge even given a fundamentally unchanged suite of state tools and resources. That rarely plays out and often revolutions turn on themselves as factions internal to the successful rebels try to get their “fair share.” Considering the resource constraints of the generationship I suspect a revolt will do more harm than good. Things can always get worse as it were.
No at the end when you can very easily piece together that there is something major wrong with the shutter and the leadership is in for saving there own skin then try to fix it. And going by your login why change or fight back it just end up bad but there is a lot that goes into it one can very easily see it if you look at america, French revolution and Russian revolution. Three different revolution everyone have some digree of knowledge but entirely different results because of leadership, actions, social cohesion, ideals, resources, forces against them they have overcome and if leader’s can stay true to the ideas they fight after getting in power. Revolution, revolt, serperatist movement exist because without them a society will definitely die and people have free will and willingness to fight for a ideal. Yes you have truth but remember in china both the nationalist and communist will be considered different facton in revolution against the monarch we consider it bad because communists manage to win and it lead to mass suffering, so yes it’s better to do something then just accept your faith is set in stone the human spirit to rebel and seek a better future, one thing I believe everyone have be it past present or future and what make us human.
I won’t add a full on rebellion option as it would for one, add a lot more unintended writing, and two, it would mean a large character change on Kepler (major characters have already been decided for the early missions on the planet). Instead I will add the option to object to the plan - assuming you have picked the right choices and you know about the shuttle issue.
‘Remember’ is the song that won the vote. You can listen to it now in the demo. When the next music update hits in two weeks, the British and the USA songs will both be removed from the demo and not appear again until their designated slot within the game itself. If you haven’t heard them yet, this is the last chance for a while.
Yes, I will do a Hybrid version. It will quickly align with the Cryogenic version with one large opening change.
I think I’ve ironed out the kinks in the Cryogenic plot now so they are both equally viable and they can marry up with the Habitation plot in an acceptable way.
You WILL have to play as a different character to the first game - if you saved yourself in Evacuation, you will get a mention in Induction, but not be the same person. For Hybrid, you can be a distant relative. For Cryogenic, you are unrelated but still have a connection.
Well done! Out of curiosity, is it at all possible to become the director? I’m trying to try different paths but can’t seem to rank above third on the test and I can’t seem to be picked as director. Also, a suggestion: do you think you could add a save function? Having to play the game in one sitting is a bit tough for me…
I’m glad you are enjoying it! I’m afraid the test position can’t be higher than 3rd for plot reasons. The question answers you pick do affect your stats though, so it’s worth choosing carefully.
A save feature… good idea! It’s somewhere on my todo list - I’ll bump it up a few notches!
There was no update this weekend as although I am now up to 33k, most of the changes have just been minor extensions to what was already there. You can get as far as putting feet on Kepler 62e. I’ve also started the introduction for the Cryogenic ship start - this will be playable when I do update the demo.
In the meantime, here’s another music poll: which track next?
The Instrumental songs won the vote. I will update the demo with these songs in the next 24 hours. At the same time, the British and American songs will be removed.
As for the demo update, there will be some minor changes (about 2k total words extra) but the Cryo start isn’t long enough to show yet.
This is predominantly a music update, although there are some minor additions to the habitation storyline. You can now reach the surface - just. I plan to pad this out further in the future.
Music:
America Alive and The British Will Go On have been removed and will now not be available until the game is released.
4 (yes four!) new instrumental tracks have been added. To access them, either do so from the start menu or from the statistics page. These songs will play intermittently throughout the game at various points that I deem fit. If you don’t want music, it can be turned off at the start menu.
Hello Author I have played Your Demo And I Have some Questions: From What Have I seen of the Demo playing as a American Citizen We Are In a Generational Ship Right? If so Does That Mean That when The Game is completed and We Import A Save From the first game We Are Going To Play As The Descendant of the MC Of the First game? And is the Cryogenic Route Going to be added Soon Or Are You Planing On Writing it only later After Adding Other things First?