The Honest Hour

Hey people, still under the book series ive been working on JS-Novels, I just finished THE HONEST HOUR, hope you like…

Genre: Horror
Plot:

You didn’t ask for this. Nobody did. It found its way into your hands the same way a rumor does — passed along by someone who thought it was funny, before anyone understood what “funny” was going to cost.

This is the story of one year. One app that claims to know its users more than theybknow themselves, and it wishes to let the world know too.

You have a family. A little sister who still calls you every other day about nothing really. Four friends who’ve known you since your highschool, some since middle school. And a phone in your pocket that, as of tonight, knows something about all of them that you didn’t put there yourself.

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14 Likes

The Honset Hour

Make sure you spell your own game’s title correctly.

Opened up your game and got this as the first line:

You didn’t ask for this.

Avoid cliches when possible. This sentence also has no meaning when it’s the first line.

Nobody did.

Also meaningless.

It found its way into your hands

Stock phrase. Also don’t be coy about what it is. The mystery here is not more interesting than the answer.

the same way a rumor does — passed along by someone who thought it was funny, before anyone understood what “funny” was going to cost.

This is a bone-rattlingly weak metaphor. Metaphors are also a bad idea to rely on when you still haven’t actually told us what it is in reality. By not revealing what the “thing” is, the reader is already in hypothetical-mode as they’re trying to piece together what the hell you’re talking about, and then adding a metaphor to that adds a second layer of abstraction to something that does not yet even exist! Stop being coy and cowardly with your introduction!

Also, try to avoid the use of em-dashes. I love them and use them all the time but there’s an unfortunate association they’ve picked up. Try not to slam the reader in the face with them in the first paragraph.

This is the story of one year. One app. One game that never once claimed to be fair, only honest.

Anaphoras are tricky because they often carry with them a sense of insincerity and melodrama. You really have to put in the legwork to earn them. You can’t just whip one out right at the start when you still haven’t even explained what the premise of your story is.

The sensationalism here hasn’t been earned.

Also, avoid negative parallelisms, at least at the very start of your game. Unfortunately they’ve got a bit of a reputation these days. Like anaphoras, you gotta earn them first.

You have a family. A little sister who still calls you every other day about nothing.

I’m about to give you the best writing advice you have ever received in your entire life.

The sister should call the main character every other day about something instead of nothing.

Four friends who’ve known you since before any of this.

The way you’ve made this list:

  • family
  • little sister
  • four friends

… suggests either that the four friends are part of your family or that your little sister is not. You gotta be way more precise with your language and your choices on how you present this world.

And a phone in your pocket that, as of tonight, knows something about all of them that you didn’t put there yourself.

  1. This doesn’t actually tell the reader anything, and
  2. That’s true of phones in real life.

Like, the only concrete part of this story you’ve revealed so far is that it’s about a phone that knows secrets about its owner. But … uh … I hate to break it to you …

In Summary

First page gives the impression that your game

a) is so embarrassed by its own premise that you literally haven’t even explained it, and
b) more concerned with sensationalism than sincerity.

This was such a disappointing first impression, so powerfully underwhelming and frustrating, so devoid of any kind of hook to keep me going, that instead of reading on I just stopped there.

Please just explain in simple terms what your premise is and why people should be invested in your story. Explain what’s fun and interesting and cool and exciting about your story. Show us how excited you are to be showing us your work and how proud you are of all the little specific details that have fleshed out this world. Write with confidence and joy and show us your personality and your style and what makes you unique as a writer. That’s what I want to see and that’s what makes me excited to read.

10 Likes

Metaphors can be used to hint at abstract concepts before revealing actual details. If you’re trying to hint at something, you can use a metaphor make that hint in advance of the full reveal.

An opening does not have to be a technical reveal. It is perfectly valid to use atmosphere and mood to pull in a reader.

Yes, yes, hating on em-dashes is trendy. But the writer only used one on that page.

There is no necessity to earn the right to use an anaphora. They can be used to create rhythm and capture attention at the start of a piece.

That’s the writer’s point. The sister calls the main character for unimportant banter rather than out of serious necessity. It’s exactly what makes the relationship feel human.

Well, if the first page of the game elicited such powerful feelings, I’d say, not badly done. :slightly_smiling_face:

13 Likes

Wow, theres a lot there, and franky, i see nothing wrong with it. Not saying the points you made aren’t genuine, they are, but I’ve always written like that, and I’m one tht happensto feel when the suspense drops for a game, and adding lot to the plot just doesnt do it for me.

I give just enough to understand the literature of what you’re reading, but not toomuch to guess what comes next, hope that makes sense. I apprecaite the detail, and will take most of that into consideration, but a lot of that also insists i change my writing style, which is harder for me than you’d expect.

I also believe the pacing of the read might have affected your experience, my next project my rub off differently, so please, do hold up on your review till you get a chance to check that out.

And again, I really appreciate the effort.

2 Likes

Thanks a lot for the time and effort put into those replies, you understand a lot about the style not being everyones preference. When i think about a single line, i put to paper exactly how it was thought out in my head, and this unfortunately is how it is.

So really, Thank You.

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I’m not accusing or anything, but just a heads up that you might want to disclose if you used AI or not. If you did or didn’t, could clarify that.

Just reads off a certain way… :sob:

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Noted. And no, the use of AI isn’t something to worry about here

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Despite the extremely, irritatingly vague introductory post (I am not exaggerating; I like to know at least a little bit about what I’m going to be reading) I decided “what the hell,” because I am a fan of horror. Unfortunately, though, this is definitely not something for me.

I am not a fan of the writing style whatsoever and it is completely a “me” thing; I do not like short “choppy” sentences, having things explained to me through the extremely excessive meta-commentary (rather than being shown), the lack of detail, the overly prolific em-dashes, overuse of the word “specific,” choices that do not seem to do actually do anything (from what I’ve seen, they’re for extremely minor things), random asterisks in the text, erratic time-and-location skips, among many other things.

There is nothing that draws me in; I can see no reason to care about any of the characters or what might or might not be happening. Reading things such as “Whatever it asked, it’s done now, and nothing on your screen changes.” doesn’t read as mysterious or vague to me, as much as lazy, rushed, or maybe a placeholder and things happen far too quickly, with no rhyme or reason. To me, the dialogue also seems very canned, stilted and unnatural.

If it isn’t generated, it seriously needs to be proof-read, especially for punctuation, as many questions in dialogue end in a comma instead of a question mark. I didn’t go over it with a fine-toothed comb, because I stopped reading after that quote in the above paragraph, so I don’t know what else might need to be fixed.

Regardless, though, those are nothing more than my opinions.

5 Likes

I think it’s great idea but the execution of th narrative still off example I don’t feel attached to the mc friend because there no really much backstory for them nor do we spend much time with them, the dare also not really make me invested because it’s too vague example is Eric video it’s SA or just cheating, last thing is th phone battery feel not really matter because darla photo crossed in my playthrough suddenly even though the phone battery is 84 percent, Owen dead also not feel impactful. In the end great idea because story like this psychology horror is rare but the execution is still rough. i think game like this really need big written narrative that you need invest to write long chapter, setting also better is highschool because teenagers more prone doing something irrational. Don’t give up and stay healthy :folded_hands::+1::blush:

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Was half-expecting to see a woman with the kind of walking that made benches become men…

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While true, I’m not itching to see yet another school game… There’s plenty of them already and I’m old enough that I no longer care about teen drama and college life. IMO the only people who still talk about school are either still in school (student or teacher) or trying to cater to that demographic…

1 Like

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