You know what? I rather like that idea. You might think it would be tough to squeeze a nearly ageless fae into something as grounded as The Grandparenting Simulator, but life, ah, finds a way.
Maybe Fiji is a character in a childrenās TV show in the world of T(G)PS or smth?
Ha! Didnāt take yāall long to guess it. I wrote that in my GPS phone note not 45 minutes ago. Might be a scene where you decide whether you should switch off a particularly insipid childrenās show and incur toddler wrath or keep it on even though it encourages the kid to act up by how it positively displays rude behavior.
The better question is: is Fiji mad at their likeness being used in such a manner, or did they decide to facilitate the bad behavior of childrenās cartoon characters because it is part of the Contract? Or because it pleased them?
So I found a typo, when youāre the prince and you choose to help carry your bags, there is an inconsistency, although I cannot remember the exact word off the top of my head, unfortunately. Also, when you get to the point where you can either buy the game or wait to play the rest of the game, is that a radio button? I tried clicking on it next when it was play the rest of the game, but there seem to be an error? It didnāt really seem to load. So Iām a little confused about that.
Other than that though, seems to be a really good game from what I have seen of it.
What are the Ros in the game except for the main ones?
Hi! I looked back at that scene but cannot find where a typo would be. If you do see it again or remember any specifics, let me know.
As for the purchase menu, please send any reports about issues there to the support email for the game, I donāt have control over that part of the code.
@Coy_Cok For the Prince, itās Cinderella, Lady Emmalyn Spire, and Ilya Norudkov (to romance her, go to the city on your day off, catch up to her, and make sure she gives you back everything without turning her in to the guards). For Cinderella, itās the Prince, Ingmar Rostrum, and Corporal Savith Aronius (as with Ilya, go to the city on your day off, and make sure the thief is captured).
Congrats @hustlertwo! Canāt believe this oneās out already ![]()
While I have no problem doing the stated, I⦠have no idea how to see her afterwards.
You should be able to choose to spend time with her while watching over things during the time when Roderick is sequestered after that.
No, itās always greyed out when I try. Guess some things were never meant to be⦠sigh
Hey, all. I just finished my review for The Day After Ever After. Thanks for reading!
I admit I was disappointed to find out there are no same sex romances in this game. But I still found some joy in it. You once again delivered quite well on the humour front. Also you managed to pick an interesting topic once again imo as you did with the Parenting Simulator. I mean I get that the Parenting Simulator is a bit more down to earth topic, than thinking of what could happen after a fairy tales āand they lived happily ever afterā, still to me both were interesting. (Okay, Iāll admit Iāve never read Nuclear Powered Toaster)
About charecter building, I admit some were more on the āmehā category for me, while others quite interesting. My favourite was Fiji. They kinda reminded me of Rumpelstiltskin from Once Upon a Time (was that intentional or just an accident?)
So while this wonāt be my favourite game because of the lack of same sex romance (if I have the chance to cheat my āhappily ever afterā husband/wife, than Iād expect not to be forced to be 100%ly straight), but I donāt regret the money I spent on this game because it managed to still intrigue me and made me laugh with itās humour.
How do I get the ending with the thief girl i play several times and no matter choice i make, i still canāt get the ending with her
I have received a couple comments about her, and I think the circumstances surrounding her were too specific. Iām weighing how best to revamp her romance angle so it is a lot more doable.
Best line:
āAw, thatās sweet. But donāt touch me.ā
Now i also curious about this because i also canāt get her. Hope there will be walkthrough someday
@Saf11 @Zen1 I have sent off a change in the Ilya romance path that will hopefully make it a lot easier to achieve. I imagine HG will update the game within the next day or two.
@Bridgetpearl I liked that one too. Writing for Fiji is a lot of fun; he might be my second-favorite character to write for (or third, depending on how you look at it).
@Tess I appreciate you giving it a go even though it wasnāt entirely in your wheelhouse. I always used to think I was good at making characters back when I wanted to be a writer. Iām starting to realize I really am a bit lacking there. Iām not sure offhand what one does to shore up that failing, but itās about time I figured it out. And Iāve never watched Once Upon a Time, so that was unintentional; maybe my wife and I should try it out.
After finishing a playthrough with the princess, I may have some insight into this topic. I canāt speak for the character building in your other books, because NPT is not so fresh in my mind and I havenāt gotten the chance to play the Parenting Simulator yet.
As for āThe Day After Ever Afterā, some scenes worked character-wise because, as readers, we are familiar with the Cinderella story and how the characters acted in the fairy tale. For example, the scene where you can call out Cinderellaās stepmother works very well because we know from the story that the stepmother was abusive to her. Itās a satisfying resolution between established characters for whom we know certain traits.
Now letās move on to the Prince when playing for Cinderellaās pov. From the original story, we donāt know anything else other than he was a thirsty dude who married the MC just based off a slipper fitting her. Granted, he was blown away by her when he initially met her too, but we donāt know how he is as a person.
Throughout my playthrough, despite him being my husband, I rarely got a chance to see how he is a person. When I got the opportunity to sit on the throne, I took the important chair and he didnāt have much of a reaction. Is it because he is kind? Is it because he is progressive? Is it because he is a wimp? I donāt know, these are all valid suppositions that take the story in a very different direction, but itās never confirmed.
Moving forward to the scene when the Fairygod entity forces you to tell him that you made a deal with her, he has an arguably wholesome reaction but based on my previous interactions with him, Iām not sure if he does that because he is genuinely a nice person or if he is too weak to call out his spouse for hiding such an important detail from him.
I did not want to cheat on him in my playthrough but based on my previous interactions, Iām not sure if he would be upset or if he would ask to watch if he found out (but this question could be answered by doing another playthrough). Still, that question lingered in my head.
As for the other romance options, the romantic interactions seem sudden and there isnāt any chemistry to foreshadow these interactions (or at least I may have made some choices that did not allow the game to show them to me). For example, when meeting the rebel leader for the first time (Iām bad with remembering names, sorry), he is extremely obnoxious and there is no indication that either the MC is attracted to him, or he is attracted to her. Yet, when you visit him and say that you will help his rebellion, he kisses you out of nowhere. The same with the guard, āyou helped me catch the thief, want to kiss?ā. It would have been less sudden if for either case you would have added a small passage where you describe these characters in an attractive way for the MC, or give the player the chance to make the choice that they find them attractive and show that small passage there.
I think the Fairy Godmotherās character was interesting because we got to see a different side of her and whatās her outlook on various aspects of life.
TLDR: Most characters donāt shine in this book because you donāt give them enough screen time to shine. There are too few scenes to warrant any significant character development and it felt like you went in too many different directions with the story without going too deep into most of them (you tackle marriage, infidelity, kingdom-building, overthrowing a monarchy, the aftermath of escaping an abusive family). All of this in a 200.000-word game where you have two character points of view. It feels extremely difficult to tackle all of these topics effectively and develop characters in a meaningful way in such a reduced word count (for this scope).
Valid and constructive criticism. It hurts so good, you know. A clean burn, like peroxide on an open wound.
