The Cryptkeepers of Hallowford — Sharpen your sword and save Hallowford!

She’ll only arrest him if you have proof. In a time before recordings, an upstanding squire’s word that they heard a confession counts.

You are still some random squire. You might have forged it. Then again, Mildred is the best knight in Kendrickstone according to the Duke. So I guess her and William are the biggest examples of how powerful a knight and a noble can get.

As the daughter of a Baroness herself (not to mention a Baroness who was a companion of Leofric), an advisor on par with the Court Wizard and the most powerful “ordinary” citizen, and evidently the knight highest in the hierarchy of the Knights of Kendrickstone, yes, I would say Mildred really does have the political clout to do such a thing.

That’s not necessarily specifically because she’s a knight and the daughter of the Baroness of Sonnemerci, but also because she’s acting as an agent of the Duke in this case (she wouldn’t have gotten you involved if she wasn’t). Unilaterally having Berwick of Swanfall arrested would have been a bad move on her part (socially, they’re at about the same level) but since Leofric trusts Dame Mildred quite a bit, he’s willing to back her play.

4 Likes

I’m not exactly calling out on him for neglecting anyone

It’s just one would think he wouldn’t really have too much time to read every single comment on the game with the time he devotes to writing and such

@Cataphrak: Congratulations on opening the new column, and questions thereon:

Why does Isan teach and practice Concordat magic instead of Korilandine magic?

How easy is it to study, use and combine multiple schools of magic? (I mean, beyond the fact that a human will be well into old age before being a capable Khazari attorney-at-natural-philosophy.)

Also, is the three-part Korilandine cosmology mentioned in Kendrickstone Ch. 5. now retconned?

1 Like

Because he’s a Court Mage for a Duke of the Concordat, and it’d be what’s expected of him.

Not.

The problem is that each one is a different worldview, and putting them together would be as easy as creating say, a system of Stoic Hedonism.

It isn’t. The three-part catagorisation still exists within the Magic of Artifacts.

3 Likes

Has anyone else experienced an inability to save at checkpoints with imported characters? It’s happening to me. The option to save just doesn’t appear, even when I’m sure I picked the ‘turn checkpoints on’ option.

1 Like

So who are the romances. I’ve only found 2

You found them both. There are only two romances available to initiate in CoH.

There are two? I only managed to get Selim. Who’s the other one?

Mundy is the other RO

So I just completed it and… I cannot save my character? Is that going to be implemented?

Presumably. It won’t matter until the next game is out.

So, an odd question while I work through my current playthrough of Hero to Hallowford… what do the main stats represent, in the context of the game world? I would guess prowess is sheer physicality and athleticism combined with weapons skill; subterfuge involves cleverness and thinking quickly on your feet; eloquence is fast-talking and being able to quickly come up with a response, as well as sheer presence; and then will is… what, ability to believe in things that aren’t obvious? Looking for thoughts beyond the strict dictionary definition, with an eye towards roleplaying my dude.

I’ve always taken it to mean your power to exert “will” onto reality. If magic is linked to paradigms it seems like that angle would fit. Someone else may be able to give a better answer though.

1 Like

Will is, as I understand it, the strength of your force of personality that allows you to not back down in the face of outside stimuli that might modify your behaviour or thoughts. It’s not limited to magic.

That’s why, for example, if in the first game, you decide not to kill the razorclaw, you can have a contest of will in a staring contest with the Baroness of Sonnemerci, and if you lose, you have accepted that she is right about your cowardice, but if you win, she accepts, even if, as the narration states, she would never admit so, that you were actually right not to kill the razorclaw and that you are not in fact a coward.

It also accounts for the fact that there are times in Hallowford where a stronger will allows you to keep your composure in the face of people shouting at you, when otherwise you would quail. Or the times when a stronger will lets you bear injuries better (you still get hurt, you just don’t react so much to the pain) or take stronger drinks without spitting them back out. Mostly flavor text, but it shows that will has effects on the world apart from magic.

Similarly, in the case of magic, the opposing viewpoint is that of the Divine Court, who believe that the world should be a certain way. What you are doing when performing magic is essentially a battle of will like you have with the Baroness, except that since these are the beings literally in charge of reality, when they accept your opposing view on how reality should be, reality actually changes to match what you want it to be.

There are probably some people in the setting with strong wills but no magic capability. One of these might be Dame Mildred, who was stated in the narration of Kendrickstone to have a strong will. So, presumably, if she ever started learning magic, she would be a fairly strong mage from the outset.

That’s just my interpretation of it, of course.

7 Likes

I actually never noticed those small bits… Will have to go back and see if I pick them up. Huh, I thought the will attribute was just straight magic use.

1 Like

I think the MC holding their drink has to with Prowess. My wizard with Legendary Will spat up anything more then plain ale, and my squire with exceptional Prowess impressed the other adventurers by downing the strongest drink available.

1 Like

This game is so boring. I want my money back