Father Disapproved
Ok. I really like the man. He disapproves my decisions even from the grave.
Father Disapproved
Ok. I really like the man. He disapproves my decisions even from the grave.
Thatās it i give up i canāt get inspect element to work on phone please please add a cheat mode
I just played a good chunk of this version
The interactions between MC and others characters are ā¦ to be honest, very dry. We are trapped in 4 options, always 4 options, 2 will raise our relationships, 2 will decrease it and each one of it raise a different attribute. Very predictable and it makes our MC personality a mess, sometimes authoritative, sometimes carefree, sometimes kind, sometimes cruel. This system, when compared to personality charts, offers too much freedom, thus lowering the depth of characters
The management part is still shallow, decisions made by us that concerns our village feel empty, not truly affects anything permanently, just the increase or decrease of a stat and relationship chart. Our village is still a sad, backwater hole in middle of nowhere without any sign of improvement regardless of what we do and paradoxically, what we said might affect the relation with peasants more than supplying resources for their betterment
We need specific set of choice for each separate interaction with more variety of talking, a silent gaze, a smirk, a smile is more impactful than words, especially for a ruler. Siege of Treboulain and the upcoming Lord of Infinity are examples for these kind of things
I tried while cheating ressources and it seems like you can have a pretty thriving and happy territory if you do well, fear of the local demon that youāre powerless against notwithstanding.
I improved the place a fair bit without cheats. You just have to manage your resources well and balance the factions.
Yeah, as I said you can have it if you do well, I just cheated ressources to easily test how good the situation in your territory can get.
welcome to politics
Just to let you all know, Iāll be mostly focusing on The Enchanterās Misery until itās complete. This will take a few months, and in the meantime I wonāt be updating TCG very much except for fixing bugs and typos. However, Iāll still be collecting feedback, and Iām going to keep a running list of changes that Iāll implement to the demo based on that feedback once I resume working on it in earnest.
no offense but iām hoping this one isnāt as watered down as nascent no-longer-narcissistic necromancer (played thru that recently, felt a bit too tame compared to what it once was), iād like some good uncensored, unadulterated samuel h young dark fiction but thats just me
Hosted Games probably wouldnāt have accepted a not ātamerā Nascent Necromancer. Their guidelines are pretty anti-dark fiction.
sucks really, i enjoy a dark read every now and then
Unfortunately, it was either tone TNN down or not get it published. Still, I think itās one of the darkest Choicescript stories. I also think TCG will be one of the darkest stories, as itās still something I enjoy writing.
Enjoyed the demo a lot. Kinda gave me War for the west vibe:)
Looking forward to future updates, good luck!
War for the West is one of my favorite HGs, and definitely one of my inspirations.
Itās weird, I was just wondering why more games like War for the West and Swamp Castle didnāt exist. Then this popped up. I ended up playing it all day on and off.
I love the characters, ended up liking Stanner more than I thought I would. I tried to placate Emyla throughout her visit at the expense of the others, lol. I donāt really plan on helping her honestly, but would like the chance to take advantage of our good relationship at some point in the future.
I hope thereās a choice to get Seginold more friends because omg: I was more shocked by the bird being sad reveal than the whole demon connected to nature thing tbh XD. Absolutely love that Jelok is so connected to nature though.
So far, Iām loving the resource management part. I feel like I could do everything I wanted to achieve, that may have been helped by me being stringent and avoiding the purchase of any particularly expensive magic rings. I gave the merchants the half tax, skipped the servants, skipped the military and had the church-people give some too. I ended the current demo with: 5730 bushels after fixing everything up, buying all Military types and hosting a couple parties. Not sure if this helps, but there you go anyway.
Iām glad youāre enjoying it. Itās definitely useful for me to see how readers are managing their resources so I can make sure theyāre well balanced.
Minor update:
Samuel if you dont mind me asking , will you be working on the pernicious panacea part 2?
Slowly, yes. Iām working on the outline but Iām not sure when Iāll be focusing on it more deeply.
Its great news that you are working on it no matter how much time it will take , personally among your works it is one of my favorites .
Glad to see you back, Sam! This is one of the most interesting stories youāve written yet. My favorite character is Lester, but most of them are well developed and have fun dynamics. I really enjoyed the mix of horror and normal management, and loved the slow buildup to the first meeting with Jelok as it increased the dread and made the reveal of her role much more intriguing. I also liked how choices have both short term and long term effects on the story, such as the first decision about the dogs.
So like I said, most characters are well developedā¦ except for Stanner. Perhaps I missed something, but compared to the other council members he seems rather one-note with EVERYTHING connecting back to Shan or fire. To give an example, through my one playthrough I learned that Gelin is writing poetry, Borik slices grapes before eating them, Nadin used to put crawdads in her siblingsā hair, etc., but when I tried to talk to Stanner during the manor feast he was busy staring at a chandelier (in other words, fire).
horse: 50%
Before the horse is named, this is how it appears on the stat page ā while all the others are capitalized, āhorseā isnāt, which makes it look strange.
Itās scorching hot on the day of the execution.
This scene transition is a bit sudden. I think itās due to the way the previous sentence is constructed. āItās a short, gruesome affairā does signal that itās the end of the scene, but because it then continues with āespecially when the arbalists fire on the peasants from behindā it reads as though the fight is still ongoing.
"More of you youthful naivety.
Should āyouā be āyourā?
Just be thankful its his death and not ours."
āitsā should be āitsā.
We survive because of all those things, and most importantly, because our militaries allow those things to matter."
The transition from this sentence to the next sceneās time skip is also rather sudden. The other options when speaking with the king work because they both have the king considering the future, but this second option ends with the king still speaking of feudalismās past and present.
Your other council members aside from Borik include your advisor, your spymaster, and your Shanist priest.
Since the council members were already introduced in chapter one, perhaps this section can be reworded as though the MC is remembering/the narration is reminding who these people are. Otherwise it makes the chapters seem disconnected.
āKing Garald isnāt very good at this game, is he?ā you wonder aloud.
The scene transition here was sudden too.
ālady Olia is here, general!ā
āladyā should be capitalized. This happened a couple times, such as in the letters.
They have no troubles biting people."
ātroublesā should be ātroubleā.
Although you didnāt manage to find the mysterious pig who almost killed you before, you found something much more pleasurable wandering about the halls of your castle.
This sentence doesnāt make much sense if you simply asked Emyla for more information about her sleepwalking, as even the narration notes that the MC is disappointed because of the lack of intrigue.
Olia spins around in a circle, confused and in a panic.
āOliaā should be the horseās name, not the MCās.
āItās unnatural, and unsettlingā you say.
Add a comma after āunsettlingā.
So far, he has made his presence known several times, and heās becoming a specter over Barqet Manor.
First, he terrified one of your villagers in January. Then, he nearly killed you by frightening Daybreak after the boar hunt in February. Again, in March, he nearly killed you by making you fall out of a three story castle window.
āPerhaps if I had, weād know better how to beat him.ā
You know they wonāt find him.
All of these have āheā and āhisā and āhimā that should be āsheā and āherā.
āBut this isnāt right, my lord,ā he finally manages to say.
ālordā should be āladyā.
āIt seems your plan has finally come to fruition after all these months.ā you say.
Change the period after āmonthsā into a comma.
Looking forward to chapter ten!