The Cruel Guardians [9 Chapters, 167k Words]

Father Disapproved

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Ok. I really like the man. He disapproves my decisions even from the grave. :smiling_face_with_tear: :muscle: :fearful:

15 Likes

Thatā€™s it i give up i canā€™t get inspect element to work on phone :melting_face: please please add a cheat mode :pray:

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I just played a good chunk of this version

The interactions between MC and others characters are ā€¦ to be honest, very dry. We are trapped in 4 options, always 4 options, 2 will raise our relationships, 2 will decrease it and each one of it raise a different attribute. Very predictable and it makes our MC personality a mess, sometimes authoritative, sometimes carefree, sometimes kind, sometimes cruel. This system, when compared to personality charts, offers too much freedom, thus lowering the depth of characters

The management part is still shallow, decisions made by us that concerns our village feel empty, not truly affects anything permanently, just the increase or decrease of a stat and relationship chart. Our village is still a sad, backwater hole in middle of nowhere without any sign of improvement regardless of what we do and paradoxically, what we said might affect the relation with peasants more than supplying resources for their betterment

We need specific set of choice for each separate interaction with more variety of talking, a silent gaze, a smirk, a smile is more impactful than words, especially for a ruler. Siege of Treboulain and the upcoming Lord of Infinity are examples for these kind of things

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I tried while cheating ressources and it seems like you can have a pretty thriving and happy territory if you do well, fear of the local demon that youā€™re powerless against notwithstanding.

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I improved the place a fair bit without cheats. You just have to manage your resources well and balance the factions.

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Yeah, as I said you can have it if you do well, I just cheated ressources to easily test how good the situation in your territory can get.

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welcome to politics :sweat_smile:

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Just to let you all know, Iā€™ll be mostly focusing on The Enchanterā€™s Misery until itā€™s complete. This will take a few months, and in the meantime I wonā€™t be updating TCG very much except for fixing bugs and typos. However, Iā€™ll still be collecting feedback, and Iā€™m going to keep a running list of changes that Iā€™ll implement to the demo based on that feedback once I resume working on it in earnest.

11 Likes

no offense but iā€™m hoping this one isnā€™t as watered down as nascent no-longer-narcissistic necromancer (played thru that recently, felt a bit too tame compared to what it once was), iā€™d like some good uncensored, unadulterated samuel h young dark fiction but thats just me

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Hosted Games probably wouldnā€™t have accepted a not ā€˜tamerā€™ Nascent Necromancer. Their guidelines are pretty anti-dark fiction.

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sucks really, i enjoy a dark read every now and then

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Unfortunately, it was either tone TNN down or not get it published. Still, I think itā€™s one of the darkest Choicescript stories. I also think TCG will be one of the darkest stories, as itā€™s still something I enjoy writing.

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Enjoyed the demo a lot. Kinda gave me War for the west vibe:)

Looking forward to future updates, good luck!

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War for the West is one of my favorite HGs, and definitely one of my inspirations. :ok_hand:

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Itā€™s weird, I was just wondering why more games like War for the West and Swamp Castle didnā€™t exist. Then this popped up. I ended up playing it all day on and off.

I love the characters, ended up liking Stanner more than I thought I would. I tried to placate Emyla throughout her visit at the expense of the others, lol. I donā€™t really plan on helping her honestly, but would like the chance to take advantage of our good relationship at some point in the future.

I hope thereā€™s a choice to get Seginold more friends because omg: I was more shocked by the bird being sad reveal than the whole demon connected to nature thing tbh XD. Absolutely love that Jelok is so connected to nature though.

So far, Iā€™m loving the resource management part. I feel like I could do everything I wanted to achieve, that may have been helped by me being stringent and avoiding the purchase of any particularly expensive magic rings. I gave the merchants the half tax, skipped the servants, skipped the military and had the church-people give some too. I ended the current demo with: 5730 bushels after fixing everything up, buying all Military types and hosting a couple parties. Not sure if this helps, but there you go anyway.

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Iā€™m glad youā€™re enjoying it. Itā€™s definitely useful for me to see how readers are managing their resources so I can make sure theyā€™re well balanced.

Minor update:

  • There are now 10 save slots instead of 6
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Samuel if you dont mind me asking , will you be working on the pernicious panacea part 2?

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Slowly, yes. Iā€™m working on the outline but Iā€™m not sure when Iā€™ll be focusing on it more deeply.

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Its great news that you are working on it no matter how much time it will take , personally among your works it is one of my favorites .

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Glad to see you back, Sam! This is one of the most interesting stories youā€™ve written yet. My favorite character is Lester, but most of them are well developed and have fun dynamics. I really enjoyed the mix of horror and normal management, and loved the slow buildup to the first meeting with Jelok as it increased the dread and made the reveal of her role much more intriguing. I also liked how choices have both short term and long term effects on the story, such as the first decision about the dogs.

So like I said, most characters are well developedā€¦ except for Stanner. Perhaps I missed something, but compared to the other council members he seems rather one-note with EVERYTHING connecting back to Shan or fire. To give an example, through my one playthrough I learned that Gelin is writing poetry, Borik slices grapes before eating them, Nadin used to put crawdads in her siblingsā€™ hair, etc., but when I tried to talk to Stanner during the manor feast he was busy staring at a chandelier (in other words, fire).

Other things

horse: 50%
Before the horse is named, this is how it appears on the stat page ā€“ while all the others are capitalized, ā€œhorseā€ isnā€™t, which makes it look strange.

Itā€™s scorching hot on the day of the execution.
This scene transition is a bit sudden. I think itā€™s due to the way the previous sentence is constructed. ā€œItā€™s a short, gruesome affairā€ does signal that itā€™s the end of the scene, but because it then continues with ā€œespecially when the arbalists fire on the peasants from behindā€ it reads as though the fight is still ongoing.

"More of you youthful naivety.
Should ā€œyouā€ be ā€œyourā€?

Just be thankful its his death and not ours."
ā€œitsā€ should be ā€œitsā€.

We survive because of all those things, and most importantly, because our militaries allow those things to matter."
The transition from this sentence to the next sceneā€™s time skip is also rather sudden. The other options when speaking with the king work because they both have the king considering the future, but this second option ends with the king still speaking of feudalismā€™s past and present.

Your other council members aside from Borik include your advisor, your spymaster, and your Shanist priest.
Since the council members were already introduced in chapter one, perhaps this section can be reworded as though the MC is remembering/the narration is reminding who these people are. Otherwise it makes the chapters seem disconnected.

ā€œKing Garald isnā€™t very good at this game, is he?ā€ you wonder aloud.
The scene transition here was sudden too.

ā€œlady Olia is here, general!ā€
ā€œladyā€ should be capitalized. This happened a couple times, such as in the letters.

They have no troubles biting people."
ā€œtroublesā€ should be ā€œtroubleā€.

Although you didnā€™t manage to find the mysterious pig who almost killed you before, you found something much more pleasurable wandering about the halls of your castle.
This sentence doesnā€™t make much sense if you simply asked Emyla for more information about her sleepwalking, as even the narration notes that the MC is disappointed because of the lack of intrigue.

Olia spins around in a circle, confused and in a panic.
ā€œOliaā€ should be the horseā€™s name, not the MCā€™s.

ā€œItā€™s unnatural, and unsettlingā€ you say.
Add a comma after ā€œunsettlingā€.

So far, he has made his presence known several times, and heā€™s becoming a specter over Barqet Manor.

First, he terrified one of your villagers in January. Then, he nearly killed you by frightening Daybreak after the boar hunt in February. Again, in March, he nearly killed you by making you fall out of a three story castle window.

ā€œPerhaps if I had, weā€™d know better how to beat him.ā€

You know they wonā€™t find him.
All of these have ā€œheā€ and ā€œhisā€ and ā€œhimā€ that should be ā€œsheā€ and ā€œherā€.

ā€œBut this isnā€™t right, my lord,ā€ he finally manages to say.
ā€œlordā€ should be ā€œladyā€.

ā€œIt seems your plan has finally come to fruition after all these months.ā€ you say.
Change the period after ā€œmonthsā€ into a comma.

Looking forward to chapter ten! :relaxed:

5 Likes