The Chronicles of Salt and Iron (WIP) (~13k words)

Summary :ocean:
For decades, the Lustrous Triad—the Golden Isles, the Iron Empire, and the Kingdom of Sterling—have violently seized territory and influence in a power grab that threatens to consume the world. Trapped on an Iron prisoner ship after incurring the Triad’s wrath, your future seems bleak, until a freak disaster grants you a new chance at freedom…and a glimpse of a deadly secret that could topple the entire regime.

But the Triad never forgets, and it will stop at nothing to kill you for what you’ve seen. Your only chance of survival is out on the untamed sea, where rogues and pirates rule. And if you can survive the perils of the high seas, perhaps one day you’ll be powerful enough to take down the Triad—lest they destroy you first.

———

  • Play as male, female, or nonbinary
  • Assemble a pirate crew to fight against an oppressive imperialist regime
  • Choose from five origins: Are you a former Triad soldier, forsaken by the same nation you once devoted your life to? Or perhaps you’re a disgraced nobleperson, cast out from your life of luxury after a betrayal…
  • Romance and/or befriend a variety of characters, both ally and foe
  • Customize and upgrade your ship
  • Choose your fighting style: Hack, slash, or stab your way through battles
  • Dabble in some astral sorcery
  • Uncover treasure!

———

Current Demo (~13k words)

Content Warnings
  • Violence
  • Ableism
  • Gore
  • Death
  • Language

———

Romance Options

(Note: Some descriptions are still incomplete.)

KEIR (M/F selectable)
Your cellmate aboard The Knight and fellow escapee. Blunt and grumpy, yet loyal and surprisingly knowledgeable. Owes you a life debt that they intend to pay thoroughly, regardless of how little or much they may like you. Possesses a dubious connection to the Golden Isles.

Dark-haired and tan-skinned, with brown eyes that constantly look as if they’re judging you. Very tall. M!Keir has shoulder-length wavy hair whereas F!Keir’s hair is neck-length. Usually wears their hair down with a small braid woven in.

COUNT OROS (M)
The reclusive count of Morrowlocke Isle and your new benefactor. Took you and Keir in after your escape from The Knight. A classic gentleman, unfailingly polite, but with a hidden agenda. Is willing to fund your endeavors in exchange for information regarding your time on The Knight; what he intends to do with it, you’re not sure.

Gray-eyed, with long, silvery-blond hair pulled back into a low ponytail. Smiles often, but the warmth never reaches his eyes. Bespectacled.

MIST (M)
A mysterious, mute shipwreck survivor you found stranded at sea. Gentle and curious, though known to occasionally play tricks on other people. Oddly fascinated by the mundane, he doesn’t seem to be from around here…or there…or anywhere, really.

Pale, with coral-colored peach blossom eyes and wavy pink hair. Smiles often, and he means it. Has (unfairly) long eyelashes.

PRINCESS ATARA (F)
A renegade princess intent on joining your crew. The prodigal (and only) protege of a legendary inventor, her talents are of great interest to you…and unfortunately, to the Triad. Bashful, but not meek. Enjoys rambling about her inventions.

Doe-eyed, with wavy brown hair and light-brown skin. Often clips her hair back with pins to prevent it from distracting her while working. Her eyes are a deep midnight-blue.

THE ADMIRAL (M/F selectable) (name pending)
An admiral in the Silver Navy tasked with hunting you down. Stubborn and more than a little uptight, but honorable. Though dedicated to their task, they’re surprisingly easy to fluster.

Dark-haired with light blue eyes and fair skin. Their hair is half-shaved. M!Admiral has neck-length hair he keeps in a ponytail, whereas F!Admiral keeps her medium-length hair loose. No one has ever seen them laugh.

OPHELIA (F)
The Wandering City’s resident sorceress. Runs Ophelia’s Arcane Emporium. Alluring and frightening in equal measure.

Tall and curvy, and often seen with a smirk on her face. Has wine-purple hair that she lets loose in long curls. Likes to wear backless dresses to show off her kraken tattoo.

THE BARKEEP (M/F selectable) (name pending)
The hot-headed proprietor of The Beached Beast. Once your childhood friend/sweetheart, they now claim to hate your guts. So why haven’t they banned you from their tavern yet?

Tan, auburn-haired, and heavily freckled. Of below-average height, but strong. M!Barkeep keeps his hair short, whereas F!Barkeep’s hair reaches her upper back. You often see them scowling, but that could just be because they’re looking at you.

———

Hello, thank you for checking out my story! I realize that this initial demo is quite short, but this is my first Choicescript game and I thought it’d be good to get some feedback early-on.

Plans

For the next update

  • Finish the first half of Chapter 1. The next scene planned is the MC’s meeting with Oros (there’s going to be some important exposition there). Then I want to implement the first “day off” scene set during the MC’s recovery from the events of Chapter 0
  • More customization! (wardrobe, hairstyle, name and gender)
  • Fill in some incomplete parts of Chapter 0. Specifically some choices you can make on the ship that are grayed out right now
  • Finish writing the character descriptions in this post

For the future

  • I’m thinking of dividing this story into three books, each focusing on a different Triad nation: Silver, then Gold, then Iron. Following this logic, I may change the name to The Chronicles of Salt and Silver in the future if I decide to go with the 3-book format)

Right now, I’m aiming for a 2-4 week update schedule, but I’m not entirely sure how realistic that is just yet.

Feedback
  • I’d most like to know if there are any parts that are confusing/unclear! Maybe concepts that aren’t explained well, or scenes that jump all over the place, or continuity errors
  • I’m also interested in how the prose comes across and any pacing issues there are. I’ve read through my own writing too many times and I can’t tell if I like what I’m seeing or not anymore. Although, it might be too early in the story to properly evaluate pacing(?)
  • Also I’m really bad at naming (you can see that some of the RO names are still undecided) so if you guys have any name ideas for ROs/locations please please let me know!
  • But overall, any type of feedback is appreciated :slight_smile: I’m sure there are tons of grammar errors and bugs I missed so if you find anything feel free to let me know. Thank you so much!
165 Likes

This seems great so far, can’t wait for the update!

8 Likes

Oh i love this already!! I tried to see if you had a tumblr page for your IF but didn’t see one so I’m so glad i found the forum page :heart::heart::heart:

This was a delight to read!

5 Likes

I really like the tone, pacing and imagery of this story. I was hooked. I will say the depiction of bailing out the ship with buckets on deck didn’t make much sense. Given it is a three deck ship the water would accumulate in the bilge and with the early industrial level tech indicated in the setting I would expect the ship to have a(or a couple) bilge pumps. I think you can preserve most of the scene by having the prisoners form a work chain to manually ferry buckets up and down the ladderwells and assist with the pumping. The MC could be part if the crew on deck dumping the water over the side.

Here is an article on the specifics during the age of sail.

5 Likes

I loved it, I especially like that you’re able to define your relationship with your cellmate in so many different ways like being able to tease them and so forth.

3 Likes

I really like this, I feel hooked into the story.

4 Likes

looks really promising!

4 Likes

Great Demo, this game as a lot of potential! I originally thought of romancing the warden but she just seems cruel so I’ll stick to my childhood sweetheart once they get introduced, also no pressure but I would suggest you to nake a Tumblr page for your IF

3 Likes

Oooooh, this is an interesting story! I am hooked. Your writing feels rather soothing (not sure if that’s the right word) and I love it. So far, you’ve done a great job of easing people into the story.

I also love the number of customisation options and that you can define your relationship with your companions. This makes it feel dynamic and authentic.

Based on ROs’ descriptions, I am most interested in Count Oros. Can’t wait to meet him!

All in all, great job!

2 Likes

So what does ??? Mean I have chosen the lost origins

This was such a great start! I am excited for more!

2 Likes

Alright, I’m not quite sure if I’m formatting this mass reply correctly but here we go:

@Twenty2 Thank you so much for reading, and for the kind words!

@Theclassyhobo I’ll see if I can set up a Tumblr page maybe after the update (if I can figure out how Tumblr works :sob:). Thank you for reading!!

@cascat07 Thank you for the insight! This is really helpful, I’m not the greatest when it comes to making things historically accurate (which I probably should have prefaced), but hopefully I can improve. I’ll rework the scene for the next update to make more sense. The scene might still be inefficient though in part because the warden and the guards just want to torment the prisoners. But I think incorporating the bilge pumps into that would be really great. Thanks again!

@Lotus Thanks! I hope that the MC’s interactions with Keir (their cellmate) felt natural!

@Scav Thanks so much for reading!!!

@Juxu Thank you so much!!!

@devil Ha, I was wondering if anyone would become interested in the warden! Thanks for reading! Will look into Tumblr for sure

@chloegalanis Thank you for the kind words! I’m excited to introduce him :grinning:

@Ronin_101 It’s a secret :shushing_face: Thanks for reading!

@FabulousBlasphemer Thank you!!! :blush:

9 Likes

This game sounds…

…metal.

2 Likes

I really enjoyed this.

Some bugs in the code

Also here are some bugs in the code:-


*set munitions +1

*if (munitions < 1)
    [b][SKILL ACQUIRED: Munitions][/b]
*else
    [b][SKILL UPGRADED: Munitions][/b]

The +1 munitions should be after the check or else it will always show as a skill upgrade.


*if (flu = 1)
    Oh, but you feel [i]awful[/i]. Your head is killing you. Each step sends painful reverberations through your skull, and the ground seems to spin as you move

The check should be >=(atleast I think), as there is a chance of the player having flu variable of 2.

1 Like

Glad I ended up walking me booty on this here ship look forward to trying this game out

1 Like

Im curious about the power system

Oh I’m going to have fun with this I was like playing the cheerful rogue not all rogues are edgy teenagers understand that I understand that!!!flipping a bottle of poison who is about to disagree

Really enjoyed this game so far waiting for more. I thought for a second I was getting special skills like out of Solo Leveling, Is It Wrong To Pick Up Girls In A Dungeon, or Recreated As A Slime :rofl:. Really love the game and appreciate everything the author has done thank you