Ok so I’ve never done this before and the answer might be staring me right in the face but I can’t seem to get it.
I’m having trouble with something to do with the *if command.
What I’ve put down is
[i] Not really… [/i] You say in your mind.
*line_break
A countdown projects between the both of you: 3, 2, 1…
*if (focus="brawler")
blah blah blah
*line_break
But in the actual game it just shows the
[i] Not really… [/i] You say in your mind.
*line_break
A countdown projects between the both of you: 3, 2, 1…
and the everything under the *if part doesn’t show up. If I need to post more of the script then I can
Just to correct one thing, it is perfectly fine to have an *if without an *else.
If the “if” statement is false (aka, if focus doesn’t = brawler) then the stuff under *if will be skipped, and the code will just move down to the next thing.
The “falling out of if” error happens in choices where all available options are gated off with *ifs. That’s where you should use else and elseif, to reassure quicktest that there will always be at least one selectable choice. When you’re just using *if to set variable text on a page, there’s no need for elses or gotos.