The Bread Must Rise - BETA CLOSED

The Great Godstone Bake-off has arrived! As a hapless baker deeply in debt, you finally have the opportunity to rise to fame and fortune! Under the tutelage of famous chefs as Gordon Ramslayer, Tira Misu, and The Baladin, you will learn the arts of baking, breading, and dare you whisper it…necromancy?

Directions for beta testing:

Email us, beta AT choiceofgames for access.

DO NOT POST ASKING WHAT THE BETA EMAIL ADDRESS IS. The first test to becoming a beta tester is inferring what it is based on how we describe it above.

Do not send DMs/PMs through the forum mail system, Discord, text message, carrier pigeon, or any other method than email.

When you send your EMAIL, include:
• the game you want to test in the Subject line of the email.
• your forum-name
• your real name (first and last).

Please indicate if your family/surname comes first as well. Beta testers’ names are listed in the game’s credits, which are accessed with the “About” link you’ll see within the game. If you don’t want to appear in the credits, or you want to be credited under a name other than your real one, please let us know.

Do not email us multiple times about joining a beta. If you don’t email us as soon as we post a beta, you go into a queue. As we post new drafts, we admit more people from the queue. Eventually, we will get to you. Some beta processes last longer than others, and it may take up to a few weeks to reach the front of the queue.

When you have been admitted to the beta, we will send you a link, a username, and a password as a reply to your email.

When you have feedback to submit:
• Return feedback as part of the same email thread where you were admitted. Copying beta@choiceofgames on that email is the best way to make sure your comments are seen as soon as possible.
• Please send screenshots or copy/pasted quotes whenever you can; it helps us track down whatever observation you’re making. In particular, the author may see things that you don’t, and/or the screenshot may contain more information than you realize.
• If you’re submitting feedback using the Bug/Submit button in the game, make sure you include your handle/name in the body of the email. The Submit button obscures your email address, and I can’t give you credit for feedback if I don’t know who you are.

A few more notes:
• You cannot be testing two games at once. If you are already testing one game, send in feedback on that game before you apply to another. If you apply for multiple games at the same time, you will likely be admitted first to whichever game has testing slots open up first, and we won’t be able to admit you to the other one until you send in your comments for that one. (From an admin standpoint, it’s easiest if you don’t apply to more than one game at once – applying to multiple games makes it more likely that we’ll miss admitting you to one of them.)

• If you’re admitted as a tester but realize you won’t be able to send in feedback for that game, please let us know! You won’t be penalized in any way - we’ll just take you off the list of testers for that game. But if you sign up to test a game and don’t send comments or withdraw, it will affect your chances of being admitted to future betas.

• There’s no standard length of time for a beta testing period to last, and we usually don’t know exactly how long a game will be in beta when it opens. The best way to know how long a beta will be open is to follow the thread for updates.

• It’s fine to send multiple feedback emails, but if you have a lot of quick comments, it’s easier to keep track of them if you bundle them into one email.

Tips on How to Give Feedback

We’re looking for “high level” and “low level” feedback. Not mid-level feedback.

Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error). For these low-level issues, screenshots are very helpful. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that.

“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.

“Mid-level” feedback describes things like grammar, style, word choice, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.

Be SPECIFIC in your feedback. General comments like “I had a great time and saw only a few spelling errors,” is not useful feedback. In fact, it’s the sort of thing that results in you not being given access to future betas.

Some examples of useful feedback:

  • In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!
  • In “The Eagle’s Heir,” someone asked about Eugenie. They said that the romance moved too quickly–because she only appeared in the last third of the game–and wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).
  • In “Demon Mark: A Russian Saga” several people commented on how the PC’s parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.
  • Pointing out a specific choice and saying, “this is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,” is also really helpful feedback.
  • If you choose an option and then the results of that option don’t make sense. Like, if you thought an option might test one stat, but it seems to have tested a different one.

Changelog (july 20)

Geneaology knowledge now increases each time the player unlocks a hint.

Fixed an *ending that was in chapter 8 to be *finish instead

Fixed a bug with relationship_council, where we were only using fairmath half the time so it ended up being over 100. (Now, all relationship_council changes use fairmath)

Fixed problems with lucre extending to the 5th or 6th decimal place by adding a “leave a spit, take a spit” tray for the few times players receive spits (fractions of a lucre), and by making sure there was rounding after each time the solvency variable was divided by 1/3, 1/4, or 1/4. Lucre should now always be a whole number.

Made sure we’re checking for the player’s current amount of lucre each time we charge the player, so that it doesn’t drop below 0. Also made sure that solvency was actually reduced when the player selected a choice that had a cost associated with it, that the amount of lucre it would charge was clear up front, and that these choices were only selectable_if the player had equal to or greater than the relevant amount of lucre.

For bakeoff rounds, to make sure there isn’t a “nobody” as a winner, I set a default “first place,” “second place” and/or “third place” winner in each round (as well as associated numeric variables) by testing to see if any of the variables are still “nobody” after the ranking math. I did random tests to make sure it was working, and haven’t seen a “nobody” as a winner yet.

Added in more breadthreat levels (now present in all chapters, escalating from vague and weird to menacing and then to clear when the player knows what THE BREAD is)

Newspaper articles and headlines written in chapters 4, 6, and 8. Newspaper articles and headlines checked for structure and sense. The newspaper delivery boy was added to chapter 8 and chapter 9.

(stats page) Added and updated sections that track genealogical knowledge; Added and updated sections that track newspaper coverage[/spoiler]

(chapter 6) I wrote some missing plating description – these are extra horrific and “lean in” to the horror of killing the brownies/mandrakes

(chapter 6) from beta tester: Where did Clyde get the chocolate? (added a reference to him taking chocolate bars out of his pockets, to play on the joke about the process being horrific / not real-world brownies)

(chapter 6) - added a chance for player’s to avoid disqualification when using non-traditional brownies, with disqualification as a consequence if they fail the test. Also made it so that Clyde can’t place this round, since he’s always disqualified.


The next patch won’t be ready until Monday. No new testers will be admitted until then.

Right now, we’re doing work on tweaking difficulty numbers; a bunch of things are too hard.


Changelog (July 31)

(from open beta) Added togglable stat descriptions to the stats page.

Added character descriptions to the stats page.

Updated stats page with a navigation menu for easier reading.

Fixed the “check your bakeoff score” section of the stats page, which wasn’t working because the variables hadn’t been added to most of the Bakeoff chapters.

Added almanac entries for sugar and baking soda/baking powder and leavener.

Fixed numerous typos and small bugs

(c1) Tweaked Bouma’s introduction

(c1) (from open beta) Fixed a bug with multireplace incorrectly setting a variable

(c2) Fixed a bug where the tactic the player chooses to announce the council party wasn’t getting called properly

(c2) (from open beta) - Fixed a bug where the searching for clues led to an infinite choice loop

(c2) Removed “success” or “fail” text from a choice tree (it was just there for testing purposes)

(c2) Fixed a few places where players saw the “rental expires” notice even if they rented a chupacabra for the full duration of the round

(c2) At beta tester’s suggestion, added messaging to suggest that chupacabra attempts get easier depending on how long you wait in the round

(c2) Tweaked the cake guard message so it doesn’t scold the player for helping a competitor.

(c2) Fixed a bug where players could get negative time in the round.

(c2, c4) Added a section which alerts the player when they’ve left the store without buying all the ingredients they need (or without buying any ingredients at all) and gives them either a second chance to buy stuff OR the free versions of missing ingredients.

(c3) Fixed how the game calculates the amount of money Draugr Jones earns for the player based on their extravagance and the base payout.

(c3) Tweaked the description of Draugr Jones so it was clearer he’d spent some time outside of your bakery.

(c3) Fixed the code for players to earn extra money from the Carb Freeons for attempting (or succeeding at) carb free baking during chapter 2.

(c4) Tweaked some stuff with what happens to Argyle in this chapter so it’s clearer what’s going on there (and to avoid some accidental repeat text on some playthroughs).

(c4) Added new content for dough division check with Clyde.

(c4) Added ranges to the stealable items so players can see how much they could potentially get charged if caught stealing.

(c4) Adjusted values of high skill challenges to be slightly lower. Increased player’s starting point values.

(c4) Added sabotage attempts to rising dough section

(c4) Playtested to check for minor bugs like the player’s kitchen being mixed up with Argyle’s

(c4) Added a variable to track whether the player decided to split the bread or not.

Added achievements to the game.

Implemented the following visible achievements:
- Big Spender
- Tried and True to Death
- They’ve Been Drafted
- Disqualified
- My Life as Told To…
- My Reputation Proceeds Me
- Penny Pincher
- Penny Pinching Overlord
- You Sure about This, Brah…?
- Carb Free Overlord
- First Round Fanfare
- Second Round Smasher
- Third Round Terror
- Fourth Round Fighter
- Fifth Round F-Word
- The Chef Among Chefs
- They’ve Been Drafted
- Sourdough Master
- So Much More Room for Activities!
- Don’t Sweat the Technique
- A Bread by Any Other Name
- Political Aspirations
- Who Follows the Recipe?
- You All the Way Up
- Now it’s a NecronomiRomcom
- Rights Reversion
- Like a Gym but with Food
- Jazz Hands
- What Bodies?
- The Best Defense
- Is a Good Offense
- Mysterious Backstory
- Past on Full Blast
- The Don is Most Displeased

Implemented the following hidden achievements:

- Some Call Them Clyde bars
- Dark is the Rye
- Exit Through the Wardrobe
- Undying, not Unbeatable
- I Said Gluten Free!
- Ultimate Gains, Brah
- Bygones Gone By
- Abs Without Carbs
- What’s Love Got to Do with It?
- Newest Member of Soda Club
- Live Free or Love Trying
- Bringer of Marshmallows
- Undying Savior
- Look Ma, No Balls!
- Oh My Gods! You Killed Argyle!
- Chefromancers Never Say Die


Changelog (August 1)

(c2, c4, c6, c8) Fixed a bug where contestants could place multiple times in these rounds.

(c1) tweaked some stuff in Fondant’s introduction for a smoother read.

(c2) Fixed the code in several places to recognize that instant yeast didn’t require milk.

(c2) Fixed a bug where the round ended early if the player wasn’t out of time.


Changelog (August 3)

Fixed a bug that caused the player to not place in Bakeoff rounds when they tied with an NPC.

(c4) The player should now see Argyle die in all playthroughs.

Fixed a whole buncha typos in the first 5 chapters after finally getting spellcheck to work in notepad++!

1 Like

Changelog (August 4)

Fixed a buncha typos in chapters 6-11.

Fixed bugs, typos, and a few other issues found by beta testers. (Thanks so much, beta testers!)

(c3) Removed a value we had “temporarily” added for testing and never removed and that made it so the player started this chapter with a bunch of lucre.

(c4) Adjusted the bread naming and scoring mechanics slightly.

(c5) Modified some of the choices in this chapter to be more impactful and contain a little more content.

(c5) Players who bought only carb free ingredients in the previous Bakeoff round now earn lucre from Sun Yi in this chapter, with a bonus if they did well. (There’s no way to earn lucre from Sun Yi in subsequent chapters, due to the Carb Freeons being somewhat busy after that.)

(c5, c7, c9) The player now earns lucre from Draugr Jones’ expert customer service skills at the start of these chapters.

Implemented the following achievements:
- More Like a Veteran
- Getter of What’s Mine

Added new special endings for players who meet certain conditions by the end of chapter 10:

- An ending where the player goes back in time and founds Arbor’s Discount Bakery.
- An ending where the queen undying gives the player a new contract–as her co-undying partner.
- An ending where the player and Bouma publish a book about the player’s parents and the fight against THE BREAD.
- An ending where Clyde sends an employee from Phil’ly to inquire about ordering magical pastries wholesale.

1 Like

Changelog (August 6)

Implemented the following achievement:
- Spread the Good Word

The game now tracks the player’s success with the critics.

The game now tracks how accepting Godstone is of carb free baking.

Added more chances for the player to change their relationship with the carb freeons. (No new choices, just more *set with the relevant variable)

Adjusted scores required for necromancy tests, as they were previously too hard to pass.

Added a stats page location for players to check out “the word on the street” and see how the people of Godstone feel about the carb freeons, the council, and the player’s baking.

Smoothed out the pacing in the first five chapters by adding a good number of page_breaks to bring the game more in line with other Choice of Games games.

Adjusted the math that calculates how much the player earns from Draugr Jones between bakeoff rounds, as it was previously way too high or way too low.

Finally fixed the ranking math that calculates which Bakeoff contestant earns which place each round. Players should no longer experience bugs where they or other contestants drop out of the ranking for no reason (even though this was likely invisible to most players!) or bugs where a contestant places more than once.

(c5) Modified some of the choices in this chapter to be more impactful and contain more content.

(c5) Fixed a small bug with the newspaper article in this chapter.


Changelog (August 14)

Fixed more typos and bugs based on beta tester feedback. (Thanks, beta testers!)

(c6) Added a choice that lets players try and lower the carb tax for this round of the Bakeoff.

(c6, c8) Double checked to make sure the negative time bug can’t happen in these chapters. (This should be fixed but it might still be buggy sometimes–more testing needed.)

(c8) Added code that accounts for players leaving the store without buying all (or any of) the ingredients.

(c8) Added some stuff in the judging and baking process to account for players who either choose to not use ice cream or a substitute in their baked Alaska, try to use a substitute and fail, or get their ice cream stolen/sabotaged. The player now runs the risk of being disqualified if they don’t have ice cream (or a substitute) in the finished product.

(c8) NPCs whose ice cream is sabotaged will now get disqualified this round.

(c10) Fixed the ranking math, which hadn’t been done yet in this chapter, as well as the math that determines the overall champion of the Bakeoff.

(c5-10) Tweaked Bakeoff scores and checks based on playthroughs and testing.

(c5-11) Fixed the code that adds achievements. Players should no longer receive duplicate achievements in these chapters, even across playthroughs.

Implemented the following achievements:
- Baked Not Fried
- Like a Ninja, Fading for the Very First Time
- Re-un-disqualified (replaced the old “Disqualified” achievement)


Changelog (August 21)

(c5) Tweaked how the game tracks players earning money from the Carb Freeons, since it was sometimes putting players in the wrong segment. (Will do this in c3 once the chapter is back from copy-editing)

(c5, 7, 9) Changed how the game rewards players through Draugr Jones, since previous math was not giving good results. (Will do this in c4 once the chapter is back from copy-editing.)

(c6) Accounted for players who don’t take the bone stairs

(c6) Tweaked the dialogue with Abnatio and Sun Yi, which sometimes skipped around in odd ways.

(c8) Gave players a points bonus when passing a skill check and using only free ingredients. (Will do this in c2 and c4 once they are back from copy-editing.)

(c8) Tweaked the storefront section that checks to see if the player bought everything, since some of it was referring to a previous chapter’s recipe.

(c8) Added the player’s current lucre to the start of the storefront section to make it easier to track how much money you have without frequent visits to the stats page. (Will do this in c2 and c4 once they are back from copy-editing.)

(c8) Fixed a mixed-up goto that was causing this chapter to skip a bunch of stuff when time ran out.

(c8) Finally hopefully for real this time (fingers crossed) fixed the negative time bug in this chapter.

(c10) Added a choice at the start of the chapter to let the player start thinking about whether they still want to win the Bakeoff or whether they want to stop it at all costs, and adjusted some of the text and the selectability of some choices to reflect that choice. (This doesn’t affect the player’s ability to pick the final boss fight and ending later in the round.)


Changelog (August 28)

Chapters 1 - 4 are now copy-edited!

(c1-4) Achievements in these chapters can now only be achieved once across all playthroughs.

(c1) Added randomization for all three types of signature description.

(c2, c4) Added a line of code to the store in these chapters that tells the player their current lucre every time they’re about to buy something.

(c3) Adjusted the code that calculates how much the player earns from Draugr Jones and the Carb Freeons to match the rest of the game.

(c4) Tweaked the text of this chapter to make it a bit clearer that you can’t save Argyle, and to adjust the description when players face this fact.

(c4) Adjusted how the newspaper headline in this chapter is constructed, which should finally stop c5 from saying “unknown” in the headline.

(c8) Gorgon gives players who purchase the Baked Alaska recipe a hint.