The Bar on the Abyss - WIP [410k words] [Updated March 2026]

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Tomorrow, your afterlife starts anew.

Hello Patrons!

After two all-nighters, I can finally and officially announce that The Bar on the Abyss 2.0 update will be released tomorrow, Friday 16th :smiley:

I will post the full list of features and changes with the update, but here’s a small preview: I added 3 more solutions to the confrontation with Pyriphlegethon!

Your new Spirit Gift will now enable you to avoid a fight altogether: charm them, use your insight to uncover the true reason for their attack, or apply logical thinking to break their resolve.

See you tomorrow :smiley:

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The Abyss Beckons Once More.

The Bar on the Abyss 2.0 Update is Here!

Start your afterlife anew with new mechanics, expanded content, and deeper choices that will shape your MC’s journey in the Abyss and beyond.

READ HERE

What’s New in 2.0?

  • 50K+ Words of New Content!

  • Choose Your Grief Path: Denial, Anger, Bargaining, Depression, or Acceptance—select the emotional journey that fits your MC and explore how it shapes their afterlife.

  • 36 Career Backgrounds: Deepen your backstory with various career paths that unlock additional choices and provide unique perspectives on events unfolding around you.

  • A New And Improved Skill System!

  • Your Spirit Gift: Choose from six mythical artifacts that enhance your abilities and open new ways to approach challenges.

  • Detailed Death Choices: Define the circumstances of your character’s death—was it a tragic accident, a deliberate act, or something darker?

  • Bug Fixes and Improvements: Enjoy a smoother reading experience with numerous bug fixes, text-flow improvements, and better formatting.

How You Can Help

Thank you for reading The Bar on the Abyss, I’d love your thoughts on the new update**!**

Your feedback is more important than ever— suggestions for more choices, ideas for how your character should react, and thoughts on the latest content; I’m all ears and eyes, like some biblically accurate angel!

Based on your feedback, this update will continue to evolve, with a few “patches” while I work on the next chapter.

So don’t be shy—I want to hear both the good and the bad!

I’m so proud to have brought this update to life. This year has been so hard, but writing this game and connecting with all of you has been truly the best experience.

Thank you for reading The Bar on the Abyss and sharing this eternal journey with me. I wouldn’t change a thing.

See you in the Abyss!

28 Likes

It’s been a while, but it’s past time I got back into it. :slight_smile:

Time to stare long into the Abyss, until the bastard blinks

I’m sorry, I’m having a terrible time understanding what you mean here:


Not the “closed the chapter bit”, obviously, the first half. What did the cosmos do since the moment I was born? Close the chapter? Doesn’t the chapter only close at the end?

“it”

Did you mean to end this line with a semicolon?

“standing at its threshold”

So, for some reason, when I click “return to game” from the stats screen:


I first get a no-text screen. Clicking next here returns me to the correct point in the game:

There seems to be a disconnect between these two screens.


Except we don’t. At all:

This doesn’t feel like a paragraph/line break situation. Maybe it’s just me, but doing it like this gives me the idea that Death was interrupted by something, when it’s just you doing a parenthesis in the dialogue to describe what Death is doing as they talk. :thinking:

Shouldn’t be capitalised.

“beliefs”

The first time you mentioned the Nine, the “The” was capitalised. You can do it either way, but you should be consistent.

Nope.

“has”. “cosmos” is a singular noun.

Either “realms detect” or “works”

“planet”, I think. Also, I’d figure Raven to be more of a Poe fan. :stuck_out_tongue:

capitalised

The highlighted text shows up in every option of this list (and also when you get to this hub from the main question hub by picking “Tell me more about this place. You called it ‘the Abyss’?”). Also, the options don’t get greyed out, but that I don’t know if that’s intentional.

Possible hiccup: none of these options lead to a comment by the Raven.


But you can see how the text after the choice starts considerably lower than in other pages, so that makes me wonder if you wrote something in the code that the game is not displaying:

Finishing the appearance sequence also has that weird blank line in the next screen:


Untitled

Two "space"s close together.

“shimmer”, I think you mean.

I’ve never heard “yet” applied to the end of a sentence that wasn’t in the negative. Are you sure this is correct? :thinking:

“millennia” is plural, can’t be “a”. The singular is “millennium”.

See above, just the other way around.

capitalised

“he”, not “him”

Two inverted commas.

“reawakened”

uncapitalised

wrong pronoun

“welcome”

“kisses”

Sleep break!
I forget: the poly is Devil plus either Death or Witch, right? There’s no Death+Witch option?

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I think it’s any combination of the three, but I’m not 100% certain.

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As always, super appreciate your hard work in diligently collecting my roaming bugs and typos. Thank you so much! :pleading_face:

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Indeed! You can romance any combination of the three or all at once :smiling_imp:

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The occult sandwich

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Sandwitch

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The way I cackled at this (for a couple reasons)

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So, this is what grief feels like. :smiling_face_with_tear:

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Thank YOU for your quality work.

ohshit, ferreal ferreal?

Warning: Contains Stoffs, and also Thangs

“more”

Could use a linebreak here.

uncapitalised

wrong pronoun

I note that sometimes you capitalise Abyss, and others you do not. You should keep it consistent when referring to the place.

uncapitalised

“their”

uncapitalised

You COULD have just written “I can fix them” :stuck_out_tongue:

Or very clearly it does not, because if it actually DID this letter wouldn’t be coming from the FOREIGN AFFAIRS ministry. I’m on to you. You can’t scam me, I’m better at ruleslawyering than you are. By the way, here you write “flame” uncapitalised, but when Raven mentions it later it’s “Flame”.

Op, flame is uncapitalised here again. You should decide on one and stick to it.

Another capitalisation clash, with how it is written in the choices:

BIG continuity hiccup. You can visit the companions in any order, meaning you can visit the Witch before Hastur. The problem is that if you do that, you can tell her that he does not remember the night’s events anyway, even though you only find that out when you visit him. I suggest moving that revelation to the mandatory morning gathering during breakfast, to keep the continuity.

“making”

Suggestion for an extra option at this part (or maybe right after): if you tell Death they should remember, being able to tell them that if their experiences start to weigh too heavily you’re there to help them shoulder them.

Probably there to hand a dangerous quest and an old map to a group of adventurers.

Missing opening quotation marks.

“its”

uncapitalised

uncapitalised

This happens a lot (like, a LOT), a blank space after “Peisinoe” that shouldn’t be there when the name is followed by punctuation. Are you perchance copy-pasting their name (if you are, you should make sure what you’re Ctrl+V’ing does NOT have a blank space)? You should Ctrl+F throughout the text to find all the instances where this happens.

“know”

“what we can do”?

“buzzing”? “bustling”?

Either “he abandon” or “he have abandoned”.

“exactly”

uncapitalised

In this set of options, if you pick the second option before the first, the text doesn’t quiiiiite line up correctly, as the text of the screen you get from option one sort of follows from the text that precedes this choice first appearing.

uncapitalised. Same two and five paragraphs down.

Memorium? Actually, you need to Ctrl+F throughout the game, because sometimes you call it “Memorium”, other times “Memoriam”.

“the life of”

Is this working as intended?

uncapitalised

Similar thing here. Are these a stat check thing? :thinking:

Not italicised

“sparing”

one or the other

not italicised

“decor”

typo

“descend”

Sleep time!

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Omg Lilith works hard but you work HARDER

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Lolll which stage would you say you’re at right now? :pleading_face:

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Stage six!

ゴゴゴゴゴゴゴゴ

Sad Jester! Contemplation of futility!

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I don’t know why but it’s giving Elden Ring message before a boss.

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I have never been so insulted! I challenge you to a duel, limericks at dawn!

Time to go to hell, like all those people told me to

“neutral”

wrong pronoun

“I had never seen”

AND it has an HOA.

“More horrible”

When this was mentioned earlier, it was 400 coins.

Something missing after “carries her”

I think my money pouch is borked. It started with 400 coins when I picked it up, was at 500 when I got to the market, and after I bought a gift for everyone for 9x30=270 coins total and it should be at 230 (or 130, I don’t even know anymore), it’s at 275.

:rofl:

At this point I checked the stats screen and it says I have 240 coins (a value that matches NONE of the possible actual values considering the math so far), even though to my knowledge I spent or received no money.

The game does not prevent or make note of me spending money I don’t have.


Stats screen makes no notice of it.

“property”, I think

wrong pronoun

“here”


300-action

“is”?

“Dessert”

wrong pronoun

I presume you intend to have all the gift-giving opportunities close together, but it feels IMMENSELY off to not be able to give Lilith her gift here for a wide variety of reasons, not the least of it being that it’s also a flower and it would make for quite the symmetry, an exchange of flowers.

Aaaaand that’s the end so far, in a not-ominous-at-all note, nosirree. >_> I’m sure everything’s fine, might fine, yessirree. cough

I have a technical suggestion, which is to make your chapters more numerous and shorter. This will help whenever you have to update the game (whether the WIP or when you need to push a patch for the final version), because in the actual game there’ll be no manual save points but there WILL be autosaves at the start of new chapters*. Smaller, more numerous chapters will reduce people’s loss of progress in those occasions.

*in the WIP, the game will just kick you to the start of your current chapter, regardless of what point in the chapter you did the save on

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This is a VERY good suggestion :eyes: Dashingdon is a bit weird with its text files (like, had to upload each scene separately with this update) but i’ll see what can be done in the future.

I can’t thank you enough for the actual beta testing you did here lol. Although, I’d also love to hear your general thoughts on the update and its new systems :slight_smile:

Again… your are THE best :heart:

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I like the customised options that come from the Grief (even if I didn’t take all of them) and the Career. More character definition is always good, imo.

I haven’t played TBotA in AGES, though, so you’ll have to remind me about the differences between the previous skill system and the new one.

I’m not sure about the Spirit Gift, though. It already attaches to your best stat, so it doesn’t FEEL like it adds anything beyond just having the points where you can use it be stat checks instead? It might even detract, because instead of MC solving a problem because they’re very good at [thing], now they do it because they have Magic Bauble :tm:, and it’s a Magic Bauble they didn’t even have to work for, so, for me, it makes the MC less badass.*

PERSONALLY, the Spirit Gift would be more satisfying to me if the MC had had to work to acquire it, if using it had a cost, and/or if it attached to a stat other than their best one

*note that I’ve already been told multiple times that I’m extremely peculiar regarding what makes me feel MC is a badass, so consider adding varying amounts of salt to my Spirit Gift considerations

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This sounds like an amazing way to show the reality is… off.

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It is, if it’s intended, but I heavily suspect it’s not.

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