I’m on the final chapter of my Christmas WIP., and it’s branching like crazy. You can end as a prisoner trying to escape, a warlord who’s killed everyone off, someone who is essentially the new Santa, the hopeful partner of the corporate enemy, or a sad and regretful wanderer, among others.
While I’ve branched in earlier chapters, it’s a lot harder to replay through the whole game to get to the ending, especially a half dozen times or more.
But actual playthroughs catch a lot of errors you don’t see just reading code.
So my question is, what have you done in your writing to test end game branching and endings?