I’m trying to strike a balance between the two.Don’t want it too realistic.It won’t be fun I suspect.Might as well become a pirate,if you want full realism.LOL.
Don’t forget these games exist and serve as entertainment,which in other words,means an escape from real life and it’s stresses…
You mean the loop thing or what @Q2Arithmetic is experiencing? If the latter,I’m not sure if it’s from mine or the site’s end,and how to fix it.
@Q2Arithmetic Have you tried the dashingdon demo instead of moody? I’m keeping it updated the same,on both sites.
EDIT : I’m on a Mac,so I have safari by default.Will try downloading Chrome after I’m sure I’ve fixed the looping issue,to test.
It seems like it’s up to a good start. You really need to work on the prologue a bit more before adding a chapter. The circumstances leading to greybeards death is not really clear? Or suggestive
It’s a short demo so let’s work with everything we have
If you use the stats button game freezes (no matter witch link I use
2.no character creation? It’s a luxury problem that’s for sure but that would be nice
3.if you kill the big man you cut his head off? I mean yeah why not but that’s not that easy so of you want to be a bit realistic well how about slicing the throat or stabbing him? Much easier to do
Ooh, I love pirate IF games! Your story premise seems unique and interesting; I don’t have much in way of feedback that others have not already said, mainly just the punctuation and formatting.
However, I did take a look at your code to try to figure out what might be the issue with the stats screen. I’m noticing that you’ve done a sort of encoding of your image files directly into your text files? From what I see on other dashingdon WIPs, images are usually added by simply doing
*image imageName.png
in the code, and you simply upload the image file with the same name together with all your text files onto dashingdon for your game.
I’m not entirely sure if this is the problem with the stats screen not loading, since I do see that the first header image (the one not in the stats screen) loads just fine and just takes some time, so your method does actually work. First time I’ve seen it done like this though, pretty neat tbh!
First off, thank you for taking the time to do this.I really appreciate it.
Yeah,if you are familiar with the Choicescript IDE there’s an option to import an image as a scene.You do not edit anything inside that scene file though as per the IDE warning…
I’m aware of the command.The reason I imported the images as scenes in the first place,is because when I tested in the IDE using this command,they didn’t displayed correctly.In their place, there was a symbol which, if I’m not mistaken, means an image loading error.(Can’t upload media here,yet,so I can’t share a screenshot.)
If you’d like to do this yourself in your project and wondering how,don’t worry it’s nothing complicated nor hard! You just download CSIDE,load a project,then right-click on the project and choose “Import”.There’s only one option and that is : “Import image as scene”.The instructions after are pretty self-explanatory.
Honestly, story content and game mechanics are the least of what you should focus on right now. The writing just reads as sloppy and amateurish. Improper grasp of basic grammar and capitalization and overuse of exclamation marks are two major things that jump out immediately.
Now, I don’t know if you’re a native English speaker, but if you’re going to release even a demo of a story or game, it can’t be as unpolished as this.
As for story content, it reads more like someone’s modernized stageplay parody of pirates, not anything resembling literary pirates of any kind. I’m definitely not saying it has to be realistic, but it should feel right for the setting; it should feel authentic.
I could have used more “complex” and “refined” words,but this story attempts to put you in a “first-person perspective” about being a pirate,as far as grammar and narration goes at least."Most “traditional” pirates weren’t educated,so that’s why I’ve kept it simple and been using slangs inside and so on.
While I agree some things could have been more polished,I only agree partly with this.If it wasn’t for the community’s great feedback,I would have never thought of fixing and changing quite a few things (not talking about coding errors) and would have kept going the wrong way.
I’m going for a mix of fantasy and realism.Think of it, somewhere in the middle.Main inspirations for my story include; “Pirate’s of the Caribbean”.
This update addresses punctuation issues, added a new option to wake up Cesar(for the more “evil” of players).Only available if you shoot the lock instead of the other options at this moment.A new achievement,and a possible perma death scenario tied to it,if you take things too far…Also fixes realism plot holes some users pointed,and I also managed to fix the stats screen freezing issue!
Now it should load just fine.
Next update : Will feature more text or at least attempt to make the starting pages longer,and I’ve also started to become more descriptive with my writing (for better immersion)!
Let me know if you have any dashingdon/moody recursion errors.I don’t think it’s on my end but I could try to find a solution to the problem regardless.