starmic
September 3, 2018, 4:02pm
1
Hi,
Im currently working in my first game.
My plan is to make the startup a crate your character part,
I was wondering how can i make a choice in which when you cant repeat a choice and every choice adds less than the previuos one
i know the hide reuse to hide the choice, but im lost with the decreasing values
Really messy code, but eh.
In startup:
*create marksmanship 0
*create swordsmanship 0
*create leadership 0
*create training_condition 0
*label training
*choice
*hide_reuse #Train marksmanship.
*set training_condition +1
*if training_condition = 0
*set marskmanship +20
TEXT.
*goto time_check
*if training_condition > 1
*set marskmanship +10
TEXT.
*goto time_check
*hide_reuse #Train swordsmanship.
*set training_condition +1
*if training_condition = 0
*set swordsmanship +20
TEXT.
*goto time_check
*if training_condition > 1
*set swordsmanship +10
TEXT.
*goto time_check
*hide_reuse #Train leadership.
*set training_condition +1
*if training_condition = 0
*set leadership +20
TEXT.
*goto time_check
*if training_condition > 1
*set leadership +10
TEXT.
*goto time_check
*label time_check
*if training_condition = 3
*goto training_end
*else
*goto training
4 Likes
Kaelyn
September 4, 2018, 5:14am
4
Do you think it would be possible to use your training condition variable with a math operation instead of the “if”-construction? Could be much shorter this way?
I was pretty tired and this is a messy code, so this can be modified to be more efficient for sure.
2 Likes