I was wondering something : is there a way to trigger a sound (without the player needing to press a button to start it) when the player a certain label or scene ?
Like changing the music / put a special sound for a special passage in the game. Is there any way to do this ?
Hmm, I’m not sure. I didn’t know you could do sounds with buttons in the first place.
Ive been able to do that for awhile make sounds with buttons but I really doubt it’s possible to make sounds happen at certain texts right now, unless you can code in some kind of delay
Too bad then
Thanks for telling me.
*script //js code for e.g. music.play()
Ok, it works. Thanks CJW !