Ok so, the thing is, I have this audio file of a song that lasts around 3 minutes, but the next song change comes later in the code, which means, there’s a part where everything is just silent and… I don’t want that.
I have been thinking about looping the file manually using audacity, but that’ll make it heavier and I don’t want to use like a third of the game’s weight for just one single soundtrack.
Is there anyway to loop it through the code? I thought about maybe doing something like
*if sound != song.mp3
*sound song.mp3
*else
*page_break
But, aside from not even working since sound isn’t a variable, if it worked this couldn’t be put everywhere and even if it could be, it could still lead to moments of silence unless I make every page pretty short so that the checks are almost every 10 seconds if not less (which still would cause silence at some point)