If you’re talking about save system found in many WIPs, you can find it on CJW’s save plugin. But to keep things simple, I’d suggest to follow the instruction as mentioned by @Gabs.
- In
startup.txt
, put the code
*sm_init [yourgamenamehere] | [num of saveslot]
Yourgamenamehere: put any non-space text here. This keyword is used to differentiate save files between different games.
Num of saveslot: any number. Zero won’t work, tho. - In your dashingdon homepage, go to your game menu. Go to Edit Details >
Check to use smPluginMenuAddon save plugin by CJW > activate it > Save.