So I’ve discovered this handy little post:
Only problem is, I’m not 100% sure I know how to use the thing.
Ok, I’ve got the system working fine. Now can someone teach me how to make use of it?
Basically I want a bare-bones save system. These are my only requirements:
- Right at the start the player has the option of creating a new game or loading a previous save.
- At certain points, the game will automatically save to one of two slots (the player has no choice as to where he wants to save - one slot will contain the save from the beginning of the chapter, and one from the last checkpoint within the chapter) and tell the player ‘a checkpoint has been saved’.
- If you enter a ‘fail’ situation or die, the game will ask you which slot you want to load.
And that’s all I need. Can someone - @CJW perhaps? - help me figure out how to do this?