This will be my crude and honest opinion, which might chafe some people. So, sorry about that.
To preface to those who don’t know me and don’t want to check up on who I am: I’m Finnish, and I have never read works from the great writers of the English language aside from Orwell and Tolkien. Before I found this place I wrote a fair bit, but never really finished anything except for the odd school project in creative writing. For anything outside those I didn’t have the kind of reach to get good feedback and every place I frequented didn’t have the kind of crowd where I could ask for people to read my work and expect honest and extensive feedback.
This forum, however, is an excellent place to gain feedback, but even here only a handful of folks are editors and their opinions come in few and far between. That’s understandable, they have plenty of stuff to read and they have their own writing projects as well. Editors and fellow authors don’t have time to go around reading the others’ work and come up with extensive feedback. That’d be a full dayjob right there to go through everything.
However, I’ve noticed one thing after Lords of Aswick and Best of Us, and that is that nothing fuels feedback better than money. I’m not talking about an author paying someone to edit and give feedback. I’m talking about someone spending whatever the cost is right now - a few euros, essentially a candy bar and less than a cup of coffee - on a +100k word storygame and finding mistakes.
For that alone, Hosted Games is invaluable.
I noticed there was a massive jump in quality of writing between stopping work on Lords of Aswick and starting work on Best of Us, and then again between Best of Us and The Golden Eagle, and then with Diamant Rose.
A fair bit of it was definitely because I received feedback in the threads and some grammar rules were pounded into my thick skull by @Fiogan, but a vast majority of the take-away for me came from the consumers. The pouring out of feedback from paying customers was a flood of excellent pointers on what to look out for in the future and how to refine my personal style. Whether it’s about writing style, grammar, mechanics balance, or whatever else, nothing motivates a person to bitch and moan on the internet more than buying a product, no matter how cheap, and finding it lacking.
It’s at that point that it becomes the responsibility of the author to have a good long hard look at that feedback and find areas to improve in. Even amongst the repetitive and vague off-hand comments. There’s always something there to take away and learn from. Even when the comments piss you off.
For that, Hosted Games is invaluable.
Now, of course I have also gotten the e-mail or PM here and there telling me about how people love my writing style in Lords of Aswick. That’s great, I’m happy people find it appealing. That won’t stop me from finishing my rewrite of it with all this flood of new information and criticism in mind, and a few more stories under my belt. I have a need to go back and refine that story, since I intend to continue the series. It’s my duty to go back and improve it sooner or later.
Thanks to Hosted Games there is a direct and occasionally brutal author-reader transaction with a sizeable audience which, let’s be honest, can at times be completely uninformed of who the authors are, and who will never check the forum. Yet without that same connection and sense of responsibility that it brings due to a simple monetary transaction, I would still be leaving a trail of unfinished stories on my hard drives, only to be abandoned as a waste of time with no new insight gained from any of them.
There’s a lot to be said about free sites where you can upload your stories. Especially in the more niche communities such as IF, but when it’s free, people don’t really care. Some will step up and leave comments about how to improve here and there, but nobody will be truly invested. Not the author, and certainly not the reader. The reader will click away if they don’t like the writing and hop straight to the next one with nothing gained or lost but a little bit of time. Add even 99 cents to the mix, and suddenly there’s investment on both sides. Even if a single cent of that purchase goes into the pocket of the author (Jason, this isn’t a request to cut my percentage. Just to make that perfectly clear) it’s still incentive to do more, to learn, to keep going, to keep looking at bigger and better things in the horizon.
That’s why Hosted Games is invaluable as it is.
Of course there has to be some kind of oversight so HG isn’t misused as a way to get a quick buck. Yet at the same time, everyone here can probably attest as to how hard it is to finish a regular story, not to mention learn to fluidly embed code and written word together into a satisfying game. Someone coming around to abuse the system is an unlikely event. It calls for far too much dedication. As so, the self-policing system with each author being their own gatekeeper does work, especially with forum integration during the beta. That also helps keep track of a standard of common decency. The community will instantly flag a story that is offensive.
For my own part I couldn’t do this without Hosted Games, and I’m not talking about finances here. Let’s be brutally honest, the IF marketplace as it is right now is not big enough to warrant quitting a dayjob if you have one. I personally am looking for extra funding in the form of government grants so that I can keep writing in general. Financially speaking all this is nothing but running after a dream, but from a motivational and learning perspective Hosted Games is pretty much my everything right now. I know that here I have an audience, whether that’s big or small, and I know that at the very end of the journey I will always get brutally honest opinions from those who don’t know me but have put their money down.
From that I can gauge where I am on my personal journey. Right now I still have a lot to learn, I have a lot of experience to gain, and the only way to do that is to get my stuff out there. That’s why right now I’m not truly comfortable with pitching my ideas to the CoG label and going through with the systems that are in place there. Only when I can turn around and tell myself: “That last one was okay, now I’ve got a solid foundation” will I be at the point where I can turn around to Choice of Games and tell them with complete honesty that I’m ready for the next step, which will include much heavier drafting, editing, and rewriting processes. when you step up to CoG the story becomes work for hire and a whole different set of requirements apply. When I sign on that particular dotted line it’s a much more substantial professional contract and in addition to my reputation being on the line, it’s also that of CoG on the line.
With Hosted Games, whether a majority of people understand the distinction or not, a lot of the Bantha poodoo can roll straight down to me. Because on Hosted Games I am personally responsible whether it’s a success or utter failure. Yes, a failure reflects on other Hosted Games and even Choice of Games to a degree, but ultimately I can take that on my shoulders and move to the next thing with the knowledge that I can’t have another one of those again. On the opposite side of the coin, a success will reflect well on Hosted Games and shine through the less good stuff.