Mind if I ask about one application I’ve been mulling over?
If you had a game with a main character and a ‘buddy’ or friend npc. And you set the main character up normally using a set number of characteristics, that could generate a number string - (9126738349835975340002 that kind of thing)
If you export the string onto the COG forum in a post or direct message, could that string be used to generate the ‘buddy’ in another persons game (assuming all the character characteristics were interpreted in game using a series of *if statements)?
Weirdly specific, I know, but I think it helps me understand the ramifications of what you’ve explored here, if I can apply it to problems I’ve thought about in the past.
Don’t feel you need to respond, the above is interesting enough!
EDIT: Actually - nevermind, I think that’s achievable just with *input_number and coding an interpreter.
@Charles_Parkes@will you just made CS games social!! Imagine one person finds the rare Sword of Destiny in a game, they can then share it with their friends. Or they become the rulers of Andalasia, their friends can join there.
It would require a lot of code to share and reconstruct the state, but it’s doable (or at least conceivable). @will please share your tips. This reminds me of @stainedofmind password system from a while ago.