There are only two types of variables - string variables and number variables. Once a variable is given a string value, it is stuck forever being a string variable. Same with number variables. You can put numbers in strings (like “door3” or even pure number strings like “2322”). The percent thing in your stats takes only number variables and uses them to make fancy percent bar things. If you give it a variable holding the value 50, it will show a half-full percent bar thing. Just don’t give it anything above 100 or below 0. If you give it a string variable (even if the string only has numbers) the computer will get mad and yell at you. Not that that’s the only issue.
You also can’t put a ’ in a variable name. Might want to change those variables to fathers_race or father_race.
You do not want to *create a variable that you already mentioned in the mygame.js. Those variables are global variables, meaning the mygame.js already told all your scenes about those variables. You would *create a variable if… actually, I don’t really know when you’d really use that command. It essentially creates a global variable somewhere in the middle of your code. One that will crash the game if you try to access it before it is created. Also, if you do use *create (or its more useful sister, *temp), do not end the statement with a : .
Also, not sure what break_line is. Did you mean *page_break? Without the “*”, the command will be read as text to be displayed as part of the story. Also make sure you change it to *page_break, not *break_line.
Can’t check the indentation on the forum unless you add a “< code>” before the code and “</ code>” after it (no spaces). Remember when I made fancy yellow stuff in my text? That was me using < code> to tell the forum that I wanted to keep my spaces. I don’t think indentation is an issue here though since you didn’t get an error message about that.
…and about the clone thing, that was me being a unnecessarily confusing idiot. Making that variable doesn’t do anything other than make a variable. Unless you have a use for a variable called “clone”, go ahead and get rid of it.
Also, a typo - werewolf was spelled wherwolfe.