So it is, I’d missed that! I remember looking up the name, but luckily it’s not anything too recent or famous.
…why on Earth my brain acronymed it as GIT, I have no idea. Not that it’d be much better.
A lot of my stories of any format end up with working titles, if not full names, related to music in some kind of way. I make sure not to infringe or anything, but I think it’s too deep in me now not to do it (or love to).
Ask me in a year or two when the game name is actually chosen. Because until its submitted. I have no idea how people do it.
Sometimes, we jump the gun and choose badly.
I’ve mentioned before elsewhere that I’d have named the Dragoon Saga games differently if I did it now.
Ooh, what would you call it if you were doing it again?
The Dragoon Saga itself is sort of a series title I came up with relatively recently, because I feel like it’s more specific and more evocative than “The Infinite Sea” or “The Infinity Saga”, which is how a lot of people refer to it as.
Originally the Infinite Sea itself played a far greater role in the story than it did, but with the way things have panned out, I probably would have titled the individual installments in a way which made them more specific and evocative of the individual themes of each story. Something like:
The King’s Dragoon
The Price of Honour
The Shadow of Victory
The Breaking of Crowns
The Blood of Empires
I’d have used The Death of Kings for Part 4 (what is currently planned to be Wars of Infinity) but Bernard Cornwell (and some guy named Bill Shakespeare) beat me to it.
And a certain popular strategy game.
Yeah, but you can get away with it if it’s in another language.
Here’s a little description that I wrote today for the Peninsula Campaign
Marching in the rain
The day proceeds along the same wretched, miserable path as the last two. The ceaseless rain has taken on a nightmare quality by now. It feels like you are all being drowned in Noah’s flood, inevitably to be swallowed up by the endless torrent. Your feet and legs itch uncontrollably today, and the water filling your boots puts you in an intensely sour mood.
Your soldiers still obey your orders, but they straggle along the road, and many of their heads hang limply down in front of them, their eyes fixed on each squelching, difficult, muddy step. They seem oblivious and uninterested in the world around them, too taken up with the endless misery of their own existence.
The guarding of the trenches is the same dull, wet duty as yesterday. You start to feel hopeless deep inside, though you suppress any outward sign of this emotion. All the reasons to fight begin to fade beneath the growing feeling of discomfort and unhappiness. The soldiers around you show more openly what you are starting to feel. They are slumped against the walls of the trench, or sitting down in the mud, holding their heads in their hands. They do not talk to each other or banter, but just lay there like discarded sacks.
The search engine results are literally why I started doing wordplays for my titles.
And now I have in my projects-to-plan pile a project that’s literally called Midsommar (because it’s nordic noir and takes place at midsummer). Go figure.
An answer that is way too long, why am I like this
Oh yeah, I’ve been trying to figure out the right title for my project recently:
I think, when I came up with the “Creatures” title years ago (the town actually used to be named Kelleher but then I didn’t like how it sounded when I actually said it out loud), the focus was on encountering a varied cast of supernatural beings, so it made sense for the title to center that. I guess, to answer the question, I just think about what… encapsulates the core of the project? Like the two small games I made and put on itchio, they’re “Get There on Time!” (about consistently failing to arrive somewhere on time), which was an easy name to come up with, and then “All I Am Is This” (a weird exploration of identity in feeling), which didn’t come as instantaneously but still didn’t take very long, just came out of that same unsettled, amorphous physical feeling that went into the writing of the story itself. And then the villainess isekai project actually sprang forth from the title, The Villain’s Sure Victory.
Sometimes I just write down stuff that sounds like it’d be a cool title, and maybe I’ll come up with story ideas for it later. But yeah usually I just think about the core of the story and can come up with something I like. If there’s wordplay, even better! I’ve never had to think about it for very long, until I decided to rename CoK…
I just wanna convey that you’re a metalworking dwarf who lives in a touristy seaside town, but man, it’s kinda hard. Here’s what me trying to come up with a new title looks like, straight from a thread of Docs comments (outside opinions and suggestions are very welcome):
Silverware and Summer Shores
On The Beach Off Argent Street (I know it’s too long but I wanna write it down anyway)
Was thinking “Firesea Reef” since it’s an important draw of the town but it sounds more epic than it is and a playthrough might not include it at all; maybe find a landmark that will definitely show up in the story? Sunset Bay? That sounds stupid.
Silverware on Summer Shorelines (this is literally longer than the Argent Street one)
Beachside Silverware sounds too… “Beachside” just makes me think of surfing, and surfing dudebros
TL;DR (highly recommend just reading this): So far I haven’t had to think that much/hard about it, and I can find a title I like that conveys what I want it to, without too much trouble. Except with trying to rename Creatures of Kellevere. Oh, and my Halloween Jam project is currently unnamed but I’m not too concerned about that yet.
First of all, I love the idea of skyknights, had an immediate image of cool knights on flying mounts when I read the title. But I agree that Skyknight on its own doesn’t have the same oomph as a title that specificity gives. I think what works about Skyknights of Soshar is that it’s important to the knighthood—they’ve sworn loyalty to this empire; they’re here to protect this land called Soshar. But if you’re not sure about “of Soshar,” is there anything else you could connect onto “Skyknights” for the title?
Yesterday night I ended up planning out some variable things for the isekai story (dang it, me) and then I wrote some stuff for my Halloween Jam entry, which was unexpected but nice. But also not great because it was uhhh kinda late at night. Kind of like it is right now. And I do want to not be posting on the forums while sleep-deprived but I also wanted to finish this post before tomorrow to get it off my plate. Anyway I hope I can keep making a bit of progress with the Halloween Jam. And maybe find my notebook. Alright goodnight :D!
I am in not a good personal space right now. I feel like I am a fossil than doesn’t mean to write or helping people and doesn’t do anything of value.
I want to write but I second guess every word ashamed and in fear of doing something wrong and return everything to everyone hating me.
One of my proposed concepts for Hearts Choice was a Robin Hood game and I am always happy with the title I chose “Quiver” obviously due to the item you carry arrows with, but I also realised it is also a term for something you physically can do during specific adult actions. still it worked lol
I want to write but I second guess every word ashamed and in fear of doing something wrong and return everything to everyone hating me.
I know the feeling mate, and believe me I know it’s a bad one. You’ve got this. You don’t need to do everything right the first time. Just keep at it, keep pushing forward, and keep on reflecting. You can do this.
Robin Hood Heart’s Choice you say? Verily? Pray tell, my fine gentleman.
I sadly wasn’t successful in my submission but it was one of my concepts I pitched.
For some reason even my shower thoughts turn into writing concepts nowadays
Random shower thoughts game pitch:
Title: The Mace of Saint Eulebeth
Genre: Historic-ish Fantasy
Premises: You are sent on a holy queste to retrieve the Mace of Saint Eulebeth which the Church wants to turn into an official relic.
Meet peasants, monsters, and even a Saint or two you weren’t looking for, but hey, a relic is a relic. Immerse yourself in a fascinating world filled with fakes and counterfeits, snobby nobles, and crude humor. Retrieve the relic (or at least a mace that looks like it), get paid your weight in gold, and possibly even defeat a Lich! (Or die trying. Your choice.)
Disclaimer: The chance I’m actually going to write this is minute, but it sounds like it would be fun.
What I generally do is write the outline out into a document of some kind - maybe 3-4k words - maybe send that document around to some friends and get their feedback.
By the time you’re done, the idea’s usually run out of gas and you’re ready to refocus on your main WIP again.
I have a couple of notebooks with all sorts of scribbles of ‘Oh, this could be cool’ game ideas, random poetry, and other concepts. Helps to get things out of my system, and I can still go look for them when necessary.