Relics 2: The Crusader's Tomb UPDATED 26 April 2021 - Chapter 6 (post 598 for details!)

I think she will transform into a tsundere

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Thanks!

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:roll_eyes::smirk_cat::kissing_cat:

:pleading_face: :unamused: :face_with_raised_eyebrow:
You know that that’s pure cruelty right?!?

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I hope she does :wink:

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I hope she does too, but I hope my MC gets a chance to kick that ass one last time before the romance starts :smile_cat::smirk_cat::kissing_cat:

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kinda figured out the problems I had with esme and Abdul’s relationship. Number 1 is pacing. Essentially you never at an point take a breath and have quiet moments with esme and abdul. The only time you ever talk is towards the beginning of the potential relationship and even then it’s not really about anything you’d not learn from asking one of their friends. The second problem is they kinda exist as deus ex machina. That is to say they exist to save spillane and serve their purpose in the story. They seem completely unaffected by any actual events that occur during the two adventures spillane shares with them. And the two adventures occur over two years apart! And yet despite that esme acts like spillane just left yesterday, and for spillane part they do to.

I also want to stress I’m putting this out here merely as a constructive criticism for esme and Abdul’s relationship in this upcoming game. I really love the characters and think they have the most potential for character growth aside from maybe Maria and Stevo.

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Thanks for that. I agree about the pacing thing: that was an anticipated issue. I really wanted Chapter 5 to take place all in the course of a single night, to vary the pacing and give that chapter a slightly different feel to the other chapters and inject more urgency there. But that does kind of suck for the ROs in that chapter, because they don’t get to have a huge amount of time with the MC since everybody is in such a rush in Chapter 5!

They’re definitely going to be majorly affected by the events of the second game, though. Chapter 7 will be HUGE for Esme and Abdul! (I’ll say no more at this stage!)

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On another note, I’m scarily close to finishing Chapter 3 now, in case anybody’s anticipating it. Maybe one more day for writing, and one or two days of preliminary testing, and then I’ll post it. It’s coming real soon!

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More like everyone’s anxiously waiting like they sat on a land mine… :joy_cat::smile_cat::smirk_cat:

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Ever since you revealed there will be action scenes with Maria in the city of love, I know I have been eagerly looking forward to it.

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Lol I really want to kick Maria one last time before the romance starts :smiling_imp::smile_cat::smirk_cat:

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UPDATE: CHAPTER 3!

Thanks for your patience. Chapter 3 has just gone up. We’re currently at about 100k words in total. Details below.

Chapter 3: City of Light

Our heroes are in glamorous Paris, but soon they’ll be getting acquainted with the dark side of the City of Light. Continuing to unravel the perplexing riddle, Dr. Spillane turns to an old acquaintance who can help them out, but they soon discover that their colleague has deadly problems of his own. Can our intrepid hero rescue their friend from imminent peril, unscramble a medieval mystery, find secrets buried in the labyrinthine tunnels below the streets, and make it out of France alive?

Highlight include:

  • Fight alongside Pablo Picasso in an epic brawl at the Moulin Rouge!

  • Survive a hair-raising motorcycle chase through the twisting streets of Montmartre!

  • Get hunted by fanatics through the Paris Catacombs!

  • Face down a murderous ambush in the Alps, or help Maria swindle her way to a small fortune in the casinos of Monte Carlo!

As always, all feedback is welcome and appreciated. Enjoy!

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Can’t wait to play this. Will revert back after some time though. It’s 2 am here.

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Another great chapter.

The story was interesting and the puzzles were good.

I have a suggestion regarding the puzzle in the catacombs in Paris about Venice.

The puzzle was great.I studied the map completely, Googled everything from st.mark and dragonslayer to 8 winds of Greek mythology and everything,used my brain a little and it took me nearly 4 minutes to find the answer.

But then I was a little disappointed when my MC wasn’t able to answer the puzzle just because he was not a historian or traveler.

I think that the answer to that puzzle should be answered in typing.
In which our MC type the answer.

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Handling of puzzle could be better but I’m not complaining as my Spillane is Historian. One thing I found which may be a bug is that when you buy the book from book store, it does not give +1 subterfuge. Please look into this.
P.S.-Where’s the Maria scene? I didn’t get it.
P.P.S.- I liked Remy as an RO. Maybe the best male RO.

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Maria’s scene comes when your MC take Train to Venice instead of a personal vehicle.

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Ah, thanks

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Thank you! I have now fixed the bookshop bug: the Subterfuge and Athleticism boosts should be working properly.

On the catacombs puzzle: Yeah, I think this does need improving. The problem with the typing solution is that some people really hate having to enter text in these things (especially those who play on phones, it can be fiddly), and other people hate the idea of having to do any “research” or work outside the game: a good puzzle shouldn’t require Google! I think that what I’ll do is set it up so that, when trying to solve the puzzle, you’re confronted with a huge list of cities from the map, and you have to select which one is correct. If a player happens to be able to work out that it’s Venice (someone might!), there’s nothing to stop them just choosing “Venice” right away. But, for everybody else, you can study the map for clues, and then apply a set of “filters” (e.g. direction from Paris, associated saint, associated animal etc.) If you apply all four filters correctly, only Venice will be left, so you’ll have eliminated all the alternatives and figured it out from clues on the map! Players who don’t want to play (all of my puzzles are skippable!) can just choose to do what’s there now, i.e. talk it through with Remy, and figure it out that way. I think this could work well, but it’ll be a fair bit of new coding and writing, so it might be a while before I get it done.

Thanks again! Glad people liked it.

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UPDATE: a much-improved (I hope) version of the Catacombs map puzzle is now live! I’ve played around with it a fair bit, and it seems to be working, although if you find any issues with it please do tell me. Now you have to figure it out yourself from the clues, rather than having it handed to you or working it out based on your specialism. (Well, you don’t HAVE to: like I said, all my puzzles are skippable! But if you want to, you can, and I’m hoping that it’ll feel satisfying and make readers feel suitably big-brained.) Do let me know what you think!

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The new version is working great.

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